Комментарии:
Yeah - but why didn't you have high-density mixed-use next to the station? Why a car park instead - urrch
ОтветитьITS MEH FREDERICKS FRIENDDDDDDDDDD
ОтветитьIs there a particular camera that is allowing you to go inside the building to see the blocks, or a mod, or is it just they're taller buildings to start with?
Ответитьtalking about nice things, but i wanna see you PLAY!
ОтветитьBeen to Portland Maine but it was smaller town. All I really remember other then the old time architecture is three dollar Dewey’s.
ОтветитьAnother term for the old American look is Americana Architecture. Americana Architecture is a period of architecture in America from 1887 to 1927. It is a period wherein the United States started to be less of a rustic farming nation to an industrial economic powerhouse in 1887 with many powerful and wealthy families popping up, as well as, companies and brands that are still around today. There was also a golden age of science and invention like with the Wizard of Central Park Thomas Edison, and man of the future Nichola Tesla making leaps and bounds. The era is known for its glorious Gilded Age mansions, the start of the modern highrise with buildings reaching higher than ten floors, and the majesty of American grand scale architecture such as, for example, the Chicago Worlds Fair in 1893 with its large majestic buildings and elegant waterways.
Ответитьwhat is the mod that slows the game to real-time like?
ОтветитьI think Move the Mouse did a build similar to the city you showed.
ОтветитьCities Skylines announced a new DLC yesterday: Plazas & Promenades. So, you can build vanilla walkable cities, soon! That's just amazing!
Ответитьfirst thing i notice is that i need my cims to not have those 4 or 5 bright colored outfits that all look completely lame.
ОтветитьHello, which mod are you using to make the interface transparent?
ОтветитьToo much work just use the new DLC
ОтветитьCan you tell me please what is the mod called which you can zoom in this close to the buildings and pedestrians?
ОтветитьHad no idea you were from NH. I’m originally from MA but have now lived in Portsmouth for over a decade.
ОтветитьIf I had a pc/laptop that could handle cities skylines, I would most defenitly try this map and this way of building. But I don't have money :(. Thanks for this inspiring video, I will try this on the ps4!
ОтветитьThere is a city called lancaster in england. its a great place
Ответитьthat is way so much work, I cannot do that. haha It's annoying to me
ОтветитьThe block services works pretty good except now I’m randomly seeing them all over. I think they are either upgrading or spawning the blocks. Is there a way to prevent this?
ОтветитьI love the idea behind this map. Can’t wait to download it and try recreating my hometown
ОтветитьReminds me a lot of Burlington, VT.
ОтветитьThanks for explaining block services so well! I have seen them in the Steam workshop but had no idea how they worked.
Ответитьthis is amazing. id heard of stacking different ploppables, but that doesn't work as widely as those lil blocks.
ОтветитьSo glad to see this wave of content creators and city planning advocates who want walkability, mixed use zoning, and other people-friendly goodness for their cities.
ОтветитьCool trick with the blocks but the workshop description claims that it isn't meant to be used with ploppable RICO...
Idk if the modder never thought of someone using realistic population with it or what..
Awesome follow up video, wish I could get this on Console, but these videos will suffice. 😁
ОтветитьCan you please show us some of the assets you are using? They look amazing!
ОтветитьAnd now we have promenades & plazas lol
ОтветитьHi Yumbl,
I love the cities you create!
I have been having problems with the 81 tile mod, with this last DLC I've noticed a lot of creators haven't updated their mods.
Have you or anyone else been having problems with mods lately?
Thanks, Tim
There's and undeniable tension between the game elements that encourage you to build big, build fast, get the bank balance high and the asthetic qualities of building a realistic and desirable city.
I always play with money mode on as I like the 'game progression elements' but often baulk out when I hit a certain population point on a given map and it starts to look unsightly.
I would love a series that shows how to keep the two elements in balance more. Any ideas hivemind?
I have been thinking about this playstyle as I keep going back/forth with playing a mostly vanilla growable runthrough. I like hitting the milestones but I've yet to get full metropolis going because I play with Realistic Population and often get bored before I hit High Density zoning (perhaps I should try vanilla population to just get a big city done and dusted). To play this style, feels like you've got to get a lot of assets from the workshop first.
ОтветитьI always appreciated the block services--but I did not realize they had expanded so much during my C:S hiatus. I simply adore this painless mixed-use method! Going to check that out forthwith.
ОтветитьWhat kind of mod do you need to keep from getting forced to start how CS wants you to start your town? Or does it matter as long as you have a connection to the outside to start off?
Ответитьthis new dlc was every city planners dream, guaranteed
Ответить🔥👍👍👍
Ответитьwhat mod are you using to be able to zoom into the building model like that?
Ответитьthe issue with block services is that realistic population applies the number to every other block service. How do you deal with this? For example, if I place a Residental Block Service Level 1, and adjust it in realistic pop so it has 3 households, the next one I place will be 3 households. And if I adjust that setting, it'll change all others
Ответитьwish we could just change out the sidewalks to red brick side walks on some roads.
ОтветитьHi, how do you get through the houses with your camera ?
Ответитьto many cars and parking lots still. wish they would do a proper walkable city update
ОтветитьThis is the perfect video that I needed to redownloaded CS
ОтветитьI loved this game for a few months and then realized this wasn't built in. I haven't touched it in several months now. I'm bitter about their reasons for not having built this functionality in. They have a reason on Reddit and I thought it was a cop-out. So I'm waiting for a better version or mod to come out to make this possible.
Ответитьsad Utah noises
ОтветитьThis is an amazing idea. 👏
Ответитьdoes suck that in order to make towns that look like this you make no money and lose
ОтветитьLooking up the game, it's great that a passionate modding community is committed to creating realistic, modern cities; just a shame that the base game seems to lack such flexibility. Zoning in areas feels very... simcity 3000, very nineties if you will
ОтветитьHi, what building pack or packs have you been using to build this
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