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ОтветитьBut are the skins still in the game? They could always be used in custom maps
ОтветитьRemoving Firebats and re-adding them as "hellbats" was so silly and pointless, same for all the "Replacement" units like the shitty mothership replacing the Chad Arbiters, or that dumbass Sphere replacing Reavers.
so many baffling decisions.
You forgot the Terra-Tron ;)
ОтветитьGOLIATH ONLINE !
ОтветитьI just wish they added all these units and keep adding units......to hell with bing optimal or obsolete then just dont make it, but would be so much fun in single player or multiplayer non competitively
ОтветитьFirstly, I wanted to comment that voice is like Basset 🤣🤣🤣
ОтветитьWhat a heavy accent?
ОтветитьBlizzard: We don't like terran enough to try to balance these units, so we'll just scrap them entirely instead.
ОтветитьI really liked Nomad. It looked way more like a Terran unit instead of Raven, which looks more like a Protoss one.
ОтветитьWhat if we just made the last unit a unit that cleans up Zerg infestation?
ОтветитьI wish the firebat was in multiplayer
I know the hellion already does it’s job but they could of made it so that the hellion had a smaller cone but longer range and vice versa
Warhound was the worst designed unit ever made it to beta. It offered nothing to any match up nor was it an interesting unit. The unit was just a big marauder that auto cast Haywire missile but not only that, it was insanely cost effective. The whole point of the unit was to make Mech viable but they didn't understand Mech and proceed to create a unit that would of just made Mech into a A-MOVE army. Many units are interesting and I give them props for trying new things but man...the warhound was just lazy and dumb design from the get go.
ОтветитьMaybe the Zerg cabal is indeed true, after all... Because when Terran gets OP units in the game, they are removed, but add some Swarm Hosts and make every match a turtle fest and it's a-ok
ОтветитьIt's so sąd that diamondbacks are not in multiplayer cause they were so comfortable during the train mission in wings of liberty
ОтветитьHaving multiple types of units that fulfill the same niche isn't a problem as long as you don't have a lateral form of thinking when it comes to the meta-game. Unit costs are easy to adjust. The trade-off between lower and higher tier units should be one of efficiency versus effectiveness. If the higher tier units (e.g. the hellion) fulfilling a similar niche (e.g. the firebat) are time-locked out of the early game, then it makes more sense for the former to gradually obsolesce the latter. The game designers and balancers of SC2 don't seem to have understood the efficiency/effectiveness tradeoff very well and only thought about game balance in a lateral and fairly simplistic way.
ОтветитьLasers and energy-based weapons really should have been exclusive to the Protoss. This is a big problem in the lore, as the Terrans are oddly in some ways very similar in tech as the Protoss, when in concept they should be very different. All the super sci-fi stuff like lasers should have been Protoss exclusive, not just shields and teleportation.
ОтветитьPretty much all vehicular and flying combat should have been move-while-fire with stutter step really just being bio exclusive. This would seem to reduce the effect of micro on fights as everything would then be like two corsair groups battling it out, unless projectiles were allowed to miss and capable of being dodged by microing the units. Why are all nearly all shots guaranteed to land in SC2? It makes no sense. Make them miss.
Ответитьkinda wish they kept the shredder lol
ОтветитьWelp; pain. ;-;
ОтветитьFirebat was kind of brought back as a hellion upgrade tho which is cool, and blue flame upgrade as well.
ОтветитьThese were units from Alpha ?
Ответитьit is said that the deletion of warhound is due to its high advantage against mechanical units of Protoss
ОтветитьThe war hounds where a missed opportunity in the Co Op missions
ОтветитьSo we talking about multiplayer not the whole game ok
ОтветитьFirebats were do not just go back to brood war , original sc had them as well
Ответитьman starcraft 2 need to be red alert 3 unlimited population be like to have campaign units
Ответитьla mejor unidad :D
Ответить....This couldn't have happen if they made some sub-factions for each race. Mainly focusing on each specific strengths but trading off some upgrades & units. Like those from C&C3:Kane's Wrath.
ОтветитьHey, What about Medics???
ОтветитьWarhounds were only used against you in hots campaign. I wish that they would have been actually usable as Terran in the lotv prologue mission or in Nova covert ops. We just got to look at them and get attacked by them, not use them. A real shame in my opinion
ОтветитьMaking the herc not do damage on the grapple and increasing the cooldown and slightly lowering its health would make it somewhat balanced
ОтветитьInstead of nerfing some of these units, like the war hounds, why weren't they treated like a mercenary type of unit, and you could only summon one at a time with a cooldown? That way they wouldn't replace other units completely, but you could have 3 to 5 to supplement your army.
Ответить"It makes sense that Firebat was removed from the game", to be later replaced by Hellbat.🙄
Diamondback shoots while moving and attacks ground & air, at that time looked like an OP unit. To be replaced with Rocket Bus... eeeerm I mean Cyclone. Honestly I liked the Diamondback design more, even designed it like the Cyclone is now in my own mod before the Cyclone was changed. Honestly, similar cost, similar DPS, similar speed, and a speed upgrade.
That was not an Easter egg, that was an ‘April fools joke’
ОтветитьHERC imo could have stayed as an alternative to reapers ... i mean when do we see reapers outside of early game?
just needed to increase the cooldown on the hookshot me thinks
I always thought when I was younger when Warcraft three was out, and I saw StarCraft like characters in the map maker feature and thought it was gonna come closer to the dates when those games came out but I was way off.
ОтветитьWhy these units are removed in multiplayer:
- Firebats are already outclassed by Hellions and Hellbats
- Diamondbacks are too versatile and don't need micro to be effective
- Shredders are way too effective at killing workers, players want to use what Blizzard doesn't want them to do (which is wrong at Blizzard's part)
- Warhounds have a one-sided matchup against everything, versatile units shouldn't be too strong
- The HERC is wrong on so many levels, it's like playing with or against a DOTA hero or a LOL champion with a hook ability. They're too strong for a volatile, fast-paced game like SC2
I want Diamondbacks back
ОтветитьIn my POV, Herc looks just like charge zealots; why didn't they remove charge?
ОтветитьI hate how these cool units got removed from the game for the sake of the balance.
ОтветитьWhy did Blizzard not know how to make a balanced addition to sc? these were all terribly overpowered and brutish ideas. worst of all they never consider human innovation into how units will be used.
ОтветитьRemoving units is dumb and I'm glad I never got invested in the starcraft competitive scene.
ОтветитьBrood War units that were missing in Starcraft 2 eventually made it in anyway.
Firebats became Hellbats
Spidermines became widowmines
Goliaths became Cyclones
Valkeries became Liberators
Reavers became disruptors.
I don't remember exactly what tournament it was all those years ago, but the weekend where the Slayers team showed the true power of blue flame hellions and Day9 kept shouting "Line em up!"... Still my favorite SC2 moment ❤
ОтветитьApart from the first 2 units off, all others are playable in the NOVA campaign
Ответитьblizzard:
nerf protos: ✖
nerf terran: ✔