Комментарии:
Aaron will you be reacting live (Twitch I guess) to the Path of Exile 3.17 announcement?
ОтветитьStopping playing RTS's after AoE2. I moved onto turn base strategy ones like the Civ series.
Ответитьthey certainly have a vision. Cant wait for test footage
ОтветитьLooks very promising. I wonder if this great guys will manage to RESURRECT the entire genre of RTS games and will create a new cyber-sport discipline.
ОтветитьNeed to see what it’s all about, Total war:Warhammer 3 is really dope, AoE is as well, big contenders.
ОтветитьYou just got yourself a new sub, lol please make that video asap when news is released haha
ОтветитьRTS is dead and catering specifically to E-sports is what killed it.
ОтветитьWill it be like Total War?
ОтветитьWell the idea that no one from the younger generations will like RTS is presumptious. When we were playing (I'm assuming you're in your 30s - 40s) RTS was not the only genre around. Plus we do not know what Frost Giant will make, we have not had an updated, polished or well advertised RTS in years. It's a chicken and the egg scenario, do you hold off on making a product because it has fallen out of fashion, or has it fallen out of fashion because no one has made it in so long?
Last I checked the reason normal scale RTS (I.e. WC3, C&C(G), DoW, SC2) stopped being made was two fold. On the one hand the market got flooded with smaller developers who do not have the resources to produce a balanced and polished RTS. Just look at the popularity of A Year of Rain - small developer took on a WC3 inspired project only to abandon it due to unknown issues (presumably funding). On the other side, because the market was flooded with these smaller projects, some of which were wildly successful, the visibility of RTS dimished. Even during the golden years there were around 5 RTS games made over a period of 2 years. Effectively smaller scale developers drowned out the visibility of RTS and if you did not have guaranteed crowd then what was the point of producing it in a larger company with the resources, from a shareholder perspective?
Add into this the enourmous skewing of the term RTS, which has now taken on things that were labelled (rightly) as TTS (Company of heroes), Grand Strategy (4x, Stellaris), battle simulators (Total war) and so on. If we had a staple RTS made that busted in, it may revitalise the entire genre. RTS games are ONLY complex when playing against other players, where optimisation becomes counter optimisation - learning an RTS against the AI is an acceptable way to play them. Playing with your friends, with integrated social functions (similar to WC3) would 100% appeal to a younger crowd - but not all of them.
Just as a side note, chess is hugely popular amoungst 16 - 24 year olds and moreso than ever with free online chess. There will always be room for RTS, it just needs the right touch IMO.
*correction, they blew thru 25 million just to have to ask for more
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