3.5 - RENDER SETTINGS - AOVs in Redshift & Houdini

3.5 - RENDER SETTINGS - AOVs in Redshift & Houdini

Mark Fancher

2 года назад

9,106 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@KenedyTorcatt
@KenedyTorcatt - 20.07.2022 18:32

Amazing series. How could I create AOVs, like shadow passes only with the shadow of a character for example, consider this: the characters is exported in a beauty pass separated from the contact shadows, but keeping it's own Shadows crested by the ambient occlusionform it's own parts, and having a different AOVs pass just for the contact shadows without anything more than that in the alpha with nothing more, no beauty, so the comp work correctly. I don't know how to create that in Houdini. In maya I use render layers for that, it's a bit tedious but it was the only way I found. Do you know or teach how to do those things to export AOVs from Houdini to comp properly in nuke for example? Thanks in advance Mark!

Ответить
@morellospizza
@morellospizza - 06.03.2023 12:53

Hey, for some reason my AOVs aren't being saved, ive followed this step by step 4 times just incase i missed something. in the IPR it is showing that i have reflections but when i render to disk only the EXR gets saved. any ideas?
Thanks

Ответить
@bondell1840
@bondell1840 - 19.01.2024 16:10

hey can you do a tutorial for aov zdepth? been trying to get it done but couldnt find the solutions

Ответить
@poopwrangle
@poopwrangle - 07.02.2025 09:16

hi Mark, did you just open EXR file, with native window's image viewer? if not, interested on what 3rd party were you using opening the EXR img :)

Ответить
@didakhouly3725
@didakhouly3725 - 27.02.2025 21:56

Thanks for the amazing series Mark! was just wondering how to export an AOV separately ? it always renders the beauty too by default

Ответить