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Not Geostationary
But how kerbals say it: "Keostationary"
you hit the water what did you expect?
ОтветитьI got the z map satellite launch kit in orbit after 200 hours
Ответитьthe first comment with 2020 under this movie!
ОтветитьWait why would we make a satellite network?
ОтветитьYour voice is beautiful. I want to cry
Ответитьsmart gamering
ОтветитьWhy do I loose full probe control I do not understand this means can’t deploy my probes
Ответитьi did it as he told, now i have a GPS system and my relays are running perfectly..
ОтветитьYes
Ответитьyou're sitting and you hear a boom: oh my ship ...
but you're not in the game: hahaha that's good
you hear boom and you're not in the game : wait ...
Everytime I try this I end up with sats out of sync when doing my over 2 year missions. At some point they all de-sync :p
Ответитьhe really did talk super sonic speed in older videos
ОтветитьWho else's brain exploded trying to read the title?
ОтветитьI'm more curious how to cover the poles of other planets. I think on Kerbin either the DSN is powerful enough to punch straight through or the game just says "yes" on Kerbin to simulate ionosphere bouncy weirdness. But when you're setting up on the poles of Mun or Duna or such it's a bit more of a problem.
ОтветитьSTEP 1 build everything
STEP 2 launch
STEP 3 🤔
STEP 4 profit
I'm gonna do this with an Argus class SSTO.
ОтветитьIs there any use to this at all?
Ответитьmatt:makes a structure inside the fairing to store sattelites. squad later: let's make it a fairing function!
Ответитьit does matter now! there are missions for it and you have to build coms networks and I believe keostationary orbits are helpful! Especially if you want to establish connections around distant planets with no tracking stations!
ОтветитьI made a relay network a while ago.Recently popped on and realized I must have made a VERY small error because I made the network around day 40 but now nearing year 4 in game and now I am noticing that one of the relays is drifting ever so slowly out of position. This is going to be a very difficult fix haha.
Thinking on it I might just upgrade the satellite and do a whole new network. Why not right? It would be easier than doing a whole new launch just to maybe correct one satellite and then it not even work. The network still provides near 100% coverage and it took a couple years in game to drift off course. that gives me tons of time to work on the new solution before the old network begins failing.
Edit: My solution ended up being setting up a new network on a different plane and leaving the old one as is. This generates a more relay mesh style setup that is more realistic to how we currently run it IRL. Also, the new relays are much more powerful so my effective max range with the relays has increased greatly.
So what if I just have a crap ton of relays at a 300KM Apoapsis and periapsis
ОтветитьHow did you figure out what a 4 hour orbit was?
ОтветитьI seriously wish I was just half as smart as this guy
Ответить2,863,334
Ответитьthis video is already 6 years old???? i don't believe it xD
Ответитьist kerbstationary not geostationary
ОтветитьMe just doing normal orbit
ОтветитьThe numbers you need are
Apoapsis: 2.863.334
Periapsis: 1.225.000
This comment is originally by someone else, but I can't find it.
As a long time player I recommend having mechjeb for the fine details. I'd use the node generator to make a set apoposis* then when you need to do the circulation burn just make the node. It'll do accurate burns down to like 2m it's sweet. You could even get rid of the drift on the inclination by getting the info from the wiki.
ОтветитьYou totally read my mind. Since the early access release of KSP2 kind of sparked my interest I decided to pick up KSP1 again and I wanted to do exactly this.
Unfortunately I'm currently experiencing a rather game breaking sas bug that's stopping me dead in my tracks.
I just put up my first space station in orbit around kerban and had to do it all by hand. Sas was no help what so ever.. I've searched around on the internet and found that while there are other people that have experienced this bug no one, it seems, has found the cause or a solution.
But, as it is I can't even consider going on to try the more challenging things like rendezvous and docking and going to other planets. Just putting up that one station without sas was nerve racking enough for me.
does it actually locate stuff?
Ответить5 yrs old and still useful information. A video that stands the test of time! Well done sir... I was just releasing my sats for my network, then going to deploy my second to find out everything is dead. All batteries are toast. Apparently the main rocket wasn't getting any sunlight in between, held SAS on accident and it used up all the juice... DAMN, so...... AGAIN!
Ответитьhow do you get thoes lines between the satellites ?
Ответить2863334 meters? Wtf
Ответитьthat sonic music hits hard 😂
Ответитьi tried doing this on consle and it didnt work
ОтветитьInstead of silly old geostationary, just launch a bunch of satellites instead lol
ОтветитьTook a few years but I did it guys :D
ОтветитьWas going to say you sound young, but instead you're just sick in this one lol
Ответитьthat's until you reach interstellar, and because the missions last for years (if not centuries) suddenly, that 1 km difference in orbit fucks off your relay
ОтветитьI just make a simple orbit and you want me to make a satellite network
ОтветитьDoes it still work in 1.12.5?
ОтветитьIn conclusion...
- Make a rocket with enough ∆v to get to geostationary orbit around Kerbin.
- Liftoff
-Try to get the inclination as close to zero as possible
- Form a fairly circular parking orbit.
- Proceed a Hohmann transfer to geostationary orbit. While you're at it, use the maneuver tool to correct your orbital inclination
- Release your payload
- Leave your satellite on the space abyss.
Also, why not a hexagonal arrangement? what about pentagonal? what about a square? or maybe an octagonal arrangement?
I used this video to setup and prep creations when i install bdarmoury. Something along the lines of a nuclear triad. Or guided munitions.
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