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Thanks, Great tut
ОтветитьWow that’s great you have this version of 1st person or third person ? Or will it work for those as is.
ОтветитьThanks men !
ОтветитьThanks a bunch, mate!
ОтветитьHi there just leaving an FYI incase anyone else ends up here trying to do the same thing I was. This method will only work from this type of top down perspective in an open area. If you have any type of object blocking the actor from the camera this will still return true. A way to circumvent this is to use the wasActorRecentlyRendered function instead. This actively updates depending on if the actor has been rendered instead of comparing screenspace coordinates to the actors location.
ОтветитьAwesome!
Ответитьthank you very much! also i saw your game in a compilation of "indie games you might have missed" or something like that. really cool!
ОтветитьThank you so much!
ОтветитьThanks ,
needed it to complete a hud component.
Audio have very low volume why?
Implementation is sadly wrong. Actors have some volume so you have to also consider the size of actor because you will mark him as offscreen but he is still partially visible. Bigger actor in scene - more of him you will see even his locatation vector is off screen.
Also this is just single player check what you are doing sadly.
Genius
ОтветитьThanks a lot, you really save me!
ОтветитьCool, it work !)))
THANK YOU !
This worked for me in first person, i was also able to convert it to mutliplayer, thanks a bunch
ОтветитьThank you. Helped a lot
ОтветитьGreat! Is it possible to do the same for a VR headset view? Thanks
Ответитьcan we do the same thing but with a box on the screen that say true whane the player is in that space?
Ответитьthanks :)
Ответитьgreat
ОтветитьNice tutorial man...how do you detect if an object is moving?
Ответитьgreat and quick tutorial, thx
ОтветитьThank you for this tutorial, was pondering how to add this functionality to my way point system and it works perfectly. so easy to understand and you explain the logic in a simple way.
Ответитьbro sounds like Matt Aspland
ОтветитьMaita Basa
ОтветитьThat is a genius solution.
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