Комментарии:
I love how you explain things in a concise and clear manner. Love the tutorial, i was actually looking for exactly this lol
ОтветитьYour animation is so good
ОтветитьI saw that you used a struct of vertices and a buffer which you edit. But how do you set this up on the cpu side? Is it something with ssbo's or is it something else?
ОтветитьThis is terrific! Couldn't you also use a black and white heightmap and use that value to calculate the y axis for the plane to generate a terrain this way? And you would increase the triangular mesh for more resolution thats what I did! =)
ОтветитьIt was great tutorial
ОтветитьAmazing tutorial, keep going like this! Can't wait for future episodes !
ОтветитьFinally, been waiting for this series forever. Might we get a hint what the next episode will be about ?
Ответитьhi can you make video about making simple shader for minecraft ?
ОтветитьHey man, thanks soo much for your videos! I’m starting my own open gl engine, and it helped a lot, even though I think you should make your videos explanations “slower”, any way, keep up with good content!
ОтветитьJust learned how to render a triangle, and this sounds terrifying
ОтветитьPlease create a tutorial on loading cubemaps from a single image file or sprite sheet as in a big project there can be more than 32 textures(the max textures that can be binded at once in opengl)
Ответитьpr໐๓໐Ş๓ 😴
ОтветитьNice tutorials. Please could you recommend any good books on these shaders type and examples? Thanks in advance
Ответитьawesome
ОтветитьWhy did you use 48 as the number of bytes per vertex in the glNamedBufferData call when each vertex is 80 bytes?
ОтветитьCan you please shar ethe code
ОтветитьNice video! Could you maybe boost the midrange on your mic in the fallowing vid?
Ответитьwill you please continue this series
ОтветитьYou forgot the semicolons in the code.
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