Turing GPUs can accelerate ray tracing techniques used in many of the following rendering and non-rendering operations:
* Reflections and Refractions
* Shadows and Ambient Occlusion
* Global Illumination
* Instant and off-line lightmap baking
* Beauty shots and high-quality previews
* Primary rays for foveated VR rendering
* Occlusion Culling
* Physics, Collision Detection, Particle simulations
* Audio simulation (ex., NVIDIA VRWorks Audio built on top of the OptiX API)
* AI visibility queries