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I love these so much!!!!! <3 keep it up!
ОтветитьThis helps me so much getting my head around AI! Thanks a lot!
For the AI losing line of sight problem: In the last episode you are setting a timer by function to clear the line of sight. You do this in a way as if the OnTargetPerceptionUpdate will fire every x seconds if it has line of sight, but actually it only fires once if the player reaches line of sight and another time when it loses line of sight (with SuccessfullySensed = false) So if the player stays within line of sight, the ClearSensedTarget function will fire after 4 seconds because the ClearTimerByFunction will only fire once at the very beginning of our OnTargetPerceptionUpdate.
I would like to see a tut where npcs use ladders and predefined paths (roads) when navigating
ОтветитьI just wanted to say this tutorial was great! Explained both what you were aiming to do and why doing each step would help you reach that conclusion while keeping a perfect pace.
ОтветитьGreat episode, im really speeding through these. Im loving working on AI.
Ответитьthere is setting on the AI perception sight configuration called Age, just set this number to a value in seconds, this will prevent AI to lose sight of the perceived target for the age duration.
ОтветитьI keep running into the problem: Blueprint Runtime Error: "Accessed None trying to read property AIControllerReference". Node: Cast To Actor Graph: JumpAndMovementCheck Function: Jump and Movement Check Blueprint: BP_Human_Enemy_AdvAI
No idea why, i am following everything so closely but I can't seem to figure this out. I can't find anything on the Jump and Movement check function when it calls to actor.