Комментарии:
And there is still no object visibility parameter, like in c4d or 3ds max ...
ОтветитьI would wholeheartedly recommend integrating Animaide into Blender. It improved both my speed and the quality I can produce. It improved my workflow to the point that I probably won't update to a blender if it means this addon will stop working. The author also wants to move on and it would be a great gesture to allow it to do so.
Thank you for all the work you're putting into this beautiful software. I've worked with both 3ds Max and Maya before and definitely prefer the Blender experience. I've been recommending it since 2.8
Edit: @SuperRaziel1989 pointed out that blender did work with Animaide to implement some of the features of the addon. Thank you for correcting me. Really hopeful to see the anim offset and offset with mask as part of blender in the future. (offset key action not timing).
THEY ARE FINALLY ADDING GHOSTING F YEAH
ОтветитьThank you, Blender! Amaizing and much needed innovations!
ОтветитьCritical improvements indeed. I would love to be able to animate using motion paths directly as it saves soo much time to be just able to modify a curve, somebody made an addon for that long ago but abandoned it.
ОтветитьThis looks great, reminds me of Maya.
ОтветитьTo me nodes for rigging seem pretty useless.
ОтветитьI would have loved to hear more about parallel evaluation but I guess the answer says it all :/
ОтветитьAnimation layers addon build-in within Blender. That's what I'm talking about!
ОтветитьI've learned to work with a lot of Blender's animation limitations since switching from Maya. But I would certainly welcome some of the tools from Maya's graph editor! Also Animaide is incredible. Mice to see it getting some official recognition!
ОтветитьYou ABSOLUTE GODS !!! :')
,____/-----\o____,
stop clapping!!
ОтветитьHell YeaaaaaHhhh !!!
Ответитьnice
ОтветитьYES INNOVATION
ОтветитьDope, I think the next update should be focused on texturing. Substance painter is really not that complex of a program, yet it has everyone by the balls.
Ответитьhot...
ОтветитьOn the other hand, did a few things for weightpaint because disaster
ОтветитьVery hopeful
ОтветитьI still can't believe this is a free software, I love blender so much it's the best
Ответитьin 200 years blender will be 50% as good as any other program 10 years ago!
ОтветитьThese are some great changes! Glad to see Blender animation is getting a few updates
ОтветитьNice try copying Animbot and Studiolibrary and Maya’s animation layers. Aren’t you guys afraid of being sued?
Ответить:D
ОтветитьLove everything here!
ОтветитьGod please yes. Please fix animation and softbody sim
ОтветитьI think would be interesting being possible to add animations to the pose library to instead just poses. Its more intuitive than savin as an action and going to the NLA for this.
ОтветитьRIGGING NOOOOOOODDDEEEEEESSSSSS!!!!!!!!!!!11111111!!!!!!!!!!11!!!!!!!!!!!!!
Ответитьso Cool amazing new feature coming
ОтветитьThe thing I want it most on Blender is to have a speed graph editor just like After Effects have for animations, this will be VITAL for animation!
ОтветитьWhat would be great beside all fancy smancy new features, make the workflow and tools around game development BETTER!!!!!
Ответитьbro thinks his in the future
ОтветитьWell this is exciting
Ответитьgoddammit. you guys really screwed up 2 years ago I was able to work fine now I just can't get them to move I checked everything now it can no longer really work it has become a really shitty program I don't use it anymore
ОтветитьWouldn't it be possible to manipulate animation layers right on the timeline?
ОтветитьI wanted to reach out and apologize if my message feels a bit sudden. I understand that everyone has a busy schedule, and I truly appreciate your time. If you have a moment, I'd love to have a quick chat with you. I value your insights and would appreciate the opportunity to connect. Thanks for considering, and I look forward to hearing from you.
Ответитьi would be pleased to have overshoot possibility in shift+e tool. forgot the name.
ОтветитьAnimation snippets in pose library - FINALLY! This is so important for animators :)
ОтветитьPose picker? Yes please!😊
ОтветитьIm convinced Blender is one of the best software developers and inovators of all Time😎😇
ОтветитьBlender is the best for roblox studio ❤❤❤
Ответитьreally really looking forward to this! I've started to get familiar with the NLA editor and I've come to realize that the system is a bit of a nightmare, especially with not being able to have multiple armatures/models use one action and instead having to separately control and manage them.
I have an animation towards the end involving 4 different armatures and, if I want to animate or tweak them, I have to go back to the beginning of the timeline and make each armature use their corresponding actions for that animation... its kinda clunky and I wish I could do the equivalent of hitting 'edit' where it allows me to just edit the animation right then-and-there
YES!
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