Widget Communication In Unreal Engine 5.1 - Part 1 + Using UMG To Modify An Actor.

Widget Communication In Unreal Engine 5.1 - Part 1 + Using UMG To Modify An Actor.

GDXR

1 год назад

20,090 Просмотров

Updated Discord invitation: https://discord.gg/gdxr-415153324099371008 #UnrealEngine #VR #VirtualReality
► Join the Discord: https://discord.gg/xw65fg7

► Description
How to create widget instances and use them to modify content in an actor from inside another widget. Sounds confusing. it isnt.

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► Patreon: https://www.patreon.com/GameDevXR
► Twitter: https://twitter.com/GameDevXR
► Instagram: https://www.instagram.com/gamedevxr/

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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.

1. Installing UE4 from Source code (contains more up to date Quest features)
https://youtu.be/IHI2JFFTUzs

2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
https://youtu.be/q-mAEnqZb0M

3. My Oculus Quest 1 Settings (These are different to the Quest 2)
https://youtu.be/-jF5OONm9pg

4. My Oculus Quest 2 Settings
https://youtu.be/nd9p8R7OOoA
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD

Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd

Тэги:

#Bardwell #Blueprints #Coding #Dev #Dev_Log #Engine #ExtendedReality #Game #Game_Devlog #GameDevXR #Gamedev #Indie #Indie_Gamedev #Indie_game_Devlog #Jonathan #To #UEVR #Unreal #Unreal_Engine_4 #VR #VirtualReality #XR #architecture_tutorial #archviz #bardwell #basics #beginer #beginner_tutorial #beginner_tutorial_series #blender #blueprint_tutorial #code #coding #develop_games #development #devlog #how #how_to #log #making_a_game #tutorial #ue5_interface #ue5_widget #unreal_engine_5 #widget_ue5
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