New Overlay Material Feature in Unreal Engine 5.1

New Overlay Material Feature in Unreal Engine 5.1

UnrealCG

2 года назад

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@wolfrain0213
@wolfrain0213 - 29.05.2025 20:37

How to get the Motion4WayChaos?

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@sunriseeuw7363
@sunriseeuw7363 - 19.04.2025 11:07

works good is just very problematic for hair

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@fabricelauri6325
@fabricelauri6325 - 29.03.2025 18:47

Nice video! The size of the blueprints could be increased next time...

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@Bd4kdmnso
@Bd4kdmnso - 14.01.2025 18:05

did anyone get the overlay material to work with dynamic meshes? seems like it doesn't! anyone?

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@davidquee8728
@davidquee8728 - 25.12.2024 00:11

This no longer works with unreal 5.5.1

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@JosephWraith
@JosephWraith - 24.10.2024 23:25

Are these available on FAB yet?

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@TyHoudinifx
@TyHoudinifx - 17.09.2024 03:36

Good tutorial but your mic is kindof grinding against my ears honestly. Useful knowledge though! Thanks!

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@AlexTLOU
@AlexTLOU - 08.09.2024 19:23

If the overlay material seems to have no effect, you have to disallow nanite on your mesh, unfortunately this does not work on nanite 😄

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@neonyang9084
@neonyang9084 - 26.06.2024 04:20

Does overlay material actually work in RTX? 🤕my overlay material doesn't appear in RTX main pass, but visible in RTX reflection

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@joeharmony6949
@joeharmony6949 - 16.06.2024 17:06

This is really healpful man.....IM here wondering how do you guys know all this stuff?! Its insane.

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@HarryKendall95
@HarryKendall95 - 15.03.2024 20:14

How do I set CustomDepth values in the material to display overlapping outlines on separate models?

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@dandan-mf4sr
@dandan-mf4sr - 06.03.2024 06:08

thats what i am looking for all the time! great video。 thank you so much for this one

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@pamparam3495
@pamparam3495 - 12.02.2024 21:18

By some reason the "shadow" effect is invisible if my skybox material is on background

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@rarebarney5681
@rarebarney5681 - 08.02.2024 05:37

bro buying that when i get home lmfao

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@donfalcone7560
@donfalcone7560 - 25.01.2024 01:35

Hello. Thanks for the tutorial, but where can I watch a video about the second shader, the one that looks like a blue force field made of a mesh?

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@Amity-hj7hx
@Amity-hj7hx - 11.01.2024 09:57

Oh My God !!! you saved my life!!!!!! Thank you soooo much!!!!!!!!

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@FPChris
@FPChris - 24.12.2023 02:29

Can these be seen through walls for an X-ray vision type effect?

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@I-MM-O-R-T-A-L
@I-MM-O-R-T-A-L - 12.12.2023 01:56

thanks bro

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@laisemendes8566
@laisemendes8566 - 23.11.2023 20:44

How does this work with the stencil depth? in my case, I want mulpitple objects to be using the outline with custom depth

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@VFX_ARTIST_001.
@VFX_ARTIST_001. - 16.11.2023 08:49

Thanks Alot bro you helped me alot in my work with this tutorial

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@AnagoLx
@AnagoLx - 07.10.2023 07:36

…give now 😭😭😭

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@Cripton94
@Cripton94 - 01.08.2023 17:06

Hi! How to create a smooth transition of this material in the sequencer? it turns on like a light bulb quickly, but you need a smooth transition for the appearance of this effect

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@LogiaTypo
@LogiaTypo - 27.07.2023 09:58

This is so helpful,thank you! One question, how does your water effect not glow when plugged into the Emissive node? Mine is eye watering no matter what I do.

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@rafyriad99
@rafyriad99 - 25.06.2023 23:23

Is there a way to make the outline visible from anywhere even when the object is behind other objects?

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@brianchen8396
@brianchen8396 - 09.05.2023 13:49

am i have wrong ue setting ? i cant use any VFX same as your tutorial. it worked same at material making window but it couldn't work at overlay material

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@3dabner
@3dabner - 04.05.2023 08:06

Don't you have this project in the marketplace? amazing!!

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@rodrigosotoaltamirano3543
@rodrigosotoaltamirano3543 - 07.04.2023 13:31

thx for all your tuts! is there a way to make multiple overlays? or maybe have each material overlay with multiple instances or something?

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@Vozart1991
@Vozart1991 - 24.03.2023 01:31

Legend! Thank you!

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@KillerHacking1212
@KillerHacking1212 - 06.02.2023 23:35

How would you edit these values at runtime without Global parameters? Im trying to create a dynamic material instance and the overlay material index slot is undefined, so i cant change the values at runtime. GPC works but then it changes it for all actors which is not the result i want.

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@JHinsonMusic
@JHinsonMusic - 04.01.2023 04:51

How does this work as an option for an outline? Does it have a flicker problem when using certain meshes?

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@ArthurDaniel100
@ArthurDaniel100 - 02.01.2023 16:37

But why the shadow one are clipped out by the sky? You already noticed that?
How can i fix it?

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@xdedic_exe
@xdedic_exe - 25.12.2022 01:23

Nice tutorial!

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@Jukerlaw
@Jukerlaw - 21.12.2022 16:07

so it's like rendering another mesh on top of the initial mesh and apply a new material on that am I correct?

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@mcspades
@mcspades - 21.12.2022 15:59

thank you!

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