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SORRY I MISSED THE HULK LOL He has 250HP in the Head with AP4 and 25% Durability
Arms are 1,000HP 70% durability AP4 (Not Worth)
Back is 950HP AP1 60% Durability Explosives own it
The video began production before the Senator and Purifier buffs, those weapons basically slot in anytime AP3 weapons or the crossbow are brought up. The Purifier will be receiving it's own video next, I also forgot to mention shriekers woops, just shoot them anywhere but the wing and don't take slow projectile weapons to Shrieker patrol maps. Thanks for watching and hope you found this helpful!
can you change a color of your eyes to red when you talk about automatons xd. like for a few seconds for easter egg.
ОтветитьThis video would be even better if there were bookmarks visible so you go to a specific enemy quicker
ОтветитьNote on the Impailer, from the sides with its face closed, the tentacle's are still exposed, so that'd be a weakpoint, I've killed them with the RR from that shot.
ОтветитьCool enough the Eruptor when shooting the the front leg of a impaler while its facing you when tentacles are not down all of the shrapnel and explosion dmg goes into the head hit box and main health pool resulting in a 2 - 3 shot kill
Ответитьwhat site are you using to see those differences
ОтветитьWhat is chav?
ОтветитьThe machine guns are great against impalers as well, killing them in a few second burst. This is surprisingly ammo efficient with the stalwart. If the Impaler is targeting you though, you will need to be dive shooting his face to avoid being impaled.
ОтветитьThis needs time stamps for future referencing.
Ответитьwelp, time for the Hive lord to drop
ОтветитьFantastic man. This was very helpful.
ОтветитьThanks eravin
ОтветитьSo glad that the rockets on the side of the strider are mentioned- it’s my go-to for installing Rocket Striders, though it’s a little buggy rn
ОтветитьYou missed a very important weakpoint on the rocket strider.
They have a vent on the lower back that I believe is completely unarmoured - while it is a harder target to hit than a pilot automaton, it still makes the old run-behind-and-gun-for-rear tactic still somewhat viable in lieu of better alternatives.
This video explains why the Berserkers indeed seem so tanky... I just had a bot session, and it took almost an entire Adjudicator mag to take out only one. I felt like me aim was pretty consistent, but maybe not.
ОтветитьI will be happy to mention Scorcher has CRAZY durable damage now. Scorcher + Thermites can consistently kill BT as through the belly with moderate resources
ОтветитьMost of the time the drop ships that have already dropped there troops. If you blow it up, it’ll kill most of the enemies anyway
ОтветитьSays "every single enemy" just as the flyers that you didn't discuss (though you really didn't need to) appear on the video. :)
ОтветитьThe MG and Stalwart can deal with Impalers very quickly by mag dumping their eyes at max RPM. Sometimes before they even get a single tentacle slam
ОтветитьI don't see a rockets tank. That werr sometime survive from 500kg, precision120mm, air-strike. and its back were so tough , i shot with many things and it wont explode. Is that weakpoint same as common tank ?
ОтветитьShrieker?
ОтветитьI think you missed Shriekera
ОтветитьI always handle the berserkers with the laser pistol while they are in a gas cloud it’s amazing
ОтветитьYou forgot shriekers, though "Shoot them anywhere and they die" seems to be the case for them.
ОтветитьSo at this rate Eravin is the lead field science officer of the Ghostdiver core, right?
ОтветитьThx you😊
ОтветитьI think it's worth mentioning that when the Hive Guards hunker down it is still possible to hit the two smaller front legs which aren't as armoured as the head.
Ответитьdid he forgot 1 enemy:
the murshroom blow up the smoke when something near, yeet you to the air, you hit the rock, beark some bone, slow effect make you cant move, sometime is so lethat when you try diving and it yeet you to enemy squad
I still don’t understand for the life of me why the MG raider can sometimes randomly one burst you out if nowhere. It’s so frustrating seeing as they’re a light enemy and can instakill you when you least expect it, it always feels so cheesy and cheap.
ОтветитьI don't know if it's just my game or something but I've found myself having to two shot green scavs with the lib pen and two to 5 shots into hunters with the same weapon. I've also found it really inconsistent whether i have to two shot headshot impalers with the recoilless. I've slowed down the footage and can confirm I hit their little trypophobia area but I want to say they die in one shot maybe 1 in 8 times? And usually only if i stop in front of them, face them directly and fire within a few meters.
ОтветитьIf you can keep a steady distance between yourself and the bugs the Blitzer makes you feel like Palpatine
ОтветитьDevastators are the perfect enemy in helldivers. You can fump full mags into them and they don't go down, but take your time and aim, and they'll drop like flies. That's why I prefer bots, they have a much higher skill cap that honestly makes missions easier than on bugs.
ОтветитьYou missed the spore charger and the shriekers
ОтветитьEravin! 🙏🏼 I cannot wait for that constellation video, please pump that out soon 🙌🏼🙌🏼 Keep up the amazing work 🤙🏼
ОтветитьAmazing work!
Thanks for adding the details on the hulk in the comments
But i am still convinced you may be a dev in helldiver armor, lol❤
I actually kind of dislike being able to take out the tank from the front in 1 hit. It felt quite fun to have an actual tactical decision to make on the fly whether to reposition for a kill shot in the back or just putting two rockets into the front maybe alongside another recoilless user
ОтветитьYes please to that enemy variety video! It’s so frustrating when I can’t find the right enemy for the daily 🙄 thanks for all your work eravin, your videos are an invaluable resource 🫡
ОтветитьThere is definitely some jank going on with enemies lately. For example, multiple times every bug mission i will put a shot into a hunter with the cookout or fire breaker and waited for it to burn to death, and it hasnt. Or a bunch of times ive put a RR shell into a gunships body and its not killed it. oh and ive had to put 4 RR shells into a factory striders head to kill it before, which if the numbers are to be believed, it should be 2 max I think? This is all on super hell dive as well
ОтветитьExcellent video sir 🎉
ОтветитьHalf a comment and half a question. As of today (Oct 17), did a bug run with the airburst rocket launcher. It frequently one shots impalers!
But... Why?
I imagine making these videos takes a lot of research and work. Thanks so much for your help Eravin, you are the best!
ОтветитьNo timestamps and vtube
ОтветитьGreat content and well presented !
Ответитьwhat about my teammates, they by far kill me the most. can you go over their weakpoints?
ОтветитьJust wanted to give you props on the prediction about how the LAS-Guard Dog got a secret nerf with the backpack retract. I need to test, but I'd estimate the 'Deactivate' state keeps the laser out of commission for 25-30% longer. It's also a visual nerf when stored, that makes you look and move like a fat lard when you're fighting close quarters. I've been playing since launch and the darn pack is all I run so I noticed immediately. It was probably an innocent mistake but I just wish they played their game enough to realize people would immediately notice. (and also it didn't need a nerf)
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