Комментарии:
1. The rig tab is found in the model's import settings. Select the model in the project view and select "Rig" and set the anim type to "Humanoid" if it isn't already.
2. I meant the WHOLE character including the rig so that would be the entire "SM_Char_Worker_Male_01" game object. You would then toggle the character mesh that you want to see.
3. This step was done correctly
4. This step was also done correctly :)