Комментарии:
you explain simple yet important concepts very well
ОтветитьThank you for these, you are in deed a GEM Sir. Can this be used to say. open a door and play somit like a reach out animation and a door sound? The idea is that on click the character reachs out, the door opens and we hear the sound of the door movement
Ответитьcan show how to toggle this 3d widget using buttons , or keybindings
ОтветитьCan i change the interaction distance dinamycally ?
Ответитьall our settings are the same but click doesn't work for me.
ОтветитьI TRIED THIS IN AR(in android mobile phone) BUT THE widget CLICKED EVENT DOESNOT WORK in 3d
it only works when i add it to viewport
any idea how to solve?
Why does everyone keep calling 2D widgets in world space 3D widgets? The button is clearly 2D ヽ(ಠ_ಠ)ノ
ОтветитьCan you make a Tutorial for example, when you click on the Widget, something to happen in the World ? Let's say you click one button, and an Actor spawns, you click another Button and that actor gets Destroyed etc ?
Thanks for your Tutorials, very easy to follow and useful :)
Hi ! Im trying to do this in Thirdperson, anyone know why the red line dosent show up if i add the widget interactive component?
ОтветитьJesus Christ, widgets are end of me...
I can "toggle" in 3d world, but not in UI world/mode. Confusion...
hi i have followed theese steps and its working to an extent..
I have a top down game in which I have used a 3d widget , when the mouse is hovering over the button of the 3d widget its does reponds , but when clicked the player is moving to the clicked location ( below the button ) and the button is not getting clicked , How can I fix this?
I have no idea why I've got everything set up the way you do and I can't get the widget button to respond in world, I can hover over the button and see the hover state in the editor but my debug line doesn't return the print string from button push. It doesn't even pick up my hovering over it.. Where should I look?
ОтветитьHi everyone!
If you're having trouble getting the Widget to display in the 3D world when you hit play, try the following steps:
Create a new Blueprint of the same type, "Actor."
Add a Widget Component to the new Blueprint.
In the Widget Component settings (inside the Blueprint):
Go to the "User Interface" tab and set "Draw at Desired Size" to true.
Assign your UI in the "Widget Class" option.
Finally, save and compile the Blueprint. Then, drag the Blueprint into your level and hit play. You should now see your UI working in the 3D world!
If you still don't see your UI, it might be because you're looking at the "back" of the Blueprint. Simply rotate the Blueprint to face your camera.
I love you ♥
ОтветитьI've spent the past week pulling my hair our trying to find a tutorial that takes you through this step by step and nothing's worked. Thank you so much! Not only was it easy to follow, it was explained very well so that a beginner like myself could understand it perfectly. I look forward to checking out your other videos
Ответить