Unreal Engine 5 | Ultimate Dynamic Music System

Unreal Engine 5 | Ultimate Dynamic Music System

The Sound FX Guy

9 месяцев назад

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@bbxtudios
@bbxtudios - 04.01.2024 02:32

First

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@Cpt.Tripps
@Cpt.Tripps - 04.01.2024 03:04

Love this type of Collab! Great channels, both.

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@ijerofei
@ijerofei - 04.01.2024 05:33

Thank you for your hard work!

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@ERGDD
@ERGDD - 04.01.2024 11:53

<3

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@OriginRow
@OriginRow - 04.01.2024 12:31

This is Outstanding

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@simondelguste
@simondelguste - 04.01.2024 12:36

This is incredible ! Thank you so much !

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@maiworld_
@maiworld_ - 04.01.2024 17:44

BANGER ALERT!!!!!!

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@GrazianoCammisa
@GrazianoCammisa - 04.01.2024 19:29

You man and @brianmichaelfuller are absolutely my goto channel when in need of Metasounds Help. This Work is incredible! Thank you so much!

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@JohnTosom
@JohnTosom - 05.01.2024 03:57

You can make amazing things with @brianmichaelfuller, great team

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@RodrigoGarcia-sy2rf
@RodrigoGarcia-sy2rf - 05.01.2024 04:55

Brutal and inspire a lottt!! you rock mann, brian rocks! metasounds rocks! i hope i can rock too, soon xD! this is a lot hard to me, but spirit will remain xD! Thanks for the videos! really appreciate

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@Double-Mjay
@Double-Mjay - 05.01.2024 18:21

Great tutorial! Thanks!

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@GuitarWisdom
@GuitarWisdom - 06.01.2024 06:15

Sounds good here but beware the ceiling of trigger timing reliability. You must be pretty close to it here. I have built very similar things and been disappointed that you can't take it very far in real gameplay without getting quartz involved. It seems like it's down to the BPM>repeater combo getting bogged down on the game thread and it starts to leave gaps occasionally. I haven't figured out yet whether it's the number of simultaneous connections or wave players or what that makes it most unhappy. Oddly it seems to really dislike reroute nodes after a certain point. The up side is that once you go through the trouble of making a quartz BP, you might as well have some fun with it. I've been having a blast so far with the metasound output subsystem since I saw your video on it.

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@MalikCaesar
@MalikCaesar - 06.01.2024 07:37

Thanks for the great video! Question - do you have any advice on how to make the section control work if my composer has provided separate audio files for each section (with cue points to mark where to switch)? I can't find any way to get logic in the BP to trigger when a cue point is hit, and I can't call input triggers on cue points either.

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@tomasguida7453
@tomasguida7453 - 06.01.2024 23:24

Thank you so much! This was extremely celar and helpful!!! 🙌👏👀👑

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@RachelHardy
@RachelHardy - 11.01.2024 00:41

This is such a helpful video, and thanks to yours and Brian's videos, I actually understood it all!
I was a bit confused about the section changing, by setting the starts and lengths of each section within one wav file, wouldn't switching between these sections result in weird fades or the tails getting cut off? Additionally, what if one section is in a different time signature? I'm coming from wwise experience so it's a little difficult trying to understand how these concepts play out in this scenario.

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@Lv7-L30N
@Lv7-L30N - 06.02.2024 19:44

Thank you so much, you are awesome..... nice work

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@cptblastahoe
@cptblastahoe - 07.02.2024 03:01

Thanks for sharing your knowledge and educating! Also you can hit C key for comment shortcut after selecting in graph =)

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@GageAulik
@GageAulik - 15.02.2024 01:55

Fantastic video, can you please explain what Oud and Santur means?

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@iragladoshuk
@iragladoshuk - 11.03.2024 15:08

tanks so much this is so helpful ! i was intimidated to get more into metasounds but thanks to your videos i am implementing this into my workflow now

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@pixelpunchyt
@pixelpunchyt - 03.04.2024 22:04

Anybody know how to do something similar in UEFN specifically? It can't seem to access metasounds😭

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@rileyb3d
@rileyb3d - 09.04.2024 04:52

Subscribed! Thanks for sharing and doing what you do. Super in depth and helpful.

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@evanlane1690
@evanlane1690 - 11.04.2024 14:15

What's the overlap between this and FMOD? I'd be interested in a performance and use case comparison between metasounds and it. I'm not sure if I'm supposed to use this in tech demos and archviz or if it's meant for audio mixer replacement for full games.

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@nan_sound
@nan_sound - 30.04.2024 07:23

So Awesome, Thank You!

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@pettergrevelius8161
@pettergrevelius8161 - 02.05.2024 11:19

hey sick tutorial! thank for taking the time dude,
I just a question in regards to the start time, loop start and loop duration arrays. I'm trying to use the system here for my own music meaning I'm not using Brian's premade music for the "assignment". Basically I have 112 bpm, 32 bars split up into 12 sections and everything worked fine until I got to the part where you write the time into the start time using the time stamps. How come they're written down as if it was a linear track and not loops within themselves? Shouldn't it all just start on zero?

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@dominikzukowski1459
@dominikzukowski1459 - 04.05.2024 17:49

Hello, is there any chance you could explain Blueprint Overview part? I've created metasound, but now I'm completely unable to do anything with that

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@MrNicoVFX
@MrNicoVFX - 24.05.2024 13:37

Just got a handle on the Quartz music system and then you release this banger of a video ! <3 my god you are amazing. Though I now have to learn this system as it just seems so much simpler than the Quartz setup.

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@张枣-e6h
@张枣-e6h - 11.06.2024 08:53

Very cool tutorial , but it does take time to digest, it took me 2 hours to see 25 minutes of an hour plus tutorial, it seems to take time, but it's really quite cool, I hope you give more details about variables and trigger settings, very interesting teaching!

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@LeateqOfficial
@LeateqOfficial - 30.06.2024 05:58

This is awesome !
Thank you

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@jarofpickles1246
@jarofpickles1246 - 03.07.2024 03:40

Awesome!! Thank you, this was something I wanted to learn for years!

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@leemudh
@leemudh - 27.07.2024 04:52

Gracias capo!!

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@AlfredVienneau
@AlfredVienneau - 15.08.2024 00:10

Thanks so much for putting this together!

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@dranzboi
@dranzboi - 29.08.2024 18:23

Really nice

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@brianmichaelfuller
@brianmichaelfuller - 04.01.2024 04:51

This video is gold!! The world will soon know the power of Metasounds!!

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