Комментарии:
como sabe phoenix que color va en cada cilindro?
Ответитьcome on man you dont show us the result? lol never seen a video without the result :')
ОтветитьHi there - thank you for the great tutorials - A question, how would I make the fluid fall to the floor / ground - then form a logo shape? Please :)
ОтветитьMine is not working
ОтветитьQuestion:How can i make it a model ? ty!
ОтветитьBrother For Water Fall From Rock, which Phoenix FD Helper is better.
ОтветитьHi, those morph and rgb tutorials are missing? Cannot find them on your channel! Can you help?
ОтветитьHey can anyone help me as my simulation in not following the path (spline). Its urgent please reply bro
Ответитьthanks, really great tutorial
ОтветитьHi,plz can you put a link which I can download Phoenix for 3dsmax (corona)
Ответитьhaving a problem where the particles wont follow the spline
Ответитьnice tutorial!
ОтветитьGreat as allways
ОтветитьIs there any way you can do a ball 🎱 roll tutorial on 3ds Max? I had no idea something so simple could be so complicated
ОтветитьThis is awesome.. But now what to do if I need make liquid follow two different paths. How can we do so?? Any help? Thanks
ОтветитьMan I really love how you explain everything. Big thanks for this
Ответитьpleas glost rider skull fire are you made
ОтветитьHi, like your videos and try to learn as much as i can from your tutorials. i have a question, as i'm working as a 3D visualizer so i prefer to work in millimetres so is that necessary in phoenix for in centimetres.
ОтветитьGreat Great tuto!!! So in Phoenix FD I got my liquid fluid simulation and I want to color it based on their particle's speed. but the channel that gives me the speed color is in a grayscale (Phoenix Fluid Grid Map)and I have no idea how to map colors from the lowest to the highest speed values.... any ideas??
Ответитьdoes the diffuse color used for the material to know which particles in each emitter to apply to?
Ответитьgreat video, thanks a lot
Ответитьwhy m i not able to see my simulation in the render view
ОтветитьHey buddy why don't you gives us these types of lessons for maya.
Its gonna helpful for us too..
HELP!
My render is having a bug i think. The RGB shows the colours I chose right before rendering but then renders Black or the vray material colour
ChaosGroup should hire you. Seriously!
p.s. Well done tutorial.
Csn you do different fire simulation. One simple of a fire pit, chimney, and flamethrower
That would be sick ass well.
LOVE YOUR VIDEOS. AM LEARNING LOTS.. KEEP THEM COMING..
YES, AM SCREAMING AT YOU!!
Cheers bud... thank you
Question : If i were to have 2 or 3 emitters can i apply different materials to the emitters instead of colors?
And if yes how is that possible?
Btw thank you so much for the tutorials i really enjoy them
i love you
ОтветитьOMG i love your video so much, very detailed and rewarding, Thanks you alot
ОтветитьCan you do a tutorial on water drops levitating from a puddle?
ОтветитьHey great tutorial. Question though my follow path won’t follow my helix and I’ve followed the tutorial exactly. If you could help that’ll be great!
ОтветитьHi,
My liquid renders as white. I have RGB checked on the source and under output particles and grid channels. Am I doing something stupid?
Thanks for all you are doing. Great
ОтветитьWhat tutorials are you guys missing in the CG community? What would you like to see next?
Ответить당신은 한 줄기 빛 같은 존재입니다
Ответитьso cool
ОтветитьThanks Man
ОтветитьWill you be doing Smoke/Fire/Explosions/rayfire combinations? thank you for your time!
Ответитьwow
ОтветитьThanks for the tutorial bro.
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