What's the Best Tower in Kingdom Rush Origins?

What's the Best Tower in Kingdom Rush Origins?

DJ

2 года назад

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@mattgz7
@mattgz7 - 28.07.2022 21:18

Pusiste a los forest keepers en último lugar.




Bien hecho , tu si sabes que torres son buenas y cuales no , además por su culpa en vengace tenemos a los hostigadores de elite y a los dark knights.

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@blondelomando6919
@blondelomando6919 - 11.08.2022 22:22

Forest keepers are better than wild magus, because when you have a big boy coming in, or a boss, you can space them out and have them only throw there spears doing so much damage, if they are fighting a big boy face to face then, they can heal themselves.and others around them for 180HP (I think) and helps them stay alive to fight longer.

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@erikandnooby3632
@erikandnooby3632 - 26.10.2022 17:00

Why do you use Lilith?
I get Eridan, he can tank everything, but I'm pretty sure I'm not the only one who hates dying because Lilith used angels instead of meteors.
Also, I'm pretty sure her ranged attack is the literal worst in the entire series.
If you want a good hero for damage, go with Wilbur.

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@kopoper4356
@kopoper4356 - 07.11.2022 23:51

My top 8:
1. Weirdwood
2. Forest Keepers
3. Wild Magus
4. High Elven Mage
5. Arcane Archers
6. Bladesinger Hall
7. Golden Longbow
8. Arch Druid

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@vunguyenlong5738
@vunguyenlong5738 - 31.12.2022 00:00

Both artillery towers in this game suuuuuuuuck ... , if Dwaarp or Furnace or Tesla was here it would kill pretty much everything in sight, you have Wierdwood which is the closest thing but it still sucks, good damage and range but not worth the price.
Best tower imo is the Blade singers, though expensive because you need perfect parry and blade dance for them to be effective, but once you get those upgrades they are immortal shredders.
The mage towers are pretty good, especially the Blue one, the Archer towers are both mediocre.
The main power of this game are probably the Reinforcement and the Thunder bolt, both are ridiculous, plus the star upgrades which actually feels significant, i mean giving the warp ability and the bleed upgrades for free is pretty good. But the towers are just a let down.

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@donatosdimou8710
@donatosdimou8710 - 08.01.2023 18:04

The worst take in origins towers ever. God awful because you have one less blocker? This is personal hate you're not even saying what's good about the tower at this point because if you actually did people would be like: emm is he crazy ?

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@s.o.k.1393
@s.o.k.1393 - 22.02.2023 22:01

Are you kidding? Arcane sentinel upgrade is probably the worst upgrade in this entire series. It deals like no damage and doesn't even have that much range. Plus the amount of time it takes to follow around enemies severely hinders its already terrible DPS. Complete waste of gold. But no, forest keepers, literally 160 true damage per attack, are the worst tower in the game.

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@outofcontextworld
@outofcontextworld - 21.03.2023 08:38

I strongly object to your ranking of the towers in Kingdom Rush Origin. I found the artillery and mage towers to be ineffective compared to the barracks and archer towers, which I relied heavily on in the later stages of the game. In fact, I believe it would be nearly impossible to beat the game on the later stages at highest difficulty without using any of these three towers.

My reasoning for using these three towers is as follows:

Forest Keepers - These towers have an extremely high DPS once you unlock the oak spear upgrade (320 DPS/shot). They serve as an excellent replacement for mage towers in terms of dealing high damage and are also essential for taking down flying enemies. I found it helpful to pair them with Bladesingers or extra Forest Keepers.

Bladesingers Hall - These towers have excellent durability and deal high DPS when all abilities are fully maxed out. However, they are unable to attack air troops and sometimes get taken out by long ranges enemies.

Arcane Archers - These towers are capable of taking down magic resistance and dealing high area magic damage with their abilities. Even without their abilities, they are still a good choice.

Other towers worth noting include:

Golden Longbow - These towers can be placed in the center and have a very effective insta-kill ability. While they are not good at crowd control, they provide high value as they can support various lanes.

Wild Magus - These towers have high DPS and are useful for taking down high HP enemies, as they deal more damage the longer they attack a target.

On the other hand, I found the following towers to be ineffective:

Both artillery towers lack crowd control. I am referring to the tower that allows you to attack an entire area at once or with high speed.

