I Built a Multi-Million Dollar Cargo Empire with Horses and Carts in Transport Fever 2!

I Built a Multi-Million Dollar Cargo Empire with Horses and Carts in Transport Fever 2!

Biffa Plays Indie Games

5 месяцев назад

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@TechyMantis
@TechyMantis - 27.06.2024 13:05

Can't wait for more transport fever 2 vids. I am currently making skins for some of the modern trains on the workshop in my interpretation of the intercity livery in modern times

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@AdamHinckley
@AdamHinckley - 27.06.2024 13:07

you need to match the line rate with the production of each place like oil at 200 production, you need the rate of 200, it's the same at the place like Whitby

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@TTJ409
@TTJ409 - 27.06.2024 13:10

Stuck at work currently, looking forward to watching this with a cuppa when I get home, ty ❤

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@AdamHinckley
@AdamHinckley - 27.06.2024 13:13

you know that you can change the quality when you buy trucks/buses? where it says '1', you can change that as there is arrows next to the number, also, you can duplicate them once they are on a line

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@Mile5ss
@Mile5ss - 27.06.2024 13:18

It's 1856 and there's a plastics factory?

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@saspry
@saspry - 27.06.2024 13:20

You really should work on building the simpler routes - the ones chosen are probably the hardest to get going :)

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@patrikhjorth3291
@patrikhjorth3291 - 27.06.2024 13:23

"This factory needs steel and plastic, and we get 'goods'."

Ooh, 'goods'! My favourite!

Sorry, but the very non-specific description just makes me giggle 😅

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@Anatol_Tobler
@Anatol_Tobler - 27.06.2024 13:33

Hi Biffa
For the steel and plastic line: one each has a town for its own to dorp of the goods. Plastic has only one logical town and steel hast 2 but one is the same as Plastic so i wouled use the other town.

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@Dalorath
@Dalorath - 27.06.2024 13:36

Also so you know, in truck-stops that have multiple lines going in or out, you might want to give each line its own platform. This also helps reduce congestion and speeds up turn arounds. You can fully edit your platforms so that you have an inroad and an out road, and add a platform for each line. It takes a bit of tweaking to figure out the best setup for the inroad and outroad, but its worth it.
Also, you might want to think about creating a bus route between cities.
Eventually, you will want to create new highways and on/offramps and do alot of traffic management. But you are skilled at that. In a lot of ways, this game is more complicated then cities skylines when it comes to traffic management. use your imagination to design your roads
Another tip: The further away the destination of the goods, the more valuable the product when you sell...

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@itsdrplacebo4066
@itsdrplacebo4066 - 27.06.2024 13:49

69th like! Nice....

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@WillyLangley
@WillyLangley - 27.06.2024 14:26

Nice Video!

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@joelwhitaker9018
@joelwhitaker9018 - 27.06.2024 14:27

The exclamation mark means you dont have enough storage for them ,i think i have been told before that longer journeys make more money but unsure, also maybe do a route from the bigest city to the second biggest city

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@bullster1977
@bullster1977 - 27.06.2024 14:38

Great Vid Biffa, made me go and buy this game! And I am loving it so far..

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@mgunter
@mgunter - 27.06.2024 14:55

Is the distance exploit still in this? Just take something from one side of the map to the other and make millions.

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@drjonritz
@drjonritz - 27.06.2024 14:57

oil > fuel stops are out of order?

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@clem9796
@clem9796 - 27.06.2024 14:59

Biggest differences between TTD and TF2:
1. Curvy roads and rail
2. Far superior graphics
3. I didn't download TF2 on Limewire

Edit, spelling

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@sandrawelsh1599
@sandrawelsh1599 - 27.06.2024 15:05

Mr B I could do with some help starting cs1 if you have the time!!

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@roybmanofmerlin
@roybmanofmerlin - 27.06.2024 15:19

I've been playing this and thought Goods boxes were square loaves of bread 🤦😅

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@davidcampbell2143
@davidcampbell2143 - 27.06.2024 15:31

So do we actually get to see that megapolis in the still this time? 🤣

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@Tonydoore
@Tonydoore - 27.06.2024 15:53

With Central hubs trains are the key

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@sharpless
@sharpless - 27.06.2024 16:05

I think you may have to replace some of the vehicles, they don't have infinite lifespan

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@jabcmw1
@jabcmw1 - 27.06.2024 16:57

Hope you are having a wonderful day

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@mortyjhones4068
@mortyjhones4068 - 27.06.2024 17:03

Biffa some notes on buses/trams
1. Bus routs NEVER make Money, but if you don't put one in the city will never grow.
2. To prevent your buses from causing complantes you need to bump up the repaires one ste-p.
3. Bus routes need to be placed in pair's on clockwise and one counter, you dont need to hit 100% coverage stops, just your stations and 'factory' building as thes act as destinations for population.
4. when making inter-city buses be cariful to leave 'gaps' in the high speed roads so as to discurage travelers from just jumping in there own vehical and ignoring the bus.
5. Don't be afraide to build your own city streets if neeeded to 'circularise' your buses/trams. its exspencive but earns you more money overall. After all houses built along that road pay you rent.

