Unity Devs Try Godot: Can we make a game in 12 HOURS?

Unity Devs Try Godot: Can we make a game in 12 HOURS?

Inner Chaos Games

1 год назад

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@bastiplaystwo3549
@bastiplaystwo3549 - 20.03.2023 02:16

me when editing with davinci

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@danman12140
@danman12140 - 20.03.2023 18:09

Underrated

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@AuraKnight8
@AuraKnight8 - 20.03.2023 21:58

I feel the same pain as a programmer

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@eduardomoura2813
@eduardomoura2813 - 21.03.2023 05:33

godot is a good learning tool, if you want to learn how to sufer... I can't talk about 2d but for 3d... damn, got the engine for free and still want my money back

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@CrimsonBlasphemy
@CrimsonBlasphemy - 29.03.2023 19:46

Note: They didn't say but this is Godot 3.5. The attempted use of Physics2DDirectSpaceState gives it away. Godot 4.0 to renames this to PhysicsDirectSpaceState2D.

For those pawing through "Stable" documention and not finding it.

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@ogkay
@ogkay - 10.04.2023 23:41

Very good vid 🎉

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@SportProgramming
@SportProgramming - 13.04.2023 10:51

haha i laughed when you did the weapon look at mouse, as i had the same issue when i first tried godot xD

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@Nodsaibot
@Nodsaibot - 20.04.2023 09:49

watch at 2x for the fukk crack experience xD

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@DearFox
@DearFox - 20.04.2023 16:18

The game starts to lag because too many objects are being created.
Perhaps it would be worth uniting the same enemies into stronger ones for optimization or something like that х)

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@DoktorBeta
@DoktorBeta - 23.04.2023 23:32

where does "godot is for little kids" come from? is it because it has a mascot character?

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@razumskiy
@razumskiy - 24.04.2023 13:38

So two unity cucks refuse to learn engine and then proceed to shit on it. Retard moment 😂😂😂😂

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@WalkerRileyMC
@WalkerRileyMC - 01.05.2023 07:45

Unity bros not immediately dissing on Godot? the world has gone mad.

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@Jk91skater
@Jk91skater - 06.05.2023 22:33

Kinda reminds me of dani

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@LinuxPlayer9
@LinuxPlayer9 - 16.05.2023 14:19

Cool vid

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@JC-jz6rx
@JC-jz6rx - 28.05.2023 03:22

my RTX card started dying 20 seconds in. but the prior 20 seconds were fun!

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@lohanmangaka
@lohanmangaka - 30.05.2023 14:42

Underrated why😢😢

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@bramweinreder2346
@bramweinreder2346 - 04.06.2023 08:52

I see Godot pretty much on the other end of the spectrum from Unreal, where Godot isn't as powerful (by far) but makes it quick and easy to implement a game idea, and iterate on it until it's good enough for release. Unreal is giving you this huge chest of power tools, where you have to work backward from the promise of perfection to simple game mechanics. Unity, IMO, is somewhere in the middle and trying to catch on to Unreal, because that's what professional developers are using to make money. For all the rest of us who do this as a hobby and want to scratch that developer itch, Godot is the way to go. Maybe a bit polarising and simplified, but after trying all 3, this is my opinion, and as someone who's a programmer more than a game designer, Godot gives me the best confidence that I can release something quickly (and I have - dev time 6 to 8 hours with some experience) without getting bogged down in a myriad of features and settings that I'll likely never use.

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@saibadam
@saibadam - 05.06.2023 12:32

If u made something and later want to change it into a scene then select the root node right click and press merge into a scene

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@The-Ink-Dragon97
@The-Ink-Dragon97 - 19.09.2023 15:30

Sooooo, after what happened with the whole Unity Game Engine Fee, are you guys going to go back to Godot?

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@creaturion_cosplay
@creaturion_cosplay - 24.09.2023 15:28

😂

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@RayOfSunlight984
@RayOfSunlight984 - 17.10.2023 05:32

The reason why there's almost no C# documentation, it's because most of the documentation revolves on GDScript, thr built-in programming language of godot, it's easy to pick up and it's very alike to python, anyway, GDScript is used a lot more than C#

That's why

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@mikkey246
@mikkey246 - 07.11.2023 03:53

Nice video

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@MH-lr6ue
@MH-lr6ue - 09.04.2024 16:16

I didn't know there was a tile option for progress bars. That's Kool.

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@JanbluTheDerg
@JanbluTheDerg - 22.04.2023 14:17

I know it's like a month later but I hope to be of use here.

The prefabs bit was funny. The thing that nobody expects when going from Unity to Godot is juts how different Godot works from the ground up, what with everything being a scene. Building games in Godot is a practice of building up your little game pieces and collecting them together until you have a game.

For the chain explosion thing, I would have gone with using an Area2D node and calling the get_overlapping_bodies (or areas if the enemies are area nodes) function, which gives you an array of Nodes. You could also filter enemies based on colour by assigning them to various groups at runtime (groups are in the node tab in the inspector next to signals, but you can allocate them at runtime like say when the colour of the enemy is chosen), and so when checking through your array of nodes, you call node.is_in_group("group") (the equivalent in C# idk) to check if it's the relevant group.

Well done on this project! It's not an easy task making a game in such a short time frame with a different game engine.

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