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im most hyped for tisso
ОтветитьHypo's would make great raid bosses...if this was a different type of Game. Which is the most glaring issue here as XZ pointed out repeatedly, the whole bit about one Hypo being able to take on an entire server being the most crucial part of this point.
But then again, the Hypo's embody one of the most glaring issues of Legacy...a Game too ambitious to care about consequences or balance (or at least how i experienced it). If something doesn't work they just throw it out immediately coughs in Progression
But anyway, thats about it for my own commentary because XZ explained everything already excellently.
So, hypo, as it seems, is not a dino v dino upgrade, it's a dino v human upgrade. Something tells me the hypo evolution takes it away from the dinosaurs as a prey somehow, either refusing to fight them due to mental prevention, or because of a common enemy, being the humans. Look at the support/trap version, it specified it can understand humans and groups with other species. Why specifically point out it's gain against humans out of everything if it's not a man killer?
ОтветитьThink making the strains simply a cosmetic unlock that you get for making it to the endgame with a creature is a better idea. I don’t like the strains but the hypo carno is like a nitro infused deathclaw and I love the look but that about it
ОтветитьThe only way that strains wouldn’t be as annoying as shit would be if they died from age or you could make them not able to heal
ОтветитьI don't think Hypos will work at all, for one, Island is too small, I remember deinos was suppose to be able and take on Hypos when fully grown, which ain't even possible how the creature turned out. And you can just die, and respawn as a flyer now, and avoid them all together
Ответитьit's also possible there will be type-h herbivores
ОтветитьBut those stats are no where near final?
ОтветитьAnd the devs dont want rex of on officials cuz they fear it will wipe servers.. then they want hypos???
ОтветитьI’d prefer there be a separate gamemode that includes hypos rather than on the normal servers, just let the people who just wanna have a normal dino experience have that, not have to worry about crazy Sci fi monsters
Ответитьi know damn well 10 hypo rex's cant take a stego
Ответитьok, what we shouldn't do, is alter the stats of hypos, tissos, and neuros in any sense, the tisso, is a hypo killer it's acid can tear thru a hypos health due to its ability to ignore damage resistance meaning that they would be perfect for slowly whittling a hypos health down, for maybe a neuro or base rex to bring it down if it leg breaks a hypo, and since they are so large, whomever kills it gets the best food source in the game, the hypos are balanced considering how hard they are to obtain, the only current way to get one, is to hit up ur friend if he's a dev
ОтветитьThere is another dino that can stand up to hypos and that is Pue. But yeh literally nothing else ans also only seen killing a hypo carno and nothing bigger
ОтветитьBruh i just read about it , h rex has 1.70000 damage , h giga has 10000 damage and spino has just fkn 1200 damage , at this point they just shat on spino
ОтветитьI think i remember seeing herbi strains when i looked through tapwing concepts a while ago (on deviantart)
ОтветитьIt would be cool if hypod were ai exclusive. The players would only be able to get normal dinos and ais could be hypos. No matter what dino u are as a player u must fear hypos
ОтветитьTbf I dont see how adding herbi strained would fix the issues you mentionned.
Ответитьmaybe it would be better to have them gain stronger feats based on the dino, for example instead of making hypocarnos as strong as rexex just make them a little bit stronger thatn normal carnos but much faster, and for maybe rexes have their biteforce increase but dont make them as fast as carnos and unkillable health
Ответитьhonestly if they were gonna do this i would remove the chance to play as them unless your an admin or something and make them an ai instead cause they can act as a boss to every other dinosaur and it would make a nice endgame thing to try and kill one with your group
ОтветитьThe Hypos may have a massive hunger drain to "compensate" for they're broken, unbalanced nature...
But let's be real here... That's one of the stupidest compensations ever... And I mean: EVER...
They have all the tools to kill whatever the hell they want to... This means that: Unless the server is very much unalive (which it probably will be if there's a hypo running about) then the hypo will have more than enough food to sustain itself on...