The High Elven Mage tower is actually a very good tower in any other series, but in this one it's not very effective due to the fact that it divides its attack. This series has lots of low hp high magic resistant enemies which makes it useless on few stages. Furthermore, enemies which are high armour has lots of hp, so dividing the attacks makes them hard to kill .

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@guren2904
@guren2904 - 26.03.2023 19:22

this one was a lazy video

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@QuyNguyen-bk6in
@QuyNguyen-bk6in - 18.04.2023 13:42

My rankings:
8) Arch-Druid Henge: His damage it just the same as Menhir Circle and most of his abilities cost a lot while didn’t worth the cost, Sylvan curse might be good but we have to spend around 600 golds for it to be effective, the Runed bears it’s not good either since we need 350G each bear just for a little stalling power, not worth it.
7) High Elven Mages: His only good ability is the Timelapse while he can holding enemies in place for our reinforcements, thunderbolt and the barracks cooldowns. His divine damages make him worse than other towers.
6) Golden Longbow
Although he boast the biggest range in the whole series, he also have the terrible DPS when it come to crowd control, as he’s slow and average firing speed, when there’s group of enemies he’s totally useless, but both of his ability are nice against everything, so he’s not the worst here.
5) Bladesingers Hall
Average health, medium armor, low damage, to fix this flaws, they must be maxed in every abilities, seems expensive but it really worth the cost, they’re excellent in crowd control because Blade Dancing deal True Damage and have a good stalling power against enemies that’s not have an area attack.
4) Wild Magnus
She’s one of the best magic damage dealer in the game, quick Insta kill abilities and long silence, really good in crowd control and mute annoying enemies that spam their skill, her attack also stacks damage similar to Eridan’s Porcupine.
3)Arcane Archer
Cheap, fast firing, firing two arrows at once, the ability to decrease enemies’s magic resistance, and deal up to 240 magic damages in an small area with quick cooldown? One of the best tower ever, they also have slumber arrows which can stall tank enemies for nearly 8 seconds, just put them with Wild Magnus then those great magic resistance will be nothing.
2) Forest Keeper
Albeit their none of armor and limited in numbers, but when you bought their abilities they won’t disappoint you, man those true damage are sexy! Dealing 340 damages per 3 seconds? Just let the Bladesingers them and high health enemies won’t be a big problem, their healing circles combine with the Bladesingers perfect parry make the BS nearly unkillable.
1) Weirdwood
Although he’s actually weird and expensive to maxed out, a maxed Weirdwood will never disappoint us, large area of stuns and Fiery Nuts does a massive damage,400 damage and ignore physical armor!.

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@GetShrekd
@GetShrekd - 30.04.2023 20:15

i love origins, i certainly don't think it's lame. a lot of the map design is kind of more fun than frontiers and KR.

plus the added detail in the art style is beautiful on a good screen. great game!

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@PAJ_L2001
@PAJ_L2001 - 17.05.2023 16:20

Arch Druid bears combine well with Forest Keepers. Bears stall enemies, Druid provides artillery support and Forest Keepers provide ranged damage (and stalling if needed).

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@gainesroberts7534
@gainesroberts7534 - 27.05.2023 07:30

My list…

8.Arch-Druid
7.Elven mage
6.Longbows
5.Wise mystical tree
4.Forest Keeper
3.Blade singers
2.Magus
1.Arcane archers

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@hbg8418
@hbg8418 - 24.06.2023 19:56

You have to stop thinking about the forsetkeepers as blocker units. Juts imagine they are archer towers and you will like them more.

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@mimero4522
@mimero4522 - 29.06.2023 23:46

Forest keepers are my favorite Tower in this game I finish last stage using only barracks and 3 weridwood and I can Say they are really good at tanky enemies but on small but in hordes enemies they not that good, thats why I put barracks before them and then they do their job perfectly

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@Mushybase
@Mushybase - 27.07.2023 02:25

Forest keepers at #8 just kind of invalidates your entire list imo

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@natemedders1287
@natemedders1287 - 22.08.2023 04:23

When he figures out that the magic archer lowers magic def permanently and helps with his favorite tower (the high elven mage) in a game with so many magic def enemies, he’s gonna lose his shit

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@justinthyme5263
@justinthyme5263 - 23.08.2023 11:35

The bladesingers being so high in spite of them being basically assassins with no baseline parry just further highlights how busted the necromancer is

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@Baskembal
@Baskembal - 28.08.2023 09:13

Origins enemies have the most resistances out of any other game. Forest keepers have crazy true dmg, amazing health and healing capabilities. Even if there’s two. With any kind of damage or stalling tower or hero they become extremely good

