Batching in OpenGL

Batching in OpenGL

Saurav Sikarwar

1 год назад

20,472 Просмотров

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Комментарии:

@sshevtsov
@sshevtsov - 09.03.2023 08:25

Thanks. This is very cool video. I wish you to increase amount of views, as very useful content...

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@mikewaters2126
@mikewaters2126 - 10.03.2023 22:23

Thank you for this. I really appreciate how tightly organized the video is. Starting with the instancing comparison is great, and the video's very information dense. Doesn't waste time at all.

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@NagiTangCheong
@NagiTangCheong - 11.03.2023 07:04

Is this the same idea as Unity's batch processing?

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@korigamik
@korigamik - 11.03.2023 15:08

Great video but, where can I see the source code for this?

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@dustinsmith842
@dustinsmith842 - 27.03.2023 07:31

i also believe this is the best way to draw non-specialized geometry requiring simple model structure!

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@fangzhoulu4333
@fangzhoulu4333 - 27.03.2023 14:13

Nice content, keep up 👍. I am just wondering if you do the world space transformation on CPU side and transfer mesh data to GPU every frame, is it actually an ideal practice? But certainly, it is better than doing drawcall for every single object each frame. I think in vulkan the MVP can also be easily batched, but not sure about openGL.

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@ch3dsmaxuser
@ch3dsmaxuser - 23.04.2023 15:56

Great! Would be great to have a look at the source code for your examples, thanks!

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@AlbertRyanstein
@AlbertRyanstein - 11.08.2023 05:34

Great stuff thank you for this is there more details somewhere?

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@Overwatch86
@Overwatch86 - 20.08.2023 23:37

Excellent explanation. Not short like you got a bus to catch, and not long and rambling like ur haven't talked to a human in 20 years.
This puts other creators to shame.
Keep it up

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@olbluelips
@olbluelips - 14.09.2023 21:46

Nice! I’ll need to implement batching

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@matthewexline6589
@matthewexline6589 - 21.11.2023 01:08

Cool explanation, thanks. I think this might somewhat explain what "spritebatch" is in the Monogame Framework. I always wondered why they called it that.

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@10bokaj
@10bokaj - 29.11.2023 10:32

Batching this way only really works for static objects.

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@marclurr
@marclurr - 07.05.2024 10:39

Are you rebuilding the batch mesh data each frame, or just once and reusing it?

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