Mechabellum Technology Guide (Unit modifications)

Mechabellum Technology Guide (Unit modifications)

Surrey Mechabellum

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@alejandrofreixas6782
@alejandrofreixas6782 - 14.10.2024 23:04

Thanks for the guide! Super useful :)

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@AndroidPoetry
@AndroidPoetry - 14.10.2024 23:06

Very helpful, especially with the new patch, thank you.

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@SurreyEZ
@SurreyEZ - 14.10.2024 23:11

By the way I didn't want to include an overview shot because I don't want people to copy my setup. I play only aggressively, I use some units for very specific purposes and it does not do any good for you to copy my load out if you don't know how to use it. Watch the video and let me explain when you should use certain techs.

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@Crux69
@Crux69 - 14.10.2024 23:32

Hello, I'm one of the worst players in Mechabellum

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@garrettlauderbaugh312
@garrettlauderbaugh312 - 14.10.2024 23:40

Bro you are sleeping on range farseer. They are super useful in range wars because of their high fire rate and long range. I had a game were 4 farseers defeated a army of meting points because they couldn't reach them

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@sidders1943
@sidders1943 - 14.10.2024 23:42

I find carry sledges work very well if you only plan on winning the ground chaff war with them.

The only units that reliably beat them is scorpions with range and hackers with some tech. So you bait the enemy into committing into scorpions/hackers and then either go hard into jump drive wasps or overlords with photon coating.

It tends to be my go to in standard games, where my starting units are slow. People seem to think stormcallers beat them at my mmr, but with some distraction chaff and mech rage you tend to win.

This might be different at higher ranks, but I seem to do pretty well with them at 1400mmr as of this message.

As a side note, emp sledges are my go to answer to suicide rhinos since they can clear chaff and only shoot ground units.

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@rubicantelefou
@rubicantelefou - 14.10.2024 23:45

This is very useful! Also thank you for the heads up regarding your playstyle and choice of tech. Tech loadouts change based on if you prefer aggro or standard

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@Triumph633
@Triumph633 - 14.10.2024 23:47

Marksman Assault mode, Quick Reload, Range, Elite and click range Buff every turn is my favorite thing to do in 2v2 :>

Also I think saying thinks like "never click missile interceptor" is not a good thing to say.
I understand in pro level games this makes sense but in low mmr games 500-1500 you will find A LOT of stormcallers every game and most people do not know how to play against it.
If you dont get Missile interceptor in these games you will most likely lose every round.

I recently played a game where I lost all rounds until i put down 12 missile interceptors (over 2 rounds) and won the game.
This is how crazy low mmr games are really with stormcallers...

I think Mustang interceptors is not good, but sabertooth and Farseer is.

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@Fadeways
@Fadeways - 15.10.2024 00:14

I like EMP hacker for stealing assmen, feels less niche than healing blitz rhinos
I identify as wasp-HE-ammo-curious, they sometimes get stuck killing the first two crawlers, then the next two etc. I've never tried it because range + ground spec + HE sounds a bit much but I am always expecting the HE ammo meta

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@andrewskylakos3585
@andrewskylakos3585 - 15.10.2024 00:37

"One of" smdh... RAT you're the greatest Mechabellum player of all time and I will NEVER think otherwise!!!

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@novembermike512
@novembermike512 - 15.10.2024 00:58

I skipped to Tarantulas because I don't remember you playing them and the first thing you say is that you have no idea about them.

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@MarketResearchReading114
@MarketResearchReading114 - 15.10.2024 01:27

Sledges need to be played with the damage sharing ability, and the health regeneration in my opinion. Damage sharing early is a good tempo swing, and then it can become a nuisance and force them to invest heavily into anti unit things to counter...while you're using a cheap buildable unit that you can stack over time. With such a bullet sponge you've got feeble high dps options to put behind it. You can death ball them, or not depending on the situation, they're still huge bullet sponges. Damage sharing is their best one click option. In my opinion.

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@MrChuckTestificate
@MrChuckTestificate - 15.10.2024 01:28

I'm not sure if I'm missing something but aren't wraiths one of the better counters to wasps? you mention fortress anti-air as one of the only counters to them late-game and I'm kind of curious why given the big aoe blasts.

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@ataxman1
@ataxman1 - 15.10.2024 01:31

Appreciate you talking faster.thanks

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@congdinh140
@congdinh140 - 15.10.2024 03:13

I watch your videos went from 400 to a 1000 in 2 days lol

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@grandlancer
@grandlancer - 15.10.2024 04:32

Did they buff the attack speed on the Overlord Artillery (I don't remember seeing anything about it in the patch notes)? I thought it used to be 6 seconds...

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@phobos9071
@phobos9071 - 15.10.2024 05:09

What do you use when need missile interception? I thought sabertooth or augur was good because they keep shooting, unlike mustangs

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@Eveseptir
@Eveseptir - 15.10.2024 06:09

Thanks

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@reiska1016
@reiska1016 - 15.10.2024 08:57

How do you generally deal with stormcallers, especially early and mid game.

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@tjaenig
@tjaenig - 15.10.2024 10:06

Just to be sure, strike on worms only buffs the first attack after tunneling, you dont get 10 m AOE on every attack, because that would be op right?

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@zeorydan7613
@zeorydan7613 - 15.10.2024 10:31

Just fyi, you said mech rage on rhino gives about a 30% damage increase but that's incorrect. If we do the math a 33% decrease in attack delay turns into a 50% damage increase. In this case let's look at the LCD which is 1.8 seconds, without rage you do two attacks with one every 0.9 seconds but with rage you do 3 attacks with one every 0.6 seconds. Also, attack speed increases are multiplicative with damage increases which is why pretty much all mech rages are good and why I love assault scorpion so much.

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@4FunCycle
@4FunCycle - 15.10.2024 13:53

This was great thanks’

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@4FunCycle
@4FunCycle - 15.10.2024 14:00

I played around with ball range+target lock last night at 1400-1500 mmr. It worked reasonably well in standard and aggressive positions. Especially paired with the extended range card.

One game I had 4 level 3 balls with range + extended range card balls. I did a replay test with target lock and without. With target lock I did 1k more damage than without.

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@lordfantas_
@lordfantas_ - 16.10.2024 00:44

HE on wraith can be insane

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@carlosolea4290
@carlosolea4290 - 16.10.2024 16:27

Excellent video. I appreciate the commentary on how playstyle affects the choices, I rarely play aggressive so this is useful

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@fairtoki1685
@fairtoki1685 - 16.10.2024 19:24

I use double shot on fortress to counter Sandworm.

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@ClausRow
@ClausRow - 16.10.2024 21:54

Very good info!

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@relaxo8214
@relaxo8214 - 16.10.2024 22:13

No acid on crawlers is a shame....😊. Its rly good...melts high hp and and buffs your damage.

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@yordank506
@yordank506 - 17.10.2024 12:42

Hello, I am a mediocre player in Mechabellum

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@SwabcraftCreates
@SwabcraftCreates - 20.10.2024 20:36

Would have liked to hear how bad crawler acid is. Every time I have used it, it has hurt my side more than my enemies.

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@montyalb8788
@montyalb8788 - 21.10.2024 08:34

Imo, the issue with Farseer range upgrade is that there is a higher chance it wastes shots... It can fire a second time before its missile hits and kills a target resulting in overkill. The usefulness against lower health enemies goes down. If the range enhancement improved missile flight speed it would be good.

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