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Is there a possibility to use this on 2D art? Like for example: you have some balls and they should bounce in the rythm of a song
ОтветитьAudio in, analyse chose rms, lag 0in 0.2, branch analyse make integer round with mathchop, attach a triggerChop , you have moving value and a trigger, attach a speed after the lag to have a value that constantly move but increase with rythm. To be mega fancy, you can calculate the max of the audio in and use it as treshold for the triggerChop so does not matter the volume you get in. Voilá have fun
ОтветитьHi! I love your tutorials, they're always so helpful. I have a question about the AudioReactive_Rotation operator from your Gumroad. I can't really tell what in my audio file it's referencing? Is it connected to song BPM? because it really seems to be rotating all the time, regardless of what audio file I've got in there. Even if it's not connected to anything it seems to be outputting the same values.
ОтветитьThis was so helpful! Any advice on how to do audio reactive but for a live dj set/realtime audio?
ОтветитьGreat tutorial. What is the track ID at the very begining of the video?
ОтветитьAwesome thanks for this, I really enjoy your accent!
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