And what "compensations" were given to the Tisso and Neuro? Oh yeah! NONE... That I know of... AND THE NEURO HAS TELEKINESIS... TELEKI-FUCKING-NESIS...
I know X Zag brought that up in the vid, but I just wanted to... Uh... Stand behind him on that or whatever... Loved the video by the way!
Honestly, I feel herbivores should’ve gotten their own strains.
Maybe these strains would by the counters to the carnivores strains.
An Anti-Hypo strain, for instance, would focus heavily on defense and resistance, being able to tank hits from hypo carnivores.
As a caveat, their speed and stamina would be low, forcing them to stand their ground when confronted.
The Anti-Neuro strain would be resistant to all the abilities of the Neuros.
As a caveat, they could be not as resistant to physical damage.
The Anti-Tisso would be as fast as the Tisso, but also have higher stamina, allowing them to outrun Tissos.
As a caveat, they are incredibly fragile, suffering fractures and broken bones more often than normal dinosaurs.
And, like the carnivore’s strains, the hunger for all strains would decrease rapidly, forcing them to eat almost constantly.
This game has zero direction. It’s truly baffling how many projects/creatures ideas were going to be implemented or had already been worked on that have just been completely abandoned.
ОтветитьI have a theory of how we could see these dinosaurs in the game in an unlikely but logical way for the lore. In a future update they will implement a new age, the elder, and along with it the mutations. My theory would be that with certain mutations, for example 5,10...
and you survive with those for 1 or 2 hours, your growth table would "reset" you would start at an old age and you would grow, you would grow spikes, you would increase in size and you would become a formidable beast the hypos
Can’t wait when the isle is completed in 2067
ОтветитьThey're Hypers, but I get it.
Ответитьi think the idea of hypos was to be like, they would hunt every dinosaur near them and they would starve. but i think the hypos should be like you have to follow a VERY specivific diet to survive, like you need to ONLY eat certain creatures, any other creatures will harm you, and this would also be how you unlock them, by only eating certain creatures. (i also think they should be very loud, and a LOT slower not like unbearbly slow, but still slow)
ОтветитьWhy not making the hypos not only have a massive food drain but let it just starve like if it even wanted to eat something it’s couldn’t and after sometime it would starve like 5 to 10 hours of hypo gameplay then die
ОтветитьVery interesting but when will these even be implemented in Evrima? 5 years? 10?
Ответитьthey need to make hypo ai that spawns in every couple of weeks or days etc
ОтветитьImagine if whe get a hypo dryo
ОтветитьShort answer:
No.
Long answer:
No no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no, absolutely not.
I think they’re meant to be counters to humans
ОтветитьIdea: Strains should rock-paper scissor each other. How, I'm not quite sure yet, but someone in this comment section pointed out that Tisso feels like a counter to Hypo. They should also probably be a threat form humans, considering that the lore reason for their existence is probably as war weapons. Balance-wise, they should probably be around the space of Neuro. Maybe Hypo does more damage against artificial structures or specifically has damage reduction against human weapons.
ОтветитьHypos should be only a (canni) killer. As in they only get nutrients/foods from their own base species/encouraged to canni them. (also only cannibal species can become hypos; logic being that same species endocrine hormones activate it or something) They should only act as a server balance mechanic to prevent one species from being dominant(srs when 60% of the server playerbase is a croc, its annoying). Say if (dilos/crocs) become the overwhelming dominant dinosaur within the server, then a hypo-dilo/croc can be unlockable for the oldest living dilo/croc player or "some merit value", they only last a few hours and afterwards the player loses their dinosaur. The fact is; is that hypos only served as an attractive play mechanic for the kickstarter. It was never delivered because it's impractical/game breaking. It's just kickstarter eyecandy.
