Комментарии:
Can they just be healed infinitely? Are they immortal?? Emmmm yeah man they are ZOMBIEEES LOL
ОтветитьImagine the smell in the middle of that blob. Does this still work or is it patched out?
Ответитьneed only 2 mortis engine and it's perfecte not a totaly doomstack
Ответитьghorsts army of katamaris
ОтветитьI remember doing a game with two friends and one of them was Ghorst. He had to manually fight a battle with his Zombie doomstack against Grimgor, who at that point was level 38 and unbreakable. That battle lasted 2 hours and Grimgor got so many kills before dying to zombie that the after-battle screen couldn't show the entire number at once
ОтветитьDid he name every single zombie unit as well 😂😂😂
ОтветитьCan you do Malus Darkblade with SoK vs this army?
ОтветитьI started playing this, it's so boring. No micro at all, you just blob up and fast forward.
ОтветитьWish he reloaded the first battle, withdrew all but one unit and Ghorst, and re-did the battle.
ОтветитьBoy, that would be fun once, maybe twice. If every battle lasted 35 minutes, playing 1-3 turns a night would be lame
ОтветитьIs this one of the reasons why the free zombies in tech was removed?
ОтветитьI shiver to think what an overcasted comet of cassandora could have done to this stack - just to see the DAMAGE - if not kills.
ОтветитьIsnt that how healing has always worked,just a total pool for all units not each has their own pool?
Ответитьnot a bug, the healing caps go wild for zombies. that is their actual healing cap the math ends up multiplying that 8 thousand but an silly number
ОтветитьThis doom stack is easy to lose - try fighting chaos dwarfs with their dreadquake mortar + some magic. Any good vortex or bombardment spell will destroy this doom stack with easy. I was on the receiving end very often. Good AoE cast or artillery shot destroys zombie unit completly with no chance for nehek to bring them back. But it's true that healing cap is bugged for Ghorst's zombies.
ОтветитьThis is the army equivalent of one of those OP anime heroes that you know for a fact are way more powerful then their opponent despite the opponent's arrogance and that they are the twenty seventh person in a row to have done this just this week.
ОтветитьI think this doomstack deserves a 10/10, even in the modern day, as unlike most doomstacks, you can have dozens of these all over the map
ОтветитьGor Rok could take em
ОтветитьWhy did Legend accept an autoresolve win ?
ОтветитьI died from laugh over zombussies
ОтветитьMy favorite thing about his factionwide bonus is it applies to the garrisons as well so weak settlements with loads of zombies are actually harder to take over than some of the top tier buildings. Makes the vampire counts much more defensible.
Ответитьdude I have 130 hours in warhammer 3 and this video just made me realize that overcasting exists
Ответитьdude I have 130 hours in warhammer 3 and this video just made me realize that overcasting exists
ОтветитьNow try it against dwarves with cannons that would be dope to see the zombys keep rising from the ground
ОтветитьMy recommendation for a second hero is a necromancer. Specifically on a balefire corpse cart. It gives your whole army magic attacks, boosts your winds, gives you a second healer while ghorst is on cooldown - and most importantly gives your army fire resistance, which comes in extremely handy against the chorfs, Imrik and anyone else who has access to pyromancy. The more damage you can negate, the better.
ОтветитьI heard the heal cap was multiplicitive instead of additive. So the tech tree, ghorst, and the other go crazy when together
Ответитьnice
ОтветитьIf you run ghorst with a mortis engine, the healing stacks. I've had a ghorst army reach cap but it was a legitimate 50 minutes battle against 3 armies.
Ответитьyeah, but how they gonna hold up to Skaven? :)
ОтветитьI think what happens is because of the factionwide effect of the boost instead of calcylulating each individual zombie unit regeneration it pool it together. So a zombie blob has 20 k hp? Can regenerate 14000. Times 6.5 by thevpassives 91k hp regen a mob. Times 19 from number of units it would get a number close to 1.7 M points of regen
ОтветитьOh god the zombie unit called better than grave guard. It’s actually true, they have better stats.
ОтветитьOh my Ghorst! 😱
Ответитьi am only slighty a sadist, but imagining him realizing he has to do another video on an okeii stack makes me giggle XD
ОтветитьGoldttooth is level 6. Too busy eating lol
ОтветитьI think @Legend was close when he was trying to figure out why the healing cap was so high. If a unit of zombies has 12,320 HP with Helman's 650% healing cap increase, theoretically that unit should be able to recover 80,080 HP (that's not including the default 66% healing cap limit or any other adjustments that may play a factor). Times that number by the 18 units of Zombies in the army and you get 1.44 million (1 of the units was the RoR zombie unit so I didn't include that). So the number displayed must've been the cumulative max healing potential of all 18 units together! For the bug to happen to Ghorst of all people feels almost lore friendly. Perhaps we can ask CA to leave it in, but balance it out by making them die in 1 shot from any unit with a gun! 🤣
ОтветитьDose this still work love the video by the way.
ОтветитьMay be a year late, but im pretty sure the reason it has that high of a regen value is that it may be multiplicitive, instead of additive. So its the 500% x 100% x 50%
ОтветитьI faced off against an ork waagh with a secondary army (with about 8 zombie groups).
The balance of power was incredibly biaised and I lost every unit, including my lord.
Not the zombies.
They managed to not only rout the entire army, but also kill the lord of the waagh. They kept alterning between crumbling and rallying, but they regenerated so much that after rallying, they would just heal back the health they lost during the crumbling.
I did loose my lord (which is a shame, I liked that necromancer) but I won nonetheless.
And just in time too : I managed to reach the level cap at the end.
Pro of this army: You basically cant loose. Its really OP.
Con of this army: You never win an auto-resolve and every Battle is literally just watching Zombies shamble for 20 MInutes on fast forward
It seems like the healing pool is shared between all zombies (that's why it is ~20x higher than it should be)
ОтветитьI miss this bug.
ОтветитьHow can you move your units keeping the blob intact?
ОтветитьIt's like Nurgle gameplay...
ОтветитьWorld war Z but they replaced Brad Pitt with Greasus
ОтветитьWhen you play custom games it kinda looks Like that
ОтветитьWait until the empire has multiple hell storm rocket batteries
ОтветитьPlease tell me this is still doable? I just found it and desperately want to try it
ОтветитьAccurate amounts of zombies lore wise
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