How to Make Custom Hair for UNREAL ENGINE 5

How to Make Custom Hair for UNREAL ENGINE 5

J Hill

2 года назад

148,900 Просмотров

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@aaaalord
@aaaalord - 14.08.2022 14:13

Thanks for tutorial. If we have so many of these model in game does it effect on fps ?

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@SoyoCraft
@SoyoCraft - 17.08.2022 05:15

Thank you . But is unreal groom plugin only support on pc platform? because when i turn the preview render level to android or ios, the hair disappeared.

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@aethelwolfe3539
@aethelwolfe3539 - 12.09.2022 03:28

I’m a Environment artist, what if we turned this hair into an environment?

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@emrekrs
@emrekrs - 25.09.2022 01:20

Thank you, you just earned a new sub.

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@caseycbenn
@caseycbenn - 24.10.2022 20:00

Y is up. I don't argue. Basic deduction of why Y should always be up? Because if you have 3 co-ordinates you must first determine the two dimensional axis first. X is your left to right axis. Like the way we read. Next letter in line would be the Y up defining the other dimension in 2d space. Now you have your flat orthograph. Finally in proper alpha order you would then add the third dimension which is z which is the depth from the 2d perspective. The order is correct. When Z is up it basically implies that 2d is always from the top looking down. I suppose that its why Archviz was dominantly in 3dsmax ... since Archviz visualizes top down. Where as character animation was mostly in Maya which is usual profile view for poses.

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@caseycbenn
@caseycbenn - 25.10.2022 08:47

Though this the manual rotation is a solution for the hair, ultimately, you have to work it out before import so that if you bind the hair for physics/animation, it binds correctly right?

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@cardesignerchris
@cardesignerchris - 27.10.2022 00:12

Had to hit the like after you said, my channel, my law. lol

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@yanelisbarrosart
@yanelisbarrosart - 02.11.2022 15:49

I agree with the axis orientation like.. the real human world Thank you for this!

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@gerardosanchez6045
@gerardosanchez6045 - 16.11.2022 18:14

Great video bro, have you managed to export groom with uv for example for an animal with specific texture in the fur?? Like a jaguar and the groom in unreal looks like the skin pattern texture??

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@jexmatex
@jexmatex - 01.12.2022 14:57

Boom !

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@TheIcemanModdeler
@TheIcemanModdeler - 09.12.2022 20:07

I used this method over a year ago to create hair for my Hercules character, i had to watch a bunch of tutorials to understand the full process of going from Xgen to Unreal, a few extra things to add, if you want to use a texture to color the hair like for the scalp of a character or for an animal then you need to use a special exporter created by Epic that exports RootUV's, normally it only export the hair uv's instead of the uv's from the scalp. There are also other things that can be done like adding lods, hair is optimizable in UE unlike haircards so you can decrease the amount of instances or guides used in animation, on my character i made a custom gravity field in order to create wind. I remember i couldn't add a tube like effect to the hairs like how Xgen has it build in, i could get the u that goes along the hair but not the v, i remember fixing issues with short hairs looking crooked by lowering the nr of points as Xgen would import all hairs with the same number.

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@PinducaGigante
@PinducaGigante - 14.12.2022 07:33

I already tried, but it's really bad to apply the groom with physics, it destroys everything, it's a mess

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@binyaminbass
@binyaminbass - 14.12.2022 21:26

Are you able to bind the groom to a mesh successfully in UE5? My groom is offset from the mesh (this doesn’t happen in UE4.27).

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@fractalife
@fractalife - 28.12.2022 14:39

Great tutorial sir, may I ask how to use texture for hair, example tiger pattern etc. plugged RGB texture to base color doesnt work. Thanks again

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@Bokaj01
@Bokaj01 - 04.01.2023 17:26

When exporting from Cache, I get an error 'no valid xgen node specified'. I'm selecting the description in the Outliner.

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@max995pc
@max995pc - 15.01.2023 23:14

love the tutorial, just what I needed. I come from an unreal background but know little about Maya so this helped.

Off topic: anybody know what chair that is?

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@tianjin8208
@tianjin8208 - 28.01.2023 16:15

Hello, can u share this hair ue assets as well please?

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@denster7715
@denster7715 - 18.02.2023 04:17

This video kickstarted some experimentation that has led me to successfully import a self-made animated rig with hair and fur that reacts to both gravity and air resistance.

Great stuff as always!

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@_casg
@_casg - 06.03.2023 03:16

Lmao can’t argue with logical orientation

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@Djonsing
@Djonsing - 01.04.2023 18:56

👍👍👍👍👍👍👍

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@PersiaAhmad
@PersiaAhmad - 10.04.2023 23:24

Your title is cheat. Because we still need third party software.

