Making Game Ready AI | 07 | Live Training | Unreal Engine

Making Game Ready AI | 07 | Live Training | Unreal Engine

Unreal Engine

8 лет назад

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Announce Post: https://forums.unrealengine.com/showthread.php?96121

In this multi-part series, Ian Shadden and Alexander Paschall show you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game environment with all of the requirements and restrictions that go along with that.

In Part 7, Ian and Alexander diverge a bit and talk about the Dialog System in Unreal Engine 4, by giving the all the Actors in the project context so they are referenced by the system.

Тэги:

#Unreal_Engine #Epic_Games #UE4 #Unreal #AI
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Комментарии:

@nativehealingmusicflute
@nativehealingmusicflute - 08.01.2016 17:26

when the last day stream??

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@tuantienthua8489
@tuantienthua8489 - 09.01.2016 09:45

Thank you ! PasChall, Shadden

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@6ixpool520
@6ixpool520 - 11.01.2016 08:07

<3

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@JamoKin97
@JamoKin97 - 27.02.2016 07:57

more more

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@someguy2910
@someguy2910 - 11.09.2018 06:40

this is ridiculous, you guys don't even use source control

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