This is a quick out of the box tutorial of how to get up and running with the Unity Data Oriented Tech Stack. We import 3 packages:
com.unity.entities
com.unity.rendering.hybrid
com.unity.physics
After this we convert the models on our screen to entities. These models do not have skinned mesh renderers but mesh renderers. I will be making a video later on how to convert skinned mesh renderers so you can have each model animating, but I haven't reached that point yet, though if you are interested there is a unity.animation package that you can use that requires some additional setup. Thanks so much for watching and cheers to better frame rates!
Тэги:
#gamedev #gamedevelopment #unity3d #madewithunity #indiedev #indiegames