Комментарии:
so your record stood for 8 years... I know you said you don't consider it very impressive, but I do think it is. Did you try to break it? how long until you gave up the grind for it?
Ответитьgreat video
ОтветитьI don't know how to utilize this but this sort of persistence and focus billion dollar funded AI is trying to accomplish but only through countless iterations or a fluke. Its staggering how society will change with augmented net minds but the simple dopamine fueled mind will think for itself and through sheer will and dedication can come up with out-the-box solutions that cannot be simulated
ОтветитьJust found your channel - Excellent Content. Another sub for you sir!
ОтветитьAmazing video
ОтветитьWhen Jukebox's name comes up you know it's about to get really serious
Ответитьthe world needs a quake community
ОтветитьThe beginning made me realize how small is the model of Ranger (or how big is the scenery)
Ответитьreally nice video
Ответитьcheaters
ОтветитьI’ve only ever played the n64 version of Quake.
But this video is still fascinating.
Thank you for making it! ❤
Summoning Quake
ОтветитьAmazing video, thank you! Been playing quake since the 90s and following the records, this and your other videos are so well made and just happy that the game is being archived in this quality.
I also have only just realised that you are Connor Fitzegerald, a name I’ve seen plenty of on the scoreboards. Don’t know if it’s been mentioned in your other vids haha
Ohhhhh it's Quake world records, not Quakeworld records xD
ОтветитьTake heed kids, all this jumping around can lead to early onset quad damage.
Ответитьamazing film
ОтветитьFun fact: Kukkye(or Cookye) and Jukebox used to play together on the same TF2 team when there was still a decently sized scene for that game. I think Kukkye's movement looks particularly smooth because he has always had very calm mouse movement; not just when moving, but also when aiming hitscan. It's like his crosshair just automatically follows the target around with a slight delay, rather than him frantically reacting every time the enemy changes direction. I seem to recall he used an extremely low sensitivity as well, though the average player's sensitivity seems to have dropped a lot over the past 10-15 years, so maybe it isn't as low as it seemed at the time, relatively speaking. Thanks for the video.
ОтветитьAs a late teen when this game was released I would have never imagined seeing runs like this. I'm old enough to remember fingering(insert joke here) John Carmack to get updates on when Quake was going to be released, and playing it on my overclocked 150Mhz 486 for the first 3-6 months it was out. I managed to get the game one day early since my local Best Buy had messed up and put it out a day early.
ОтветитьBeautiful
ОтветитьQuake (1996) is honestly still relevant in 2024. Load it up for the some of the smoothest frame rates your screen can push. Great video! Thank you!
ОтветитьAwesome man!
ОтветитьThanks for another great video!
Do episode selects not count for time? Can you potentially take your time there? (though, it would be quite anti-climatic 😆)
Comment
ОтветитьThank you very much for this lovely and well made video. How much difference does modern hardware make? If you took a high end pc at the time with whatever frame rate and input devices were available back then, how would it compare? Thank you
ОтветитьIf you're still playing, I wonder if you might be interested in tackling Unreal 1?
ОтветитьThis was a good video, I enjoyed it very much.
ОтветитьWatching Quake speedrunning is always a delight. Grab an explosive weapon, and it's "flight mode engaged!"
ОтветитьI was born in the late 90s and I never really played quake. ( I know ) but being the video game buff that I am, I have a lot of respect for this game. Without the games like doom and quake, there is no modern FPS shooters today. I’ve always wanted to speed run though so who knows I may try my hand at this game
ОтветитьChambers I think could be the next only if he would do a full game run.
ОтветитьTy from Lahaina Hi I can't wait to watch all your videos
ОтветитьWow are these on GL Quake? I can tell the difference...
Ответитьthere was a play style that used a huge mouse pad and low dpi mouse that made everything look really smooth, that would be my guess
ОтветитьThis is absolute gem! Thanks for walking us through this process great job!
ОтветитьAmazing people, you need to have talent to pass the levels so quickly. I tried to run through the levels quickly myself, it's about eight years ago, it's damn difficult.
Ответитьthanks for being summoning salt for when he isn't available
Ответитьshould've mentioned that a good number of the tricks used now came from the rabbit run era (circa 2005)
ОтветитьDude your 2005 record is so cool. I've been playing Quake since '96. Still playing Quake engine games today like Wrath.
ОтветитьIt’s like listening to a old cowboy taking about his glory days .absolute one of the best quake videos.
ОтветитьQuake master race
ОтветитьBesides the point, but you have a remarkably good voice. Like professional narrator-good.
ОтветитьThumbs up if you're old enough to remember Quake Crack.
ОтветитьI read the title was "QuakeWorld Records" not Quake World Records. My reaction was "since when did they use QW for Quake speed runs"?
Ответитьwhat was the first recorded quake speedrun on video?
ОтветитьAnd a new one from muty just yesterday
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