Комментарии:
I think crafting need to be very easy and way less powerful. finding gear need to be the way. Doing harder content to get better chance to better gear... Not just make your gear doing easy maps to farm Chaos
ОтветитьDivine and Mirror will still exist
ОтветитьAlready took the 6th off. Its going to be a crazy weekend.
ОтветитьNo alteration orbs but still have chaos orbs?
ОтветитьNice to see they learned a thing or two from Grim Dawn and other arpgs.
ОтветитьLove the pacing of video!
ОтветитьDo we know if there will be a trade website or some solution for finding items you want to buy ?
ОтветитьAm I crazy when I don't see any advantage of the new crafting system in PoE 2? Like everything what is presented as "new" already exists in PoE 1 and nobody crafts like that a I think there is a reason why. You don't have to use alterations if you don't want to, you can just go with transmute+augment (sure, transmute can add two mods, but that is not that big difference). So, without alterations you will need a ton of white bases to hit mods which you want. Even with the new essences you will need more bases, because for example if you want life and you hit life regen with the new life essence instead, you are f... and you need a new base because you can't reroll or scour. Yes, you can anul, but I expect anulments to be much rarer. I like runes for sure but that's about it. I really think that at the end you will click less but you will also wear much worse gear. Just imagine crafting +1 to all skills amulet with the new system and the PoE 1 weightings...
ОтветитьThe guitar on the right looks like a worried bear 😢
ОтветитьYesssss this makes me so excited for the crafting scene in POE2, just imagine the builds! I love the idea of lower-stakes, more often crafting
ОтветитьWhat I want to know is can you get by without doing all this. I just wanna kill monsters
ОтветитьGreat video, subscribed. Hope your work and time towards POE2 pays off after leaving your current job.
ОтветитьReally hoping they lean more into deterministic crafting.
PoE1 is the giga RNG slam and pray crafting game.
Let PoE2 be mostly deterministic.
Especially since they have said they want to appeal to a wider, more casual audience and be new player friendly.
Its a good start. Really hoping its great. Its also a great sign that theyre actually giving us currency with the expectation to actually USE the currency. Which is a foreign concept at this point to PoE1 players.
Exalts are the new chaos? Dat biden inflation
ОтветитьCongrats for the new setup, nice quality and cool haircut too! Wishing you the best 😊
ОтветитьDon't worry about crafting being too "simple". How long have we been playing this game. The devs understand the player base otherwise the game wouldnt' be so good. They know you guys want some weird ass meta-meta-esoteric crafting goals. But there is no need to advertise such things as of yet. And probably they would put that type of experimentation into an expansion anyway as opposed to committing it to the base game.
ОтветитьRunewords when? :D
ОтветитьIt looks like rune enchantments won't have as high modifiers as the randomly rolled ones. And because of that, crafting is still gacha hell. Last Epoch still has better crafting for the end game. It looks like the campaign might be fun, so I might go through that once or twice. But otherwise, I'm just not interested in slot machine-based tedium.
ОтветитьI'm worried that without scours and alts, so much stuff is going to get bricked. If I have to go find a special omen, an item from the end game to do basic crafting, it feels really bad.
Ответитьreally exited for the crafting system, always felt extremely limited in poe1 from not being a "pro-gamer" gamer needing lt a bazilions orbs to get 6 sockets, and then getting them linked, and then the right colors for the combo you want .
ОтветитьDiablo person here...man this sounds so perplexing BUT I am also very eager to learn and play the POE2 early access. Already bought on Steam so come Dec 6, I am concerted 😂
Ответитьits so weird how removing two fairly minor orbs: scouring, alterations radically changes the itemization of the entire game.
ОтветитьHave you been able to find data yet on all the omens coming, lolcohol?
ОтветитьWhite bases are going to be chase items.
ОтветитьSo who here is still gonna hoard all the mats they can and never use them?
ОтветитьThey reduced the crafting system to "close your eyes and slam" and people are cheering for this? Gotta be an out of season April Fool's joke.
ОтветитьMaking crafting accessible for the entire player base will be a huge win for GGG. POE1 crafting absolutely sucks for everyone who is not in the top .01% of the player base or isn't in a crafting group. I remember seeing somewhere a while back that all the high-end crafting in POE1 is done by only a handful of people/groups. This is horrible for the game, and I hope that is a thing of the past.
