Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2

Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2

Vicious Legacy

55 лет назад

56,609 Просмотров

Support the development on Patreon: https://www.patreon.com/viciouslegacygame

Welcome to the third devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at procedural animation, IK in Unity, and take a look at state machines!

Made in Unity HDRP.
Please share any questions or comments below.


Vicious Legacy
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Watch the first episode: https://youtu.be/9Hr1JkFoKZk

OFFICIAL DISCORD! https://discord.gg/QwsN5zVBbC

Website: https://www.viciouslegacygame.com.au
Instagram: https://www.instagram.com/viciouslegacyaus/
Email: [email protected]

Chapters
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00:00 Intro
01:30 Monsters
02:36 Procedural Animation
03:25 IK in Unity
05:28 Movement
06:46 Unity Navmesh
07:46 FSM Refactoring
09:04 Combined
10:39 Final Thoughts

My Other Stuff
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(art)
https://www.artstation.com/originsc/
(music)
https://drooble.com/shadowshow

Links
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I Heart Game Dev: @iHeartGameDev
Mixamo: https://www.mixamo.com/

Unity Walker: https://youtu.be/acMK93A-FSY

Music
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https://www.youtube.com/channel/UCNol4Qo1VfTFKbU4fZxOU8w
Bandcamp: https://medievallofi.bandcamp.com/album/medieval-lofi-vol-1

#devlog #unity #indiegame #indiedev #rpg #roguelike
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