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@erikgildemeister3879
@erikgildemeister3879 - 06.09.2023 20:22

I can win the entire game with only archers since golden Longbow is absolutly busted since the power up in the tec tree says that they will deal maximum damage on every hit XD

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@moltensh4dow506
@moltensh4dow506 - 02.10.2023 22:45

wild magus deals increasing damage as it attacks, dealing up to 34-43 at max, over 300% it’s already pretty high base DPS, also the silencing power is far more reliable than the silencing totem from frontiers

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@robert-yx7hb
@robert-yx7hb - 06.10.2023 15:59

The reason that forest keepers actually suck is their armor,in this game I saw armor doing a lot more for survivabiltity im seeing med armor level 3 barracks tank through some meaty hits like a truck in origins but in kr1 or frontiers they would have gotten obliterated

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@KingPanda369
@KingPanda369 - 26.10.2023 21:39

Forest Keepers are super strong. Top 3 tower easy

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@CyclonesCool
@CyclonesCool - 28.10.2023 17:49

As I'm here i just realized how op every tower in the game is

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@eduardopfranco
@eduardopfranco - 16.11.2023 23:23

Arcane Archers are the best. I used in every lvl, because it's so OP.

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@unamused6032
@unamused6032 - 18.11.2023 02:10

wild magus is like a blueprint of the blazing gem it would be insane if it acted like it like targeting the last enemy and only attacking that enemy until it does wild magus is broken when paired with the arcane archers because arcane archers get rid of the magic resistance

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@Meed2009
@Meed2009 - 22.12.2023 21:10

I beat all kingdom rush origins with only barracks and you would understand how powerful they are in combination with Arivan, you need to understand the usage of blade singers to stall and forest keepers to kill which most people don't understand, this is why most of players say that a tower is bad, because they don't know how to use it.

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@jentakagi123
@jentakagi123 - 13.01.2024 05:33

Forest Keepers are really good since they deal true damage.

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@ΠΔΑΦΚΟΣ
@ΠΔΑΦΚΟΣ - 18.01.2024 21:32

I disagree with basically half of the video but the video overall is awesome, good job

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@Volsontopfr
@Volsontopfr - 07.04.2024 20:23

I love how happy the weird woods get when they pull out a fiery nut

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@reledarap1853
@reledarap1853 - 15.04.2024 04:54

Forest Kepper in 8 place ????

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@stanisawzokiewski3308
@stanisawzokiewski3308 - 05.05.2024 15:29

I love wild magus.
Fast mage? Hell yeah
Silencing multiple caster? Hell yeah
Blowing up is cool too.

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@smec12g
@smec12g - 07.05.2024 01:22

If you use the forest keepers the same way you use Paladins, blade singers or assassins you're going to fail miserably.
Try using them as them similar to the elite harassers, 120 TRUE damage is pretty good, a decent slowdown that can reinforce chokepoints and healing that can keep other stallers like eridan, prince denas, blade singers in the battle for longer.

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@greentitan0262
@greentitan0262 - 11.05.2024 17:09

This is a very odd list...
This is my list.
8. Weirdwood. Its abilities are too expensive to be usefull to me.
7. High elven mage. Timeout abillity useless, and the other abillity has trouble selecting targets, and thus has a large downtime.
6. Druid circle. Its built in blocking is too valueble to ignore. But yea the rock storage is not used that much, though it does shoot faster with the same damage per hit as the tier 3. So its still more value to me than the weirdwood.
5. Bladesingers. Great blocking, with their invincibility and great damage with their sword dance.
4. Arcane archers. Reduce magic resistance on a game with so much magic resistance enemies. Area damage, all pretty solid.
3. Golden longbows. Sure on its own is ass, but in combination with the upgrades of this game, being able to deal full damage against unarmored enemies, and heavy bleed, and it shoots faster at shorter range... Increase damage mark... yeeeeessssss.... and every about 10 seconds an instakill when maxed in short range.... this shit has triggered so many times on those golems. Instadeath on those guys is so valueable...
2. Wild magus. Instakill with area damage, increased damage over time, and mass silencing in a game in which so many enemies have magical abilities is great.
1. Forest keeper. They deal great damage. No blocking? No problem. They deal true damage, and so much of it.

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@TopNic21
@TopNic21 - 12.05.2024 03:09

Forest Keepers are actually really good if you know how to use them. I thought they might be first.