One of the primary reasons I love Last Epoch is because I was able to craft on all my own gear and get to end game with that gear. Gear on the ground actually meant something. If it wasn't something I immediately needed, it had affixes that I would need late for that character or on another character, whereas in POE1, almost everyone buys every single piece of gear they wear after the campaign is done. Loot didn't matter, only currency mattered. I do not enjoy playing Path of Currency.
If GGG wants to expand their player base, then easier crafting is a step in the right direction.
I on the other hand, very much enjoy POE1 crafting, and honestly I don't get why POE2's crafting is MORE deterministic. Runes, sounds like a dedicated crafting bench affix; Salvage, sounds like scraps/wheatstone with 1 extra step; and essences, while literally a "fire regal / life regal / xxx regal", isn't that just lock affix then harvest aug? Finally omen, sounds like just a glorified lock affix+annul. My point is, it sounds like many elements are already in POE1, albeit expensive (2 div per), but the ones you mentioned are not new functionality, so I don't get why these will give more determinism.
I get the excitment of a NEW thing, but I don't think this is a BETTER thing.
I believe its going to actually be Chaos Orbs and Specific Omens as the high tier currency. Exalts are going to be dirt cheap.
ОтветитьFor me "obvious" alternative to high value currency for trading are Chaos Orbs or Annulments
ОтветитьI think they finally found that thin line between giving casual players a chance to actually craft good, even great items, while also keeping the obsessed(joke) players engaged at high level end game stage.
Personally if the crafting system would've stayed the same I would just keep playing D4, as I do not want to struggle too much, but seeing how PoE 2 will look it made me buy the early access pack, I'm impressed with their work.
This is PERFECT.
It gives us more control and a way for us to better plan the evolution of our char.
GG GGG 😄
Can items become lower tiers? eg. can a rare become magic by annulment?
The most important step in PoE2 crafting is the upgrades
since that is when you can apply deterministic, fixed mods through essences or transmute table
Normal -> Magic
Magic -> Rare
Essences stack, so you could aim for 3 essence mods by using an essence to upgrade a
essence: normal -> magic.
augment a second mod. (mod does not matter)
essence: magic -> rare.
Annul the augmented mod. (if this returns the item to magic)
essence: magic -> rare.
This way you would have an item with 3 essence mods.
That is IF a annul can return a rare to magic.
I can't wait to spend 1000 hours to get a warrior with 2 two handed maces with 3 corrupted sockets in SSF.
ОтветитьI want better drops, and easier, built-in filter.
ОтветитьNew crafting system is pure garbage, x10 times more casino then poe 1
Midwits who have no idea how to craft in poe 1 somehow think it's good for some reason
The video that I was looking for
ОтветитьFor the first time in years, I'm really excited to craft items in PoE. Crafting in PoE1 is too much of a gamble.
Ответитьawesome video, thanks for this and can't wait for more, and counting down the days till poe2. super-happy about more deterministic crafting, the poe1 crafting was always too much of a gamble for me because I am a casual player and was always too weary to spend divs on crafting.
ОтветитьLooks fun! 😊
ОтветитьPoE 1 2 patch notes:
-We're adjusting the friction in path of exile
--OLD: Friction
--NEW: Friction removed
Craftiing finally seems managable
ОтветитьRunewords in poe 2 potential now
ОтветитьI'm loving the direction of crafting GGG is currently heading towards.
It's more of a "Crafting" instead of "Gambling", and crafting always deterministic.
I'm incredibly excited to play Poe2 , this is everything I wanted and more.
The art/art style , graphics, spell effects, ost , monster/boss design, changes to the systems, skill gems out of gear, in game wiki, better explanations and more , it looks amazing
The bosses in poe2 are so well done, souls like with good hitboxes, mechanics. I love that you can dodge and the bosses in maps don't just melt
I bought the EA pack for Poe1 in 2012 after 4500h , here we go again in Poe2 <3
Jonathan said they wanted to "democratise" crafting so it's more accessible to everyone. Overall a great change,.can't wait for Dec 6.
ОтветитьI love the philosophy behind enhanced crafting control during the campaign. I always find in POE 1 once I have some minimal currency I head straight tot the trade site. I would prefer to have control and spend less time on my second monitor.
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