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@AJSAN1971
@AJSAN1971 - 27.06.2024 17:23

Personally, I give truck stations more space so they can be expanded and warehouses added otherwise I run the risk of losing goods

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@derbestefan
@derbestefan - 27.06.2024 18:43

The percentage values in the city don't say anything about how much of the traffic you're covering. They only indicate the amount of growth to the population due to the number of destinations reachable by car or public transport.

Also in my experience it's much easier and profitable to try and max out one industry before looking at others.

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@stephentait8734
@stephentait8734 - 27.06.2024 18:43

Have you seen the TF2 gameplay by Squirrel? the way he sets up the loading station it a lot better than the standard set up

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@navad108
@navad108 - 27.06.2024 19:04

Keep an eye on the health of your vehicles. If you go to the vehicles icon on the bottom and sort by condition, you can simply replace the old ones with new ones without having to reassign them. Old and poor condition vehicles cost you more money and run slower. You can also replace them with faster and updated vehicles when they become available.

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@Nemisary
@Nemisary - 27.06.2024 19:18

The term TRUCK refers to a flatbed vehicle used for hauling. You are correct to use it in reference to a horse drawn wagon

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@De_Séchelles
@De_Séchelles - 27.06.2024 19:58

Love this Series. Keep it going biffa.❤

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@tomgibbs4552
@tomgibbs4552 - 27.06.2024 20:10

You can check how much profit each line is making by going into 'Finances' after you select each line. The +/- money on each vehicle only show the profit for the independent vehicles in the latest 12 month period 👍

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@AndyMacinnes1
@AndyMacinnes1 - 27.06.2024 21:32

you've got 2 small wagons on your oil route. Don't know if the game considers then carrying the same amount of oil, but worth a check!

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@AlexSwavely
@AlexSwavely - 27.06.2024 23:51

You should only wait for a full load at the base materials depots, especially if the carts are doing dual-duty to deliver the composite good. The stations near the composite goods factories might do well with multiple stalls in the depot.

There were warnings at the top of the screen to tell you that several vehicles were about to get replaced, right before you ran out of cash...

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@davidpark8643
@davidpark8643 - 28.06.2024 01:00

Truck stations dont need to be right next to the factory. You can move them along the road till you find the max distance where they stay connected to the factory. That way you can cut down travel time between two truck stations. Less travel time means more goods being delivered per hour/day etc.

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@ShortFuseNL
@ShortFuseNL - 28.06.2024 01:50

Ah! You added two different 'trucks' to the oil line! I am not sure they can carry the right goods.
Fun vid.

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@MathewHounsell
@MathewHounsell - 28.06.2024 03:43

You're taking steel from Ferndown steel works to a factory to produce goods and returning EMPTY through Ferndown WHICH ACCEPTS GOODS (I think). Add a goods stop in Ferndown and make money on both legs of the journey.

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@TheRyanK
@TheRyanK - 28.06.2024 03:47

Your transferring crude to oil farther away,you have 2 crude right beside the oil refinery. Biffa blinders are on.

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@tigonologdring9189
@tigonologdring9189 - 28.06.2024 11:08

Like Transport Tycoon for the 21st century! Happy days indeed.
Rail? Mid 19th Century rail really started to get traction (forgive the pun or don't) and can haul a lot more. Does that hold true in this game?

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@shaneintheuk2026
@shaneintheuk2026 - 28.06.2024 13:04

I love the way you just chat to us as if we’re in the room with you. “I just bit my tongue”. Classic Biffa and very engaging.

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@lordzizo375
@lordzizo375 - 28.06.2024 16:24

Corsham could be the second biggest Hub in the game. after Whisby.

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@drworm73
@drworm73 - 29.06.2024 02:40

Plastic in 1857?

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@Chronostra
@Chronostra - 02.07.2024 09:32

Can't wait how you grow those cities and clear traffic congestions

Been playing TpF2 too and learning all the quirks it has....a bit frustrating on how little explanation within the game but it's been fun so far

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@JohBak010
@JohBak010 - 02.07.2024 15:25

Innercity passenger lines hardly make money. Intercity passenger lines can make lots of money depending on distance (longer = more) and speed (faster = more).
Use innercity bus lines on all stations to feed intercity train lines to increase passenger load.
For trains 3-city lines make much more money than point-2-point lines between 2 cities.

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@macsound
@macsound - 08.07.2024 02:00

Love the idea of a freight hub. While lots of people play TF2 to just game the system and make bespoke homeruns to each part of the chain, having hubs that store lots of goods and exchange between source and destination is way more fun! Especially when you get to the trains!

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@s1nb4d59
@s1nb4d59 - 26.07.2024 04:35

You should play some of the fan made maps biffa.

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@ekeech
@ekeech - 13.08.2024 10:54

There is a really good line you can setup around South Molton. Crude to Oil to Fuel 3 spots very close together where you can deliver it to the town right by it as well. You can do it as a single line and make a lot of money that way.

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