Комментарии:
me: sees "theory" in the title
also me: It's just a theory, a RIGGING Theory!
I am delighted to watch another great Tutorial from you. This is very essential to understand the rigging in Blender. Many thanks for your Tutorials.👍
Ответить👍
ОтветитьHere's a tip: If you want to make more than one knee for your super.furry_gf, you can use a paw sample and modify it.
I didn't know that you could combine bone samples, I always made the tail bones myself.
💖💖💖💖💖💖
ОтветитьHi. I have a issue with my auto rig pro rig. The arm and legs twist weirdly when I pose them. Can you guide me how can I fix them?
ОтветитьHi cgdive can you please teach us how you can custom rig layer (ui layout)
ОтветитьIs there a way in which we can add bones to already generated rig or do we have to always create everything in meta-rig and then generate?
Ответитьthe best there is the best there was and the best ever will be .. T ur awesome brother ❤
ОтветитьHi bro can you add female rig to game to unreal addon
ОтветитьYou should make basic to advance rigging by manual and rigify
ОтветитьLove your videos! Thanks so much.
ОтветитьThanks!
ОтветитьI believe the naming conventions come from programming language.
Super refers to parenting and hierarchical relationship. So im guessing it means it will be the root/parent of a chain, or one will be present in that generated set.
I think we all know what "chain" refers to, and "copy" I imagine means it uses script to literally copy some default single bone, with "basic" configuration.
you are an angle thank you 🙏🙏
Ответитьthis helped me out so muchh thank uuu
Ответитьthanks for this. comprehensive and brought a lot more clarity to my rigify skills.
ОтветитьWhy I can't see rig type?):
Ответитьhow about adding the child of constraint to rigify ""before"" I generate the rig ?
don't want to applying child of every time I re-generate the rig
Edit : Thanks for the tutorial very insightful for me who just using base rigify all this time
Hey which type of bone structure should i be using for a dolphin/ killer whale ?
Is it spine or tail?
I would love to see you do a rig for a dolphin or sorts
So, what about for hair? I know there's addons like bone wiggle to have them automatically move as you animate, but can you still have them on a rigify meta rig somehow?
ОтветитьWhat is the convergence option on the Experimental Super Chain? My assumption is that you could connect multiple Super Chains together for more control options. However, no matter how I use it, it doesnt have any useful results. I've tried for 7 hours, please help
Attempting to rig both sides of a scarf
I have a pretty unique case where the a character has digitegrade legs, but "human shoes" so it has an extra leg joint. I really like the foot controls you get using rigify. Is there a way to have double kneed legs using Rigify? Or could i Frankenstein something together?
ОтветитьWhat can be used for hairs
ОтветитьLove this course!! Do you have any idea in 4.2 about the error "Generation has thrown an exception: name 'rig_id' is not defined" when you try to generate a rig (for example a spline tentacle)? Thanks!
ОтветитьThis course is awesome
ОтветитьI wish I found this site two months ago. I spent two months learning how to rig on another course because I thought Rigify Couldn't be modified. more people need to see this channel
ОтветитьThanks, Professor. Just needed the rig types for most of the bones. I really thought manually naming each bone would light up the generate rig button.
Edit: It feels great knowing I can make my characters in gravity sketch, then learn to rig them in blender.
Thanks for the video! I'm having an issue and I hope you can help me. When I try to generate my rig, Blender runs into a script error:
"Generation has thrown an exception: name 'rig_id' is not defined"
Have you ever ran into this issue?
From time to time, I go back to watch your tutorials on Rigging and Weight Painting... they are a goldmine of information! Thanks a lot!
Ответитьcan i aplly the rigify DEF bones to my metarig bones to use it as a default pose? i was able to make the resting pose but i dont know how i get the inital metarig bones to have the same transform as the rigify DEF bones
ОтветитьI forgot how I can preserve custom bikes added to the rig. I have a rig which from the base is rigidy, but some bones have been added. I guess I just need to add them to a metaeig. But how can I preserve the custom priors. Because those have been added to the generated rig?
This character came without the metarig. I've made a script with which I can automatically create a metarig and it will vind the proportions automatically to the existing generated rig. I did this first manually, which was ofcourse tedious. Then I found a script to add constraints, but again I then need to apply each constraint. So I made a script to that. Then I made another script, which binds the metsrig in edit mode to an existing ge erated rig. Which saves ton of time.
Yet I can't remember what to do with the custom props. I guess perhaps I need to make a custom script. I see a input for that in the advanced settings. Yet can't remember what it is for
Ps you noted we can created double joints for limbs. But why not add a paw. That's basically a double joint limb already. Yet I think we are stuck with how it bents. Probably will cause that gimbal issue if you don't have it bent forwards and backwards as it is in the sample
ОтветитьThis is AWESOME!
Ответитьit has been 19 years that I am a 3D artist, And in my experience you are the best tutorial maker I have ever seen, many thanks for your contents.
ОтветитьSuch great informative content you're putting out, Todor. Best explanations ever.
ОтветитьHi my deformer bone for the teeth does show in metarig, but not in the generated rig right after generating? how to make them show up, or do i have to add them manually?
Ответитьyou saved my project bro thanx!
ОтветитьI can't thank you enough for this tutorial. I swear a lot of tutorials just add a human rig and call it a day. When you're designing a character, one rig type does not fit all. I really like how you explain the rig types and demonstrate them.
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