Path of Exile 2's Crafting System Looks EXCELLENT

Path of Exile 2's Crafting System Looks EXCELLENT

Lolcohol

2 дня назад

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@seb4sti4n666
@seb4sti4n666 - 23.11.2024 00:48

I think crafting need to be very easy and way less powerful. finding gear need to be the way. Doing harder content to get better chance to better gear... Not just make your gear doing easy maps to farm Chaos

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@seb4sti4n666
@seb4sti4n666 - 23.11.2024 00:54

Divine and Mirror will still exist

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@Jinir
@Jinir - 23.11.2024 00:54

Already took the 6th off. Its going to be a crazy weekend.

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@volchonokilliR
@volchonokilliR - 23.11.2024 00:56

No alteration orbs but still have chaos orbs?

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@getrekt8365
@getrekt8365 - 23.11.2024 01:02

Nice to see they learned a thing or two from Grim Dawn and other arpgs.

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@Olden_son
@Olden_son - 23.11.2024 01:02

Love the pacing of video!

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@arzanpatel
@arzanpatel - 23.11.2024 01:05

Do we know if there will be a trade website or some solution for finding items you want to buy ?

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@Milldredd
@Milldredd - 23.11.2024 01:36

Am I crazy when I don't see any advantage of the new crafting system in PoE 2? Like everything what is presented as "new" already exists in PoE 1 and nobody crafts like that a I think there is a reason why. You don't have to use alterations if you don't want to, you can just go with transmute+augment (sure, transmute can add two mods, but that is not that big difference). So, without alterations you will need a ton of white bases to hit mods which you want. Even with the new essences you will need more bases, because for example if you want life and you hit life regen with the new life essence instead, you are f... and you need a new base because you can't reroll or scour. Yes, you can anul, but I expect anulments to be much rarer. I like runes for sure but that's about it. I really think that at the end you will click less but you will also wear much worse gear. Just imagine crafting +1 to all skills amulet with the new system and the PoE 1 weightings...

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@JezzyHsu
@JezzyHsu - 23.11.2024 01:59

The guitar on the right looks like a worried bear 😢

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@simple-human-being
@simple-human-being - 23.11.2024 02:01

Yesssss this makes me so excited for the crafting scene in POE2, just imagine the builds! I love the idea of lower-stakes, more often crafting

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@MrJaxon620
@MrJaxon620 - 23.11.2024 02:01

What I want to know is can you get by without doing all this. I just wanna kill monsters

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@GamerofGamesGG
@GamerofGamesGG - 23.11.2024 02:13

Great video, subscribed. Hope your work and time towards POE2 pays off after leaving your current job.

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@TheCosmicAstro-
@TheCosmicAstro- - 23.11.2024 02:28

Really hoping they lean more into deterministic crafting.
PoE1 is the giga RNG slam and pray crafting game.
Let PoE2 be mostly deterministic.
Especially since they have said they want to appeal to a wider, more casual audience and be new player friendly.

Its a good start. Really hoping its great. Its also a great sign that theyre actually giving us currency with the expectation to actually USE the currency. Which is a foreign concept at this point to PoE1 players.

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@hangender
@hangender - 23.11.2024 02:39

Exalts are the new chaos? Dat biden inflation

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@Geeezass
@Geeezass - 23.11.2024 02:42

Congrats for the new setup, nice quality and cool haircut too! Wishing you the best 😊

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@babyitsnatural
@babyitsnatural - 23.11.2024 03:19

Don't worry about crafting being too "simple". How long have we been playing this game. The devs understand the player base otherwise the game wouldnt' be so good. They know you guys want some weird ass meta-meta-esoteric crafting goals. But there is no need to advertise such things as of yet. And probably they would put that type of experimentation into an expansion anyway as opposed to committing it to the base game.

