Комментарии:
me see dva me click video😆
ОтветитьSo it's...
- Low Poly
- Low Resolution Texturing
- Baked-in Shading
- (this)
- Low Res Rendering
- Capped Framerate
garbaj
ОтветитьThank you brother.
(Sidenote: Gyaaaattt ! )
The truth about PS1 graphics is that PS1 was garbage hardware from a company that has long been ethical garbage.
ОтветитьThis is NOT PS1 graphics 😂
ОтветитьHow do you make textures bru 😢
ОтветитьPls make N64 video too
ОтветитьSo nice !! so do I have to do fake drawing (vertex coloring) into EVERY objects in game? not using any lights in game? (light baking in unity or something..) I really want to find method how to setup lighting in unity that looks like real ps1 style game.... I'm using unity so i could slightly understand your video haha 😢 btw, your video is AWSOME!!
ОтветитьI knew that it needed to be pixelated and that the vertices would shake a little I manage to emulate it perfectly.
ОтветитьPs1 graphic is beautiful. The only problem for me few games had the camera that shaking or spin too much, it gives motion sickness sometimes.
ОтветитьHehe he said boobs
ОтветитьI just found this and this was very helpful and insightful!
I’m trying to figure out how simply displaying the base colour would work in Unreal Engine? If anyone knows then I would appreciate it! My scene is currently swimming in darkness
How did Valheim achieve such an appealing retro style using modern lighting techniques?
ОтветитьI played tons of the Crash Bandicoots when i was a kid, 1, 2, 3, that racing game and Crash Bash.... Good old days before internet. Wild to think that my generation was the last one to live a childhood without it's influence, 1995
ОтветитьThere's a lot of beauty in all video games from beginning. Each has it's own charm.
ОтветитьLighting is so powerful for fidelity. Excellent lighting can make a game look one generation ahead, whereas abysmal lighting can make it look a generation behind.
ОтветитьIt still looks like a game from that era, lol)
ОтветитьIdc about graphics I just care about gameplay
Ответитьthat being said, PS1 was able to work with more high poly models, too. especially in fighting games like Dead or Alive - you wouldn't se it often, but sometimes you would see 3D models that seem "round" -ish and not that cube or triangular-ish ^^;
ОтветитьLow-Poly Palace <3
ОтветитьI'd say even these recreated examples don't look perfectly like old PS1 graphics. It looks like an imitation.
Ответитьa lack of lighting with a low resolution and fake shadows look so satisfying to me
ОтветитьThat was super interesting, thank you !
ОтветитьHow did you achieve the pixelated look at the end?
ОтветитьGerbaj haha😂
ОтветитьTruth is we never needed graphics past PS2 when games were simpler they were better just think back to games like jack and daxter ratchet and clank the great majority of PS2 jrpgs they were all significantly higher quality than the games we play today
ОтветитьOne huge thing is resolution. A lot of things were done on very low quality CRT televisions, and as such needed to be rendered accordingly. That means exaggerating features where needed and removing unneccessary detail, way too many people make it high resolution when that's the opposite of a good ps1 style game.
ОтветитьGAMERS ARE SUCH LOSERS THEY ARE ACTUALLY NOSTALGIC OVER GARBAGE GRAPHICS
Ответитьนี่หรือวะโอเวอร์วอชผู้หญิ่ง ทะนงตน 555555ในทีรสุดก็ยอมรับแล้วสินะว่าพ้วกมึงมันกระจ่อก
ОтветитьThe .........truth? so is there some big lie about PlayStation graphics being propagated or what?
ОтветитьI love how short yet precise your videos are man 10/10
Love it, keep it rocking!
Devs in the past "had to" come up with clever ways to save space or use limited tech, I respect them for their creativity, but I also respect those who choose to use their styles today because it actually looks good while still being low system requirements.
Triple AAA idiots never seem to understand that people will always choose gameplay, fun, and story over graphics and political opinions.
A whole bunch of retro or pixel 2D "ageless" artstyled indie games like Noita, Stardew Valley, Undertale etc, have already outsold many modern multimillion budget games, which is honestly pretty refreshing to see.
Now, we just need to go back to offline/local play and private servers and I'll believe the 'industry' is healing
boobs
Ответитьdamn that's a big fat a
ОтветитьI recently got into Blender, wanting to use it to do some concept art work, and I find that videos like these, even if I'm not looking to make game assets, are so interesting and fascinating. A different side of the work that I love.
Ответитьbefore watching, I'ma guess z-buffer.
Am I right?
I'm right, aren't I?
Entities often use gourad shading too
Ответитьboobs
Ответитьi mean.... it's the jitter, it's always been the jitter, the lighting is a good part but man....
ОтветитьThat was very short and straight to the point. Thank you.
Ответитьsmash
ОтветитьExcept there was no zbuffer on PS1, its graphics were mostly unique due to affine vertex transformation.
ОтветитьLol....boobs...
Ответитьso what is the "truth" ?'' garbage video
ОтветитьLooks amazing also subscribed because your name is my favorite way to say garbage 😂
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