Комментарии:
Nice one as usual :) Does the "guard" waypoint just keep them still, or do they patrol?
ОтветитьIs it possible to have a team guard an officer & have the officer walking along waypoints? Thanks
ОтветитьThanks for sharing
ОтветитьHow do the guard AI act when guarding compared to say the urban patrol script using a marker?
Ответитьthat's in the 2D editor, how do do it in the 3D
ОтветитьHello Banjo.
YOu have been helping me a lot through the editor.
I'm making an Helicopter attack mission, and I want the helicopter (piloted by an AI, and gunner is used by the player) to circle around an enemy camp to the player can take them out. However, I can't seem to can use the "GUARD" under the Waypoint menu, and placing waypoints and a "cycle" waypoint is really messy.
Can you please help?
- Thanks
now somebody post up a tutorial about the 3d editor.
Ответитьthanksssss
Ответитьhai benjo i want question how to set identity name arma 3 so i want change name unit one by one other name how to i can do that?
Ответитьwow, i had no idea that existed, thanks banjo. I really like that the second team moves in when the first is eliminated without the need for scripting!!
ОтветитьCan you do a remake of this video since I have the Eden Editor and plus I can’t sync the trigger with the waypoint because it won’t connect! I’m following you’re advice step by step but still having trouble!
ОтветитьI dont understand you use very old version editor just 2D , must be update apex edition
Ответитьhow to use switch team?
Ответитьdoesent work at all, does fuck all
Ответитьshort, simple and into the point, this is how instruction manual videos are done, excellent work!
Ответитьhow to make a patrol guard an area and not a person/leader and have the patrol be un wayponted on the soldiers (so it is unpredictable)?
Ответить👍 As usual, another great tidbit of info presented to make ARMA III even more enjoyable. Thank you sir.
ОтветитьDidn't watch the video or read the comments but this mechanic is facinating on the extreme end. More guard sectors than units or more units than guard points. The AI seems to have a bit of negotiation for who goes where and they tend to shuffle units around sometimes. It seems like the order they were created in is their priority if you want to have a sort of fall back mechanic. One other weird thing but the AI seems to share intel between units, like if you are on an ai squad set to guard, they will get radio traffic to attack things in other guard sectors but the order will be canceled if someone else deals with it so the ai will kinda gravitate towards presistant threats. So I tend to set my first guard sector as basically the entire island or the entire operational area. Been using these since ofp.
Ответитьi can't sinc the trigger help ;-;
ОтветитьAs someone else below explained. In the latest editor as of Feb 2023, you can't sync the trigger to the guard waypoint. I followed this video step by step. The 'connect waypoint' option in the right click menu of the trigger will not connect. If you choose the second option which is, 'set activation' that will connect but the units just stay at the guard way point. I emailed BIS because they really need to put out a website only dedicated to waypoints with videos. There are too many confused people out there because there are too many broke and incomplete tutorials sites with vouge explanations. This will be the death of BIS. BIS needs to make a step-by-step tutorials for each and every waypoint type and with simple examples and videos. Not just one example, but multiple examples. I'm not spending my weekends searching google only to be disappointed as I've been for the last 20 years. I work all week. If BIS can't get is right, my money stays in my pockets.
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