Procedural Generation Tutorial 1 - Planes

Procedural Generation Tutorial 1 - Planes

Victor Gordan

2 года назад

10,700 Просмотров

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Комментарии:

@nix3l_
@nix3l_ - 24.03.2022 18:03

I love how you explain things in a concise and clear manner. Love the tutorial, i was actually looking for exactly this lol

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@truongannguyen4142
@truongannguyen4142 - 24.03.2022 18:14

Your animation is so good

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@TristanPopken
@TristanPopken - 24.03.2022 18:28

I saw that you used a struct of vertices and a buffer which you edit. But how do you set this up on the cpu side? Is it something with ssbo's or is it something else?

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@CodeParticles
@CodeParticles - 24.03.2022 20:54

This is terrific! Couldn't you also use a black and white heightmap and use that value to calculate the y axis for the plane to generate a terrain this way? And you would increase the triangular mesh for more resolution thats what I did! =)

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@MrHuman-iy5lw
@MrHuman-iy5lw - 24.03.2022 23:50

It was great tutorial

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@albertkoppelmaa7178
@albertkoppelmaa7178 - 25.03.2022 14:58

Amazing tutorial, keep going like this! Can't wait for future episodes !

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@fudgeracoon2529
@fudgeracoon2529 - 30.03.2022 15:33

Finally, been waiting for this series forever. Might we get a hint what the next episode will be about ?

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@michterion
@michterion - 04.04.2022 23:55

hi can you make video about making simple shader for minecraft ?

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@veritas7661
@veritas7661 - 08.04.2022 17:58

Hey man, thanks soo much for your videos! I’m starting my own open gl engine, and it helped a lot, even though I think you should make your videos explanations “slower”, any way, keep up with good content!

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@yoyo12345
@yoyo12345 - 10.04.2022 06:05

Just learned how to render a triangle, and this sounds terrifying

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@fatgolem69
@fatgolem69 - 10.04.2022 18:25

Please create a tutorial on loading cubemaps from a single image file or sprite sheet as in a big project there can be more than 32 textures(the max textures that can be binded at once in opengl)

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@vanessaleonard709
@vanessaleonard709 - 13.04.2022 16:23

pr໐๓໐Ş๓ 😴

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@austineadah2843
@austineadah2843 - 03.05.2022 15:17

Nice tutorials. Please could you recommend any good books on these shaders type and examples? Thanks in advance

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@giannism3114
@giannism3114 - 07.05.2022 21:55

awesome

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@raghavkumar2867
@raghavkumar2867 - 16.05.2022 13:21

Why did you use 48 as the number of bytes per vertex in the glNamedBufferData call when each vertex is 80 bytes?

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@raghavkumar2867
@raghavkumar2867 - 17.05.2022 10:53

Can you please shar ethe code

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@SpaceCadet5100
@SpaceCadet5100 - 12.12.2022 14:35

Nice video! Could you maybe boost the midrange on your mic in the fallowing vid?

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@Y.Albasel
@Y.Albasel - 25.01.2024 15:36

will you please continue this series

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@samholland209
@samholland209 - 06.04.2024 20:13

You forgot the semicolons in the code.

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