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@zamiyaFlow
@zamiyaFlow - 01.06.2024 19:40

I miss cute videos like this, where it's nothing but wrong opinions, no facts, and pure earnest heart and soul

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@alexjugureanu853
@alexjugureanu853 - 06.06.2024 10:58

this list is wack. forest keepers are pretty good, especially paired up with bladesingers. Arcane archer is the best tower in the game, followed closely by Bladesingers. I completed the game on Impossible (103 stars/110) and the only towers you need are Arcane Archers, Bladesingers and Wild Magus (and Weirdwood on 1 level)

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@Bradzz12
@Bradzz12 - 02.07.2024 04:20

Do a tier list for Hero’s in Kingdom Rush Origins ?:D your videos are awesome and have been helpful to me replaying these games

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@Bradzz12
@Bradzz12 - 02.07.2024 04:31

Alsooo have you seen there coming out with a new Kingdom Rush 5 Alliance? At the end of July, It looks great and they said they’re going back to similar models that they used for the first 3 games, hopefully you make some videos for it! :D

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@parasbali3055
@parasbali3055 - 13.07.2024 17:29

Your rank wrong bear cannon and wild mage good and 2nd mage and blue Archer tower lower rank

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@HitMan35-cr7ko
@HitMan35-cr7ko - 30.07.2024 13:58

Royal archers at 1 is insane 💀💀💀💀💀💀
I have some reasons why royal archers are mid at best and why they arent the best tower first of all the attack speed at max level is soo slow like its slower than arcane archers but arcane archers weakens the magic resistance but royal archers dosent have any traits so its just mid and plus the eagle ability is just mid and the armor piercing arrows dosent happen often enough so its not good lul💀
The tower is versatile but it’s nowhere near the best

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@yzbrian
@yzbrian - 03.08.2024 19:46

I want to mention a few things. The first being that I do in fact think that Bladesingers are the best barracks in the entire franchise (KR, Frontiers and Origins). They are insanely durable (literally becoming immune) and with their Blade Dance ability they can easily remove entire crowds from the fields allowing them to block stronger, more important units (they are also the coolest looking barracks imo). Second, while I agree that Arcane Archers and Wild Magus aren't the best on their own, together, they make what is probably the best two-tower combo in the franchise. Every shot of Arcane Archers lowers the targets Magic Resistance while every consecutive attack of Wild Magus deals increasingly more damage. Combined with the fast attack speed, they can shred even high Magic Resistance enemies like crazy. Lastly, Wild Magus' Eldritch Doom can insta-kill enemies despite their health, potentially removing 2000+ health enemies instantly.

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@tgnm9615
@tgnm9615 - 17.08.2024 19:59

My favourite is definitely weirdwood. It deals good damage especially with fire lingering skill

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@北斗-l1q
@北斗-l1q - 20.08.2024 21:54

I feel like in Origin all towers are good. They all have their own purposes. Arcane archer is super good weakening their magic resistance and mage towers do the dirty work. Long range bow can be built farther away while covering the central battlefield and they ocassionally insta kill elite enemies. Mage towers, no doubt the main dps, one can detonate enemies one can spawn little magic balls for higher and stable damage. Dancers are great blockers and forest keepers are just so good for their aoe and true damage. Rock towers, in my opinion, are not necessary in all levels, but when mass aoe is needed they do their job well! The nature one can summon two bears for block, the other one is crazy dps and aoe, straightforward but effective.

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@lib6194
@lib6194 - 28.08.2024 08:28

Weird, Origins is my favourite game out of the first three with how distinctive the towers were - for one, barracks and archers were the most broken shit ever. The battlefield (especially in the last 4 campaign stages) is actually wide and utilitized, it feels much more similar to an actual battlefield than the other 2 games

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@logangunning7003
@logangunning7003 - 04.09.2024 19:00

Origins is easily the best kingdom rush game, you’ve got no idea what you’re on about

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@Coolistaken
@Coolistaken - 10.09.2024 08:05

i have never disagreed with a ranking video so much lol , other than weirdwood i disagree with all other rankings but i guess in the end the ranking does come down to personal preference

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@DiegoF-l7u
@DiegoF-l7u - 01.10.2024 15:04

"Fiery nuts" and "Balls of magic" got me dying

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@АндрейМонтаг
@АндрейМонтаг - 18.10.2024 15:52

Interesting... For me high elven mage is the worst tower in the whole series (at least in first three games) 😂

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