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Ive never actually seen cars being stopped by a rail barrier on a tram crossing, it may be a thing outside of Europe, but here trams are more often than not treated as busses in terms of how they flow with the traffic, these kinds of traffic circles with trams crossing straight through them are quite common in Poland and they do not really have barriers like that
ОтветитьAwesome content! The introduction of the tram lights at each cycle for an intersection cleared up many issues for me!
ОтветитьI think there's a separate traffic bar on the movable bridges mod, was watching Biffa use it. Haven't tried that mod pack yet myself.
ОтветитьGood info, thanks
ОтветитьNOW THIS! Is what I was really looking for
ОтветитьThis junction actually comes closer to a light metro I think it’s called. Trams usually don’t get any priority in junctions. (At least not in Bucharest)
ОтветитьThis is great.
ОтветитьFor your tram roundabout light phase two you should have made the interval 5 to 12 seconds, with the exit condition of nobody driving.
That configuration means that any one tram can get through independently, and there's no way that two trams end up with one going through late and messing up the flow.
That maximum interval gives the trauma chance to take its five seconds to make its trip, a second for the switch over to be considered in which a tram can be arriving, then five more seconds for that tram to go through and we're at 11 seconds. So you said it 12 so that it can decide early or tune that last bit. You don't know how much slack you get for when the rules engine will consider the tram present.
So you'll never stop the trams passing through that intersection.
I have to point out that here in Germany Roundabouts with Trams arent having any railway barriers. We just have traffic lights here. Your Tram Roundabout is almost perfectly Simulating a German Tram Roundabout.
ОтветитьThis is great info! My issue also be pedestrians, from this I just need to give them their own light. So simple 🤦🏽♀️🤣
Ответитьthere are loads of accidents involving cars and trams with no barriers. I think things flow better id imagine without barriers and trams go relatively slowly so collisions with cars are probably relatively safe.
ОтветитьYUMBLtv what roads do you use? are they vanilla roads or modded in roads?
ОтветитьNice !
ОтветитьLol@unique interaction
ОтветитьDoesn't TMPE have a setting to make traffic lights also respect priority signs?
ОтветитьThat's pretty fancy mate. Great!
ОтветитьI like the euphemism you made when the bus was about to T-bone the tram.
ОтветитьI've had ideas of what it would be like to recreate major cities as accurately and faithfully as possible, and your command of the mods that do finer control of nodes and custom multi-modal roads that split in weird ways has shown me how it could possibly be tackled
ОтветитьAwesome vid and perfect timing, I was struggling with tram intersections! 😄
ОтветитьWatch Rozzano (Milan) Viale Liguria, there is a tram line in the middle
ОтветитьWhat you call “dangerous” I call reality. Seeing how some people drive out here, it’s pretty close to what actually happens in real life. Lol. Too bad C:S doesn’t have vehicle accidents. Could you imagine how many emergency vehicles you’d have to have?
Ответитьtrams dont even show up in my transport menu, would you know why?
ОтветитьThank you for realistic and good looking options for tram crossings. My real problem is not the traffic flow but pedestrians spawning cars in the middle of the road. They block the traffic and trams line up for miles. Is it a problem with modded road or with a phantom car spawning point I don't know. I checked where they are headed and there are lots of public transport options but cims somehow choose to go by car. does anyone have any idea? thanks.
ОтветитьOnly things I'd have to say is for the roundabout; 1) Upgrade the roundabout itself to a 3 lane for the 1 through 2 on flow of it. 2) Make the roundabout a little wider, maybe a 5 or 6 unit radius instead of 4. 3) Small slip lanes for right turns so they don't interfere with people trying to go straight through, though its less important if you have a 3 lane instead of a 2 lane.
ОтветитьI wish Metro did our light rail lines like this (well C/Green is the exception and could fully go automated with their Siemens train sets)
ОтветитьWas it intended that the trams in this video have the same livery (yellow ends with red stripe and blue triangle) that the Adelaide (South Australia) trams have/had?
Ответитьeffective "tramsportation"
ОтветитьThey need pedestrian lights and bicycle lights, they have those in real life
ОтветитьHi!...but those kinds of roads are from a mod? In normal way is imposible makes the street like you did with the roundbound. Thanks!
ОтветитьYou have same voice as Yukon channel
ОтветитьThis was a great informative video. Loved it, keep it up
ОтветитьThe sinking tram road pack unfortunately needs a DLC I don't have 😞
ОтветитьNow, Michigan left, with trams in the middle lane and through the crossing, also being able to turn each way.
Or less if you really just do not need that, will only make the 1 or at most 2 phase tram signals easier.
The cars in the Michigan Left bit will just always give priority to trams i think.
Should be doable.
Will get slightly bigger.
At that point you might do it differently, letting trams go from the middle to the outside well before you enter the whole Michigan Left intersection, and they cross the road just before the Michigan Left bit so they do not interfere. Still big, BUT, only a small bit where trams cross the road, and might be just handled with priority and not even traffic lights. Depending on the amount of trams.
Even easier is adding an underpass on all sides, and since the middle node is quite big you can have a tram only underground roundabout or just each way going each way since it will generally not be too busy with trams there and they will figure it out most likely anyway.
I just like cool intersections, even when they're not always the best. Looks can count too.
Thank you for your videos they're always very informative. I personally dont understand the difference between a tram and a trolley.
ОтветитьHowdy! thanks for the tutorial, cool stuff. wondering if you might be able to help with something: no matter what I do, I can't get the #3 No Node road to build over the tram tunnel. In fact, I have tried building it over a non-sloped tram track and I cant escape the "Space already ocupied" warning. I'm a bit new to mods with this game, though I acquired everything that Clus's mod said it required. Does this problem sound familiar to you? Anything simple I might be missing?
ОтветитьWhat you mean, you font just turn off the stop signs and watch them run into each other?
ОтветитьHi YUMBL I just tried to make the nodeless thingy you do with vanilla overpass without that mod, using the nodeless option of node controller.
ОтветитьHow did you fill in the roundabout with asphalt?
ОтветитьI noticed the cars in the roundabout are stopping for traffic coming into the roundabout. Is there a way to fix that?
ОтветитьIn option #2, you describe you would want a railroad crossing style bar. I've never seen these anywhere for trams. In The Netherlands we use only lights. And sometimes a bell to alert pedestrians and cyclists. But I've never seen a bar anywhere in Europe. We do use railroad crossing style bars for metros crossing at ground level, but their speed is much greater and the crossings are less integrated in the normal road, a metro is basically just a fast light train when driving on ground level...
ОтветитьI love trams but I absolutely hate the fact that they're in a DLC with nothing to do with transit
ОтветитьI would have done a very minor adjustment to this, I would keep the tram underpass, but I would lift the terrain so that the tram doesn't slope down and up again, this will punish car traffic just a little more, to a greater adventage of the tram. Sloping the tram down like that is even more expensive to construct, and actually do impact both travel speed and maintenance on the fleet
ОтветитьOr you could do it the American way!
No public transit..
I would rather try to make that sublevel tram intersection with vanillla+ roads or network extensions roads instead of installing a whole new mod just for that type of intersection. Neat tho.
ОтветитьTrams don't need barriers, as they can stop quickly, and are also generally slower, and easier to see coming than trains.
That's just overkill to start using barriers, and makes trams seem way more dangerous than they are, psychologically.
I was so excited about that last version, then just d*mn, gotta have mods. Ugh. Thanks for the info though, it made my brain think outside the box a bit.
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