This is an example of using wheel colliders to model car physics within the Unity environment.
The work includes approaches to setting up and configuring wheel colliders, powertrain, steering and braking systems. It took a while to figure out so I hope it helps someone out there!
Yes, I know it doesn't look pretty, it's just about the physics :-)
Grab the basic asset from:
https://github.com/AlTheSlacker/UnityCar
Тэги:
#unity #wheelcolliders #cars #physics