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I remember the coverdisk demo with The One, which showed off the game’s visuals, sound and general unnerving atmosphere. It didn’t do enough to encourage me to buy the full game as there wasn’t much sign of an actual game to get into - wandering around for a few minutes, looking and interacting with objects, but no puzzles to solve - interesting to hear thoughts on the limited nature of the puzzles in the full game. The atmosphere from that demo has stuck with me all these years later though, and good to see it highlighted here - and with images less fuzzily than I recall!
ОтветитьSeems like a fair reassessment. Certainly impressive in its day (though flickery, hence more headache, how appropriate!) but the slow trial and error nature makes it less appealing to go back to. Something apparently already felt back in the day on its re-release. The sequel was a bit pants though wasn't it?
Are you going to re-review Waxworks as well? Now despite it coming on 10 (was it?) disks, I played that one quite a bit on the Miggy. The PC version is fine but the music was better on Amiga.
Commenting for the algorithm, that was cool seeing Dark Seed. I bought the PC version on CD ROM years ago, never got the chance to play it. I'll have to revisit it with an emulator one of these days, HR Giger is one of my favorite artists.
ОтветитьI didn't know this port even existed
ОтветитьI love this game, have many fond memories of it, but the music used to give me a headache for some reason. I’d love a proper remake. Great video and review. I’m subscribed now and excited to look through your whole channel!
ОтветитьAmerican here always fascinated by the games you guys got over there. Nice but of false nostalgia. Anyways subbed out of curiosity.
ОтветитьYou know something that just mindboggles me is why they never make a re release of Thunder Force IV or release a Taito compilation shootemups collection. For the modern consoles.
ОтветитьYeah, I was really disappointed in this one, back in the day. The clock-based game design was incredibly player-hostile, and I felt a little cheated that there was no new Giger artwork, just cut-and-pasted bits of various existing paintings. Also, the music was downright terrible.
ОтветитьLove the 'has to be done three times things in games.' How many bosses needed to die three times before they finally stayed dead...
ОтветитьA game I always meant to try one day :)
ОтветитьOh my god, I’d forgotten all about Darkseed - it scared the pants of me, especially the bit with the baby/doll delivery!
ОтветитьThis game broke the forth wall, by giving the player a headache as well, by using the flickering high res mode
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