Marvelous Designer 11 Tutorial: Workflow for Games

Marvelous Designer 11 Tutorial: Workflow for Games

Marvelous Designer

2 года назад

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@elizabethbulich7062
@elizabethbulich7062 - 02.02.2022 20:03

I've been waiting for this!

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@arcettin
@arcettin - 02.02.2022 20:42

Thanks ❤

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@deepakmandal6005
@deepakmandal6005 - 02.02.2022 20:53

Your tutorial is always very awesome... Thanks for that but i wanna know what are the pipelines if we give thickness to the low poly clothes, then how to project the details of high poly clothes object in low ploy cloth object...??

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@preciousogoru1151
@preciousogoru1151 - 02.02.2022 22:34

Wow

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@Tenchinu
@Tenchinu - 02.02.2022 23:10

maybe a n00b question... but the reason u managed to bake the high poly onto the low one after you moved and altered the UVs in Maya is because you projected by name? Wouldn't altering, or moving the UVs from high to low alter the positioning of the bake?

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@marshal487
@marshal487 - 03.02.2022 10:11

Thank You😍

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@ZBMAND
@ZBMAND - 05.02.2022 16:08

nice work

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@Yuni3Ds
@Yuni3Ds - 05.02.2022 17:37

good

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@petertremblay3725
@petertremblay3725 - 31.03.2022 05:02

Nowadays a lot of people are using blender so it would be nice if you made a video on doing it with blender guy's!

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@lioncrud9096
@lioncrud9096 - 18.07.2022 00:36

what is difference between marvelous and clo3d, which should i buy to make Daz3d clothing?

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@lananhphamo3893
@lananhphamo3893 - 27.08.2022 20:22

Thanks for sharing this <3 <3 <3. I agree that a tutorial with Zbrush or Blender would be easier to follow.

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@mouammarcharlot7718
@mouammarcharlot7718 - 16.09.2022 11:38

how do I make the graphics on my t-shirt clear and not blurry after exporting from MD to unreal. its like I lost all the details and sharpness as soon as it imported into UE

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@genkidama7385
@genkidama7385 - 18.09.2022 18:31

just export your md triangular mesh all welded to zbrush, apply some zremesher and thats it. latest zremesher creates perfect topology for clothes, and if it doesnt work on first try, add some mask and create polygroups where you need loop cuts. that process of retopo in md, and merging vertices in maya is a waste of human life.

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@hgahsiea
@hgahsiea - 03.02.2023 19:45

Really appreciate the 'I like to...' approach. Helps to humanize these tutorials! THanks

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@bamideleaina8212
@bamideleaina8212 - 24.07.2023 12:10

I love your tutorials, pls a beginner how can I save my files in marvelous designs format that can be opened in the same program.

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@ChengJose
@ChengJose - 26.07.2023 23:18

Hi, I created a model in Marvelous designer, the important thing in Zbrush and I made certain changes to it, now I want to export it, but I get an error in Zbrush, has this happened to anyone else?

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@williamtolliver749
@williamtolliver749 - 23.11.2023 08:49

What are we supposed to do with a static mesh though?
We need a demonstration of a workflow for a character. And an animation blueprints

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@1Chitus
@1Chitus - 09.01.2024 18:51

Thank you!

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@audaciousenuf8606
@audaciousenuf8606 - 13.08.2024 18:38

this is really fast pace and not noob friendly

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@IngameStories
@IngameStories - 25.11.2024 01:24

The problem with Marvelous Designer is when you want to export thick clothes for games, thickness has too many polygons.

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