Factorio Mod Spotlight - Closest First

Factorio Mod Spotlight - Closest First

Xterminator

5 лет назад

6,336 Просмотров

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Комментарии:

@Etrehumain123
@Etrehumain123 - 17.01.2019 00:12

This should be in base game so hard

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@keks-my6tl
@keks-my6tl - 17.01.2019 00:12

Why do you have only 28 000 subs you need 872 000 more right now... btw hi from the czech republic

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@mattwhit02
@mattwhit02 - 17.01.2019 00:22

Just got into this amazing game thank you for all your helpful vids and future ones as well!!!!

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@vittoriovillone9046
@vittoriovillone9046 - 17.01.2019 00:31

Very useful

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@TheAlterego91
@TheAlterego91 - 17.01.2019 01:21

When using this mod on larger power armor mk2/mk3 with ~10 roboports mk2 it will lagg the progress
Greetz, Haybale

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@obake6290
@obake6290 - 17.01.2019 02:22

This needs to be default behavior for all bots. But if just personal roboports cause lag, I guess that would absolutely crush ups if done across the entire network.

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@kryzethx
@kryzethx - 17.01.2019 04:37

I really love the area limiter for the roboports. Sometimes you just want more bots, but you don't necessarily want a larger area. And if it can dynamically decrease and increase that limit up to the number of roboports, depending on construction orders in range, that's incredible.

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@aracon9721
@aracon9721 - 17.01.2019 09:40

I don’t get it... what’s the issue with the default behavior?

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@osenseijedi
@osenseijedi - 17.01.2019 10:01

This would be super useful when you lay train tracks and are in the moving train that is on those tracks!

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@Mernom
@Mernom - 17.01.2019 12:32

I see... It changes your construction area to only have constructible entities at the outer edge. Clever.

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@MrDeothor
@MrDeothor - 17.01.2019 16:42

meh. robotd are useless unless you have few throusands of them in base.

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@myfatassdick
@myfatassdick - 18.01.2019 09:33

I modded this game by myself and now my robots move so fast you can’t even see them and they can move 100 million ore in 3 seconds

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@NickCombs
@NickCombs - 19.01.2019 22:11

I’d say for now, devs should consider adding a way to limit roboport ranges.

Another idea: roboport null zones.
Essentially have a wall/electric pole type buildable that blocks roboport pathing.

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@AndrewDawnbringer
@AndrewDawnbringer - 22.01.2019 04:58

Works in multiplayer?

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@dimex2000
@dimex2000 - 27.01.2019 16:39

how do you deselect the decontruct order ?

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