Game name - Star Fox: Assault
Console - Nintendo GameCube
Game Release - 2005-02-14
region - US
Publisher - Nintendo
Genre - Scrolling , Third-person shooter
"Star Fox: Assault" is an action-shooter hybrid video game for the Nintendo GameCube developed by Namco and published by Nintendo. Additionally, it is the fourth released title in the Star Fox series. "Assault" was also available at Blockbuster and Hollywood Video stores starting February 1, 2005 as a promotion. "Assault" returns the Star Fox series to its space-combat roots after the previous game in the series, "Star Fox Adventures", took a more action-adventure approach. Assault takes place one year after the events of "Adventures" and introduces a new enemy named the Aparoids, a race bent on the assimilation of the Lylat System into their collective mind.
"Star Fox: Assault" was first announced on May 8, 2002. It had a tentative release date of April 2003 for Japan, and would be developed by the same employees who worked on Ace Combat 04: Shattered Skies at Namco. New information about the game didn't show up until a short video montage at 2003's E3 in Los Angeles, which showcased the game's first-person perspective. According to Electronic Gaming Monthly, the video was booed by viewers, and EGM itself said the video was "remarkably unimpressive".
During development, the game had three working titles: Star Fox Armada, Star Fox 2, and Star Fox. It eventually came to be known as "Star Fox: Assault". In 2003, the game was intended to be multiplayer oriented, and the ground missions of the game had a control scheme similar to the on-foot multiplayer mode in "Star Fox 64".
At 2004's E3, EGM, the same magazine that wrote poorly about it a year ago, wrote a follow-up that said the game looked "much better than... a year ago". "Assault" was scheduled for a November 2004 release, but was delayed to the beginning of 2005.
"Assault" uses middleware provided by the Japanese company CRI Middleware as a game engine. Yoshie Arakawa and Yoshinori Kanemoto provided "Assault" with a musical score and sound effects with the music performed by the Tokyo New City Orchestra. Most of the score pieces use themes from "Star Fox 64", composed by Koji Kondo and Hajime Wakai.
RetroArch Settings
Core - Dolphin
EFB Scale - ×6(3840×3168)
Log Level - Info
CPU Clock Rate - 100%
Renderer - Hardware
Fastmem - On
DSP HLE - On
DSP Enable - JIT On
CPU Core - JIT64
Widescreen - ON
Widescreen Hack - On
Progressive Scan - On
PAL60 - On
Max Anisotropy - 16
Scaled EFB Copy - On
Store EFB Copies On GPU - On
Fast Depth Calculation - On
Texture Cache Accuracy - Fast
OSD Enabled - On
My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB
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