Тэги:
#blender #training #tutorial #howto #cycles #interior #exterior #textures #uv_map #couch #roof #nodes #composition #compositingКомментарии:
Very helpful, thanks a lot ! A small question: there are no face edges visible after boolean after cutting out window holes in your main 'solid', how one could make them invisible in Blender too ?
Ответить非常棒 !!
ОтветитьWhich plug-in are you using for the window frames ?
Ответитьit's already in blender, just activate the window ad-on
Ответитьhi when i visit your site my antivirus software mcafee showing a warning!! why is that?
ОтветитьSimply called window. It should be already inside 2.64 just turn it on in the addons.
ОтветитьDo you have to eyeball all the mesh placement and resizing or is there an easy way to make them snap precisely to where you want? (like the window frames to the window holes for example)
ОтветитьGetting render in pink color...any help?
Ответитьthat was a super tutorial. thx for not moddeling all stuff. all really helpfull. PS: the window addon can be downloaded, just google for the script
ОтветитьCan you help every time I try to add a texture to something with uv image editor it dosn't texture the whole thing as one it texures each induvidual square and it looks horrible is there a setting i missed because i saw you do something but i don't know what it was.
Ответитьtry to see if the textures (env) is loaded
ОтветитьUsing the array modifier would be much faster than duplicating the floor manually
Ответитьamazing tutorial but aaaagg!! been looking for ages for that curtain texture!
ОтветитьDid you create this effect? Do you have any tutorial teaching how to do this?
Ответитьyou need to put on the curtain algorithm
Ответитьdud never makes turturials just shows off his work and give tips -_-
ОтветитьHi, when I set up the curtain, and apply clothe modifier the curtain falls down when I animate the scene, I use the same steps in the tutorial, I don't know where is the problem, please help me
ОтветитьIf cycles is suppose to bounce light, then not adding in the full walls could hurt the lighting because it doesn't bounce around properly. Instead of reflecting off the walls back onto other objects and back onto the wall, it's maximum light bounces has probably been cut in half giving a less than realistic look.
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