Vulkanised 2023: Improving performance with adaptive Variable Rate Shading

Vulkanised 2023: Improving performance with adaptive Variable Rate Shading

Vulkan

54 года назад

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Variable Rate Shading is Variable Rate Shading (VRS) adds the ability to control the shading rate of fragment shaders, improving power consumption and increasing a performance when your application is fragment bound. In this video, originally presented at Vulkanised 2023, find out how Variable Rate Shading works and how to use VRS to improve performance without perceivable visual quality loss.

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#Vulkan #Vulkanised #3D_Programming
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