This 3rd person shooter emulation makes use of very complex SM2.0 shaders. Large interior spaces accommodate more characters for lots of action. With 26 total lights, two are directional with one casting CSM (Cascading Shadow Maps), 12 point lights provide fill, most cast shadows using 1024x1924x6 cube depth maps and hardware shadows, some are masked and animated, and finally 12 small spot lights with non-overlapping shadow-maps produce a richly lit and shadowed game scene.
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#3DMark06 #Return #to #Proxycon