GeForce RTX Real-Time Ray Traced Global Illumination Demo in Metro Exodus

GeForce RTX Real-Time Ray Traced Global Illumination Demo in Metro Exodus

NVinside (NV)

54 года назад

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Turing GPUs can accelerate ray tracing techniques used in many of the following rendering and non-rendering operations:

* Reflections and Refractions
* Shadows and Ambient Occlusion
* Global Illumination
* Instant and off-line lightmap baking
* Beauty shots and high-quality previews
* Primary rays for foveated VR rendering
* Occlusion Culling
* Physics, Collision Detection, Particle simulations
* Audio simulation (ex., NVIDIA VRWorks Audio built on top of the OptiX API)
* AI visibility queries


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Тэги:

#Gaming #NVinside #FPS #Metro_Exodus #GeForce_RTX #Real-Time_Ray_Traced_Global_Illumination #ray_tracing #nVidia #nvidia_shadows #Illumination_Demo #technology #nVidia_RTX_2080_Ti #Metro_Exodus_Demo
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