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My Dm dont let us double smite. Sadly. Its a homebrewed bullshit game
ОтветитьCan your find steed attack?
ОтветитьA cleric-paladin bane-bless combo is a DMs... "bane"
ОтветитьMisty step
ОтветитьWell I like the rinse repeat of the spell ceremony with paladin plus shield of faith. For that juicy plus 4 AC then take a lvl dip in warlock hexblade for shield to give plus 9 AC XD come at me if ya can hit me
ОтветитьThat's always something I find very weird about people saying the 1-minute Smite spells only last for one attack...you do realize how astoundingly wrong that sounds, right? Once the paladin gets a second attack, that would mean within 1 minute he could make 20 attacks. Are you seriously telling me that the Smite spells are designed to last long enough to allow the Paladin to completely whiff up to 19 attacks in a row before landing the supposedly single-shot Smite blast on a target? Which gets even more nuts if the Paladin (or another subclass who gets access to Smite spells) is able to get even more attacks per round? No DnD game, anywhere, is designed for anyone who is that much of a bumblecunt in weapon combat, and nobody anywhere builds a character who sucks that hard on purpose.
No. If the rule authors wanted those Smites to be single-attack spells, it would have been effortless to write them as such. There are a couple that explicitly state they last just 1 round: bingo, you have a single or at most double-attack Smite burst. Or, they could have explicitly written "This effect only works on a single attack within the duration"...which they didn't.
One-minute Smite spells work on every single attack you make within that minute. End of story. That is one of the greatest strengths of the Paladin.
Without level 3 aid , I wouldn't have gotten through act 2 of Baldur's Gate 3. That spell is just so powerful, it's 15 extra hitpoints at level 3. 15!!!!
ОтветитьSmite. It's smite.
ОтветитьAnother good use of the Aid spell is to heal multiple party members at once if they all drop unconscious at the same time, for example, if you are fighting a banshee and everyone, but the paladin fails to save against the whale.
ОтветитьAfter playing a Paladin for a number of months possibly a year now (fortnightly)
I AB-so-LUTE-ly believe, that using spell slots that are higher than second level for divine smite, is MASSIVELY overrated, unless it's on a critical hit (fiends/undead possibly excepted, tbf there hasn't been much representation of those creature types in the run).
The higher it goes, the less worth it it gets. Spells 3rd and 4th are really good and tbh I only say that its worth doing for lvl 2 because the spells you get at lvl 2 aren't that great unless your subclass gives you good extra spells. Otherwise I'd say the same but from spell slots of levels 2+.
The amount of times you have used a 3rd level spell slot and rolled a 3, 3, 2, and 5.
Oh yeah, ohhh yeahhh, baby, yes, MMMMM my 3rd level spell slot used for 13 damage on a single target and no additional effect. I haven't looked and I don't actually care what the math says, (though I suspect it would support my argument) there is absolutely nothing more disappointing than getting excited to roll a bunch of dice and SLAM an enemy, only to feel like the absolute biggest joke on earth when the dice actually land.
The thema of smite is I get to whack big and that sounds super fun on paper. SOOO often, in application, it is just super underwhelming. Even when the dmg ends up being ok.
That character is level 4 paladin and level 1 celestial warlock
ОтветитьPlease help me with a celestial warlock/ paladin of vengeance with protection
ОтветитьI have a Sorcadin with 6th level smite slots.
ОтветитьIsn't "command" like, the best spell in the game?
Strip (removes armor), vomit (remove full face helmets), Poo, drink (then hand them a vial but don't tell them what it is), kneel (you must scream like Zod), betray (hurting others doesn't count), spin (then backstab), flee. None of these directly hurt them.
And outside of combat: donate (free stuff doesn't physically hurt them), confess (if they resist because it would hurt them then you know they are guilty... basically a lie detector), unlock, answer (then state a question), heal (or any quick casting spell that helps you). And you can use it on party members.
And a summoned steel can be used for suicide bombing runs (strap it with bombs), detecting traps, and a literal meat shield.
Can paladins damage Rakshasa or tiamat
ОтветитьDo you guys have these lists written out?
ОтветитьI want to thunderous smite a fiddlesticks into Styx. I hate Avernus so far.
ОтветитьThanks for the 411, guys! I just played my Paladin ( Vengeance ) for the first time yesterday. And, I had fun.
Ответить1st lvl Pala and cleric spells are so good that I always feel bad for the stuff I can't prepare that day.
Protection from good and evil is a favorite of mine, also bane, sanctuary and wrathful smite are incredibly useful.
Yeah if are casting spells in combat anymore than .001% you are doing it wrong. Lol SMITE!!!!!
ОтветитьPaladins are supposed to be spell casters? Sir these are SMITE SLOTS!
ОтветитьOne thing about Aid is also that is provides healing to 3 creatures with a single action. So in the bad situation that 3 players of your 4 player party are making death saves near each other you could get all of them up at the same time.