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@rodrigo_npa
@rodrigo_npa - 25.04.2023 16:46

YOU COULD MAKE A TUTORIAL HOW TO EXPORT THE .ABC WITH ROOT UV FROM MAYA TO UE???

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@joesherman5209
@joesherman5209 - 28.04.2023 02:20

Trying to understand the format Unreal needs to be recognized as a groom. I understand it needs to be an ABC file......I was under the impression it can't be a mesh it has to be a particle file. I am trying to take a hair mesh made with reality capture complete with high resolution texture and import to Unreal engine as groom. Is Maya converting the polygon mesh to particle file?

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@zakrzew3d
@zakrzew3d - 01.05.2023 10:09

Hi J, I have question about export hair from new blender to UE5 ? I make smome grooming and I can't open FBX in UE. Could You help me ?

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@Romeo615Videos
@Romeo615Videos - 22.05.2023 08:06

i need some advice on my hair dreads on my channel with collision

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@Ignash
@Ignash - 19.06.2023 16:54

Just came to say that you're absolutely right that every 3D software should use the same coordinate system and I am ready to die on this hill with you.

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@felipecea2523
@felipecea2523 - 06.07.2023 06:10

Is it possible with characters animated by livelink?

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@SpadeApeiron
@SpadeApeiron - 15.07.2023 18:19

Dude ur not Creating hair ~ ur editing the hair that you've done !

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@blendragon28
@blendragon28 - 05.08.2023 22:23

When I load your hair master material into Unreal it just shows up as flat black without any color or anisotropy like yours. Any idea why?

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@bridge1444
@bridge1444 - 15.09.2023 20:40

What if we want to import stylized beard for instance? How do we conform (skin wrap) the beard to the face of MH?

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@peterneill2947
@peterneill2947 - 13.10.2023 21:16

Amazing tutorial. Thank you for the hair material download. Do you happen to have any info on making a material for hair cards? So a shader that would include maps like ID, Depth, Normals etc.?

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@red4666
@red4666 - 20.10.2023 19:56

my groom is acting weirdly when i scale my skeletal mesh up to 2x. apparently the scale of my character was wrong during asset creation in maya, but i already did all the grooming with that, and when i scale him up in UE5 (i'm using a binding uasset) the groom hairs just begin acting weirdly, like they're all pointing outward. is there a fix for this?

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@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs - 16.11.2023 05:14

Please don't use groom hair in a game. Use mesh hair or hair cards. Groom is fine for cinematics but no studio would ever use groom hair in a game

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@ganger111
@ganger111 - 21.11.2023 02:11

You are a hero man, thank you so much for this content!

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@PhilipPetrunak
@PhilipPetrunak - 20.12.2023 19:27

Z is up dude.

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@noelbachinimiliti1760
@noelbachinimiliti1760 - 01.01.2024 23:22

Awesome info! I would like to know if the hair imported tounreal will follow the character animation. Thank you so much

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@SideViewMirrorProd
@SideViewMirrorProd - 21.02.2024 22:16

with regards to the A value of the Lerp coming off the Noise branch should that be set to 1?

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@mohammadhoseinmayahi324
@mohammadhoseinmayahi324 - 02.04.2024 05:09

Can I use this way for a game character in UE5?

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@Rivershield
@Rivershield - 09.04.2024 23:13

Is this viable for games?

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@ThisIsLacus
@ThisIsLacus - 13.04.2024 05:03

Amazing video!! ( Random Question though ) in the thumbnail of this video, What font did you use to write "Hair"?

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@vladalukard1
@vladalukard1 - 20.04.2024 21:28

Great video man! I just have 1 question, how can I get the "DLSS Setting mode" in viewport option as you have? Just to be clear, I installed DLSS plugin and enabled that in plug-ins settings...

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@benjuddart
@benjuddart - 05.05.2024 20:58

If Unreal says it can't import the cache, it might be that the groom preset has been turned off. I had this issue and turned it on and it imported.

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@thegreatSalu
@thegreatSalu - 01.06.2024 21:13

I just started using Xgen and Hair/Fur in Unreal..This was extremely helpful...but when it comes to say....a Bengal Cat...I create fur for it in Maya..import the hair as groom in Unreal...but the doesn't match the body....due to its patterns on fur...so how do I create fur material in Unreal?

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@ashtonfora8418
@ashtonfora8418 - 03.07.2024 14:22

is it suitable for games ?

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@robertomachado7581
@robertomachado7581 - 23.07.2024 04:27

You say one does not need Maya and you start with Maya. Maya is prohibitive for many people. It is no surprise that UE can do awesome stuff with awesome hair created in overpriced Maya.

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