Ответитьso basically hypos would be an ecosystem reset
Ответитьhypos on evrima..... oh god
Ответитьdude i hope they add neuros to evrima too. imagine just leading a herbi herd as a neuro omniraptor. or maybe like even sorta communicate with h u m a n s
ОтветитьThe hypos should only be part of a story mode section of the game…
Ответитьim sad i missed this era of the isle
ОтветитьWhat if those.. are bosses?
ОтветитьIts been nearly 8 fucking years bro.
This game's content dribbles out at a pathetic pace.
I'm wary of slowing Hypos too much, since if everything can always outrun them the hypo will become a starvation sim.
ОтветитьThere is a reason why path of titans has nothing near as OP as the hypos, not even mods are that strong. I literally was terrified when I was playing as a omniraptor and I saw and army of rexes and gigas take on a single H-Rex and every single one died before my eyes
ОтветитьBro you describing like everything, especially how op they are only makes me think of a movie that’d be both the perspective of both humans and normal dinosaurs, with both sides seeing the impact of the strains first hand as not really a horror movie? But not holding back on the horror factors of these monsters
ОтветитьIm glad i got this game on sale and have already gotten my hour per dollar quota out of it 😂
Hypos will be the death of this game...
Scrap the human concept (whats the point?)
Add playables that make sense and balance them properly like baby child dibbles and stegos tanking 10-14 attacks from 3 fully grown carnos and living!
Make the omni/utah pounce work properly and not launch your dino into the stratosphere even though the animal your attacking is right in fucking front of you.
Also why does the omni once fully grown die to a 5-10 ft drop... like wtf and last also is why does omni have such pitefull health? Yeah its a pack hunter i get it but a god damn dude so many things one tap you or two tap you i feel like a 6ft 800lbs predator would take more then a little poke or nibble to end an 1hr - 2hr of growing and lets be real no one is getting a perfect diet always unless you have a friend feeding you a perfect diet via uber eats herbivore dumping or spawing in as few stegos before hand jumping off a cliff then going back in as a carnivore to feed yourself...
Hypo shouldn't be an amazing boost, like elder dinos should get like a 5% buff all round and hypo should be like another 5% in certain aspects
ОтветитьI like the idea that when you become full grown in the isle you can either die and get some perm perks such as more damage hp and etc or you could become a hypo and there will be a certain way to choose it will depend on your dino Utah carno means you will be a hypo rex and Dlio hypo rex spino and such means spino hypo and for giga cera and giga it would be like the screen do you wanna die you will get permanent perks and the other option would you want to become something greater stronger more powerful
ОтветитьI think when hypos come to the isle it should be in a separate game mode there would be a group of ten humans who have guns or what ever and there would be a hypo it will be randomised so one game you would be the hypo the next a human the hypo will be random and depending on the hypo the humans will be given gear to help after the hypo has been chosen the humans will spawn in an armoury with guns and stuff they can grab what they can for a minute the hypo will just spawn in a cave and wait till the minute is over after that both humans and hypo will be teleported to different parts of the map the hypo will have some hp like a boss bar and the humans will have a tracker to see the hypo if they kill the hypo they win there will be special abilities for each hypo and there will be human classes such as medic heavy artillery and more and the humans can be revived once the hypo is half way through it’s hp they will be able to revive their friends and it the game mode the devs will probably add more but for now this is my idea
ОтветитьHow would i love this to work is that you would have to put in incredible amount of work and time to achieve these strains. That so it will be almost impossible, those who manage to do so will ofcourse get the reward.. But see what i think is that the problem with legacy right now is that it has mega packs that have 20-30 people. This completely destroys the fun in the game and having a thing that can destroy this mega pack is fair to me. If i get killed ever by a hypo i wont be mad becouse that thing deserves to destroy me, the player that managed to get to that point deserves to be unkillable but i don't think it will roam a lot becouse of the hunger which makes it balanced somewhat, yes it can kill everything but the hunger will go down so quick that he has to hunt 24/7 and eventually he will run out of food.
ОтветитьThe Hypos were the Herobrines of the isle. (And on that note Legacy edition is like MC Console Edition and Evirma is like Bedrock).
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