Комментарии:
Ahhh! I from Russia ,sorry!
ОтветитьThe thumbnail looks like some goofball is getting ready to tickle some feet
ОтветитьTutorial idea. I wondered if you had investigated the various muscle addons, such as X-Muscle System and what your thoughts might be on them.
ОтветитьAlways great seeing the notification of you posting!
ОтветитьReally interesting new series.
ОтветитьThanks fam, this is well informed about ik and fk 😀
ОтветитьPlease can you compare AccuRig with Auto Rig Pro and Rigify (ARP would be good as you have already compared these two!)?
ОтветитьCan't tell but it feels like this was a direct response to a question I asked in your discord. Very much appreciated.
Ответить👍
ОтветитьThanks :)
Ответитьplease make a video about extra bones, how to rig skirts, cloaks, armor, or how to set up physics in unreal
ОтветитьNasty charge never said it did but ok
ОтветитьYESS
ОтветитьI get it
Ответитьhonestly the best soft tutorial ive ever seen. short and straight to the point ! i love it
ОтветитьI have problem,
When, I'm switch my character to pose mode, and I doing some pose, eyeballs staying and don't moving with whole body (yes I join them).
Someone have solutions thanks
Hi, great video! I have specific problem with 2 hands rigging and this is the first video that partly solves it but I still face some difficulties. I think it will be interesting subject for another totorial too. Long story short - I am trying to make a barbell push with a mocaped rig and It turned out to be more complicated than I expected. If you have some free time I would appreciate if you give me a chance to explain my problem.
Ответитьjust what I needed thanks
ОтветитьWhere can I get the custom pivot rig if I am not using rigify? thanks
ОтветитьI have joined my rigify with facerig, is there a way to regenerate my rigify and keep facerig controls?
ОтветитьNote thou that this IK/FK switching can break if you use sub-frames (e.g. if you use sampled motion blur). When the sub-frame is calculated, the "immediate" switch becomes gradual and thus visible. So, if you consider to use sub-framing (or other time manipulations) in the future, try to avoid these "immediate" (one frame) switches.
ОтветитьI would like to know that how to switch IK to FK for finger bones?
ОтветитьPlease make collection folder for the series videos, all videos have randomly mixed that quickly got out of series, between lots of videos it's hard to find the next series correct video.
ОтветитьCan you show how to do this on auto rig pro?
ОтветитьTaking in it to the dissection room with ease. Your tutorials make me leap forward big. Thanks a bunch man. I had no choice but respecting your teaching materials with a subscription to your cause and likes for the consistency.
ОтветитьI can't understand, I do the same thing as you but it still busts me I use the mixano rig and then whole character as key non location and rotation with autokey activated maybe it's different I don't know could you help me?
Ответитьhi! when I snap IK to FK it doesn't achieve the correct position, besides if I continue pressing the switch IK>FK it go to a different position each time... any idea of what is happening here?
Ответитьnice! ive done the whole rigging process myself before, which is fun and interesting, but im using rigify to faster concept ideas and movement, i really appreciate all the work u put into this. edit: been watching a whole lot of ur videos, so this is more of a general comment ^^ tho this IK/FK switching is helpful knowledge too
ОтветитьRigman properties don't appear in mine, what could be the problem?
ОтветитьTodor! Another crucial tutorial answering the questions I am just now struggling with. And as always, in your clear, thorough and concise style. Class is in session! Thank you.
Ответитьhey! where is the ik parent control in auto rig pro?
ОтветитьI’m not using rigify I’m just using a metarig I wanna know how to snap fk to ik and ik to fk but no one has a tutorial on how to do it with the base metarig without having to make a different armature.
ОтветитьGRACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS!!!!!!!!!
ОтветитьThis tutorial was a godsend, I was worried I couldn't switch to IK after animating a model with FK for 2 hours, and I couldn't understand how those options in the Rigify menu worked either. You just saved my project, thank you so much!
Ответитьrig main properties not showing
ОтветитьThank you
ОтветитьDo you have a video describing how to set up body morph target corrections with Rigify?
ОтветитьHello. May I ask, what is the correct method of using Dynamic Parent with an arm with the Rigify IK/FK switch?
If I use Dynamic Parent a gun to the Rigify “IK” hand control, the gun will not move with the hand if I switch to the Rigify “FK” control.
Thank you so much, this walkthrough is very instructive!
ОтветитьDudeeeee!!!!! ❤❤❤❤❤❤❤❤❤❤
ОтветитьIf I switch the hands to FK mode before I start animating, can I just do the whole hand animation in FK and not get distracted by switching between FK and IK during the animation? As I've noticed, when animating the walking cycle, the IK at the hands only gets in the way of putting the hands in the required poses. I'm new to Blender and 3D animation, and this rigging issue sometimes makes me want to just delete blender and go work in a factory.
Ответитьgreat tip
ОтветитьWhy when I switch fk to ik there is a little bit rotate, not perfect like yours?
ОтветитьWow, this video is so instructive. Thanks
Ответитьwhat about when you are combining motion capture with frame by frame animation with a character? As soon I switch to IK after the motion capture animation, all the animation starts acting weird and not like its supposed to
ОтветитьThanks, as always your videos are a great help!
Ответитьi have seen animation tutorials where the ik automatically follows the fk and you can just use them separately and its all seamless. how are they doing this?
ОтветитьThanks! I need this one. you save my life hehe
Ответить