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@garhong9125
@garhong9125 - 23.11.2024 03:22

Runewords when? :D

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@chrs-wltrs
@chrs-wltrs - 23.11.2024 03:34

It looks like rune enchantments won't have as high modifiers as the randomly rolled ones. And because of that, crafting is still gacha hell. Last Epoch still has better crafting for the end game. It looks like the campaign might be fun, so I might go through that once or twice. But otherwise, I'm just not interested in slot machine-based tedium.

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@magicsmoke0
@magicsmoke0 - 23.11.2024 03:41

I'm worried that without scours and alts, so much stuff is going to get bricked. If I have to go find a special omen, an item from the end game to do basic crafting, it feels really bad.

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@krymz1
@krymz1 - 23.11.2024 04:41

really exited for the crafting system, always felt extremely limited in poe1 from not being a "pro-gamer" gamer needing lt a bazilions orbs to get 6 sockets, and then getting them linked, and then the right colors for the combo you want .

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@simonov_spas
@simonov_spas - 23.11.2024 06:37

Diablo person here...man this sounds so perplexing BUT I am also very eager to learn and play the POE2 early access. Already bought on Steam so come Dec 6, I am concerted 😂

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@lendial
@lendial - 23.11.2024 06:44

its so weird how removing two fairly minor orbs: scouring, alterations radically changes the itemization of the entire game.

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@RPGIGAN
@RPGIGAN - 23.11.2024 06:46

Have you been able to find data yet on all the omens coming, lolcohol?

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@circaen
@circaen - 23.11.2024 06:48

White bases are going to be chase items.

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@monkeyjamzter
@monkeyjamzter - 23.11.2024 07:21

So who here is still gonna hoard all the mats they can and never use them?

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@doctoryoy4447
@doctoryoy4447 - 23.11.2024 09:00

They reduced the crafting system to "close your eyes and slam" and people are cheering for this? Gotta be an out of season April Fool's joke.

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@rednab2001
@rednab2001 - 23.11.2024 09:05

Making crafting accessible for the entire player base will be a huge win for GGG. POE1 crafting absolutely sucks for everyone who is not in the top .01% of the player base or isn't in a crafting group. I remember seeing somewhere a while back that all the high-end crafting in POE1 is done by only a handful of people/groups. This is horrible for the game, and I hope that is a thing of the past.

One of the primary reasons I love Last Epoch is because I was able to craft on all my own gear and get to end game with that gear. Gear on the ground actually meant something. If it wasn't something I immediately needed, it had affixes that I would need late for that character or on another character, whereas in POE1, almost everyone buys every single piece of gear they wear after the campaign is done. Loot didn't matter, only currency mattered. I do not enjoy playing Path of Currency.

If GGG wants to expand their player base, then easier crafting is a step in the right direction.

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@AtlasGcx
@AtlasGcx - 23.11.2024 09:08

I on the other hand, very much enjoy POE1 crafting, and honestly I don't get why POE2's crafting is MORE deterministic. Runes, sounds like a dedicated crafting bench affix; Salvage, sounds like scraps/wheatstone with 1 extra step; and essences, while literally a "fire regal / life regal / xxx regal", isn't that just lock affix then harvest aug? Finally omen, sounds like just a glorified lock affix+annul. My point is, it sounds like many elements are already in POE1, albeit expensive (2 div per), but the ones you mentioned are not new functionality, so I don't get why these will give more determinism.
I get the excitment of a NEW thing, but I don't think this is a BETTER thing.

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@RaidenXCode-k7f
@RaidenXCode-k7f - 23.11.2024 10:43

this is alcholo

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@VexGamingTV
@VexGamingTV - 23.11.2024 10:46

I believe its going to actually be Chaos Orbs and Specific Omens as the high tier currency. Exalts are going to be dirt cheap.

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@VanByyrg
@VanByyrg - 23.11.2024 10:49

For me "obvious" alternative to high value currency for trading are Chaos Orbs or Annulments

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@adrianD4
@adrianD4 - 23.11.2024 11:26

I think they finally found that thin line between giving casual players a chance to actually craft good, even great items, while also keeping the obsessed(joke) players engaged at high level end game stage.

