Mastering UI Panels and Pop-ups in Unreal Engine

Mastering UI Panels and Pop-ups in Unreal Engine

AmrMakesGames

55 лет назад

6,246 Просмотров

Struggling to make manageable UI system without making everything messy and having references thrown everywhere?

In this video, we'll be making a little UI system inspired by Lyra and other resources with a more decoupled and scalable architecture.
Our goal is a system that allows us to add and remove widgets from the viewport easily, making sure they show up in the right order, and that their creation and removal is handled easily.
We’ll start with a high-level overview of the system. Understanding some terminology and its different components.
Then, we'll start implementation, and end up by showing the system in action.


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Resources:
https://www.gamedeveloper.com/programming/a-ui-system-architecture-and-workflow-for-unity
https://youtu.be/u06GAVxyIag?si=4SHmVkgjPQng3GbV
https://youtu.be/SzQABx2YTJA?si=2JFTUynEfryAtcoj

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Project Files:
https://github.com/AmrHamedDev/PanelsManager

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Timestamps:
00:00 Intro
01:38 System Overview
02:42 Layers
05:00 Layout
07:17 UI Manager
08:16 System in Action
09:40 Conclusion

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Credits:
Music by Nomyn on Soundcloud -
/https://soundcloud.com/nomyn

Тэги:

#Unreal #UE5 #Game_Dev #Gamedev #UI_System #Panels_Manager #Lyra #Lyra_UI #Unreal_Tutorial #Game_Development #Game_UI #Unreal_Widget #Widget_Blueprint #UI_Manager #Panels_System #Pop_up #Unreal_Engine #UI_Management #Unreal_UI_Manager #game_development #ui #unity #Unity_UI #Unreal_UI
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