ОтветитьThe fact that Aura of Vitality will on average heal the same amount of hp as the 6th level spell Heal amuses me. Of course Heal also ends some other effects but AoV can be divided over several allies... Good spell
ОтветитьI think that it depends on how many combats you have. You’re about to fight or expect to do it? Just smite, otherwise use what you have when you need😊
Ответитьlol. Just saying this as a meme, but I think the best Paladin spell is Divine Smite. Always does at least 2d8 radiant damage, can crit for double that, and you can upcast it for even more damage. And you can cast it after confirming that you hit/crit, which makes it even better.
ОтветитьI love the quadruple smite. Bonus action paladin smite, divine smite, eldritch smite... All on a booming blade attack.
ОтветитьWow, Paladins use their Smite Slots to cast spells? Who knew?
ОтветитьSpirit Shroud is so good. Not only for the damage, but because it slows down enemies around you. So you're helping to tank for your allies by making it harder for enemies to just run past you to attack your squishy allies.
ОтветитьHey guys, just wondering if you have thought about making a video about paladins and cantrips.. what are the best ways to get access to cantrips, and which ones would be best to use for certain paladin builds/playstyles?
Ответитьmy only real complaint with these videos is how absurdly long they are were they less time consuming i would love to watch some more of them
ОтветитьFeel like Find Steed was looked over too much. Once you cast it its always there until it dies, it has its own 60 ft movement so it doubles your speed and it can use the dash action so effectively giving you 120 ft of movement. It can also take the disengage action so you can attack and back off (great for polearm master who want enemy to walk into their range again for opportunity attack). That is some pretty amazing stuff for basically a free spell (cast it before a long rest and never think about it again).
ОтветитьI find smite spells definitely not worth at level 1. If you want to use concentration and spell slot for extra damage, Divine favour might get you better mileage for that ingle spell slot. Sure it depends on length of the encounter , but from my experience, combat can last quite some time (not 2-3 rounds like Dudes see them).
Btw, another good option for 2nd level spell is protection from poison. Sure it's situational, but Poison can be devastating if you aren't prepared for it. Protection from poison is great spell to have on your list just in case.
Did you know that command is buffed in other languages? For example, my main language is spanish and many of our words have adjectives embedded in the meaning (something like he, she, it), so our commands are more specific. Example: if an enemy is holding a she hostage we say "suéltala" where "suelta" means release and "la" means her, so it's like saying two words for one. Maybe in german this spell should be banned from the table.
ОтветитьThe steed spells btw last indefinitely until they die or dismiss them
ОтветитьNo mention of Blinding Smite? Seems like getting Advantage and giving Disadvantage would be very good?
ОтветитьQuick query regarding the spellcasting for paladin class. In terms of somatic component, couldnt their instrument of doom and destruction be considered a spellcasting focus, as a wand or other objects can be considered as a focus? In my time with dnd, the only times a DM would make sure we had components were times where it was an extremely potent spell, I've followed suit in my own campaigns. I've really only ever played fighters and rangers in past editions, I'm wanting to do a pally but I'm having a sort of "block" grasping why a pally would need material components or a somatic component aside from their instrument of doom to perform spellcasting seeing as how they've been granted their power directly from the gods essentially.
Ответитьbull's strength
ОтветитьThank you for the guide, Dudes :D
Ответитьcan’t believe you didn’t mention heroism
ОтветитьHaste is the best spell. All you need. Extra smites, extra movement, extra AC, pairs well with the mobile feat
Ответитьwhat about paladin multiclass
Ответить2nd level: Gentle Repose
often better than revivify if you needed the 3rd level slot
Just wanted to point out that the spell Aid also allows you to get up to 3 party members who are downed back on their feet. It increases hp by 5, that includes from 0 to 5. Undervalued and underused effect of the Aid spell!
ОтветитьHey guys love your content and these list/ ranking videos! I was wondering if you guys have ever heard of the combination of Thunderous Smite and Booming Blade. Since you apply Thunderous Smite as a Bonus Action, you use your action to cast Booming Blade doubling down on the Thunder Damage and knocking your target prone on the failed save. They then spend half their movement to get back up and that triggers the secondary damage from Booming Blade. I’m playing a Hexblade Paladin Multiclass that has this and I was wondering how you guys would rule this combo at the table?
ОтветитьSo the errata actually says you max your D. Smite on 6d8 and that was released back 2020. But that is also where invocation got locked to class levels, (which does suck)
Ответитьyeah if there is a question to smite or not to smite, the answer is (almost) always to smite
Ответитьbanishing smite is poor mans power word kill
ОтветитьPegasi suck, tame a Nightmare instead. Get you self some fire resistance and ethereal stepping across the land
ОтветитьYour intelligent steed that can understand common could potentially be a lookout/spy if you have it hitched outside a dodgy tavern/inn. Nobody would suspect a horse/camel to be a spy lol
ОтветитьThese two remind me of viggo and ryker grimborn from race two the edge, at least they are good in our universe
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