Using TLS With Godot 4.2! C#

Using TLS With Godot 4.2! C#

FinePointCGI

9 месяцев назад

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@rootbindev
@rootbindev - 28.02.2024 22:01

this will be awesome

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@SKT802
@SKT802 - 29.02.2024 00:43

❤ Awesome tutorial

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@will7466
@will7466 - 29.02.2024 05:47

Will there be a gdscript version?

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@jasonwilliams8730
@jasonwilliams8730 - 01.03.2024 03:24

👍

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@ShadowTOY13
@ShadowTOY13 - 12.03.2024 13:26

Help me with in-app orientation please - The game on the phone is only in landscape mode, but the in-app opens only in portrait mode and the game in the background change view and looks horrible. How can I block this behavior or have the in-app open only in landscape mode?

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@simpmator
@simpmator - 18.03.2024 17:58

I watched your in-game purchases video for android and your steamworks video for achievements

could you make one about implementing steam purchases in godot, please?
there aren't a lot of them on the internet

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@rozaco_games
@rozaco_games - 20.03.2024 03:48

please help i stuck i don,t now what to do like my sdk version is 33 and java version is 17 then why this happens.

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@hindustangameryogiraj9348
@hindustangameryogiraj9348 - 23.03.2024 10:38

How to make 3d game in godot 4 using c# in 2024 pls

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@orlandomco
@orlandomco - 20.05.2024 20:13

Maybe I'm missing something but why use client certificates? Seems pretty unrealistic to manage and validate client certificates on even a small scale. Plus, do you even need to validate each client? Seems like you'd be better off just setting up cert-manager on the server side and having each client connect over TLS only (no client certs).

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