Water UV scroll shader: https://wiki.multitheftauto.com/wiki/Shader_examples#UV_scroll ///
Add your texture name to c_uv_scroll.lua.
In uv_scroll.fx, replace **float posV = 0;** with **-fmod( gTime/8 ,1 )** and set your desired speed by changing 8 to a different value like 4 or 2. In float posU, change to ** = 0;**