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Amazing series. How could I create AOVs, like shadow passes only with the shadow of a character for example, consider this: the characters is exported in a beauty pass separated from the contact shadows, but keeping it's own Shadows crested by the ambient occlusionform it's own parts, and having a different AOVs pass just for the contact shadows without anything more than that in the alpha with nothing more, no beauty, so the comp work correctly. I don't know how to create that in Houdini. In maya I use render layers for that, it's a bit tedious but it was the only way I found. Do you know or teach how to do those things to export AOVs from Houdini to comp properly in nuke for example? Thanks in advance Mark!
ОтветитьHey, for some reason my AOVs aren't being saved, ive followed this step by step 4 times just incase i missed something. in the IPR it is showing that i have reflections but when i render to disk only the EXR gets saved. any ideas?
Thanks
hey can you do a tutorial for aov zdepth? been trying to get it done but couldnt find the solutions
Ответитьhi Mark, did you just open EXR file, with native window's image viewer? if not, interested on what 3rd party were you using opening the EXR img :)
ОтветитьThanks for the amazing series Mark! was just wondering how to export an AOV separately ? it always renders the beauty too by default
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