Personally if the crafting system would've stayed the same I would just keep playing D4, as I do not want to struggle too much, but seeing how PoE 2 will look it made me buy the early access pack, I'm impressed with their work.

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@blenga2
@blenga2 - 23.11.2024 11:41

This is PERFECT.

It gives us more control and a way for us to better plan the evolution of our char.

GG GGG 😄

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@SiIberfrost
@SiIberfrost - 23.11.2024 11:49

Can items become lower tiers? eg. can a rare become magic by annulment?

The most important step in PoE2 crafting is the upgrades
since that is when you can apply deterministic, fixed mods through essences or transmute table
Normal -> Magic
Magic -> Rare

Essences stack, so you could aim for 3 essence mods by using an essence to upgrade a
essence: normal -> magic.
augment a second mod. (mod does not matter)
essence: magic -> rare.
Annul the augmented mod. (if this returns the item to magic)
essence: magic -> rare.

This way you would have an item with 3 essence mods.
That is IF a annul can return a rare to magic.

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@chitin122
@chitin122 - 23.11.2024 12:17

I can't wait to spend 1000 hours to get a warrior with 2 two handed maces with 3 corrupted sockets in SSF.

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@BartoszBielecki
@BartoszBielecki - 23.11.2024 12:50

I want better drops, and easier, built-in filter.

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@SonyaStyx
@SonyaStyx - 23.11.2024 15:32

New crafting system is pure garbage, x10 times more casino then poe 1
Midwits who have no idea how to craft in poe 1 somehow think it's good for some reason

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@SrgLuigi
@SrgLuigi - 23.11.2024 18:27

The video that I was looking for

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@victorcondefernandez1958
@victorcondefernandez1958 - 23.11.2024 19:33

For the first time in years, I'm really excited to craft items in PoE. Crafting in PoE1 is too much of a gamble.

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@vaughnels
@vaughnels - 23.11.2024 22:16

awesome video, thanks for this and can't wait for more, and counting down the days till poe2. super-happy about more deterministic crafting, the poe1 crafting was always too much of a gamble for me because I am a casual player and was always too weary to spend divs on crafting.

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@marcuskarlsson1222
@marcuskarlsson1222 - 23.11.2024 22:23

Looks fun! 😊

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@Warfalcon
@Warfalcon - 24.11.2024 03:26

PoE 1 2 patch notes:
-We're adjusting the friction in path of exile
--OLD: Friction
--NEW: Friction removed

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@travissullivan6575
@travissullivan6575 - 24.11.2024 05:22

Craftiing finally seems managable

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@Rapid_reviewzzz
@Rapid_reviewzzz - 24.11.2024 07:33

Runewords in poe 2 potential now

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@tegwyrdd5896
@tegwyrdd5896 - 24.11.2024 11:07

I'm loving the direction of crafting GGG is currently heading towards.

It's more of a "Crafting" instead of "Gambling", and crafting always deterministic.

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@ScientistNoRyu
@ScientistNoRyu - 24.11.2024 17:21

I'm incredibly excited to play Poe2 , this is everything I wanted and more.
The art/art style , graphics, spell effects, ost , monster/boss design, changes to the systems, skill gems out of gear, in game wiki, better explanations and more , it looks amazing
The bosses in poe2 are so well done, souls like with good hitboxes, mechanics. I love that you can dodge and the bosses in maps don't just melt
I bought the EA pack for Poe1 in 2012 after 4500h , here we go again in Poe2 <3

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@arrow23
@arrow23 - 25.11.2024 05:02

Jonathan said they wanted to "democratise" crafting so it's more accessible to everyone. Overall a great change,.can't wait for Dec 6.

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@minnesotasteve9382
@minnesotasteve9382 - 25.11.2024 07:28

I love the philosophy behind enhanced crafting control during the campaign. I always find in POE 1 once I have some minimal currency I head straight tot the trade site. I would prefer to have control and spend less time on my second monitor.

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