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Can't wait for more transport fever 2 vids. I am currently making skins for some of the modern trains on the workshop in my interpretation of the intercity livery in modern times
Ответитьyou need to match the line rate with the production of each place like oil at 200 production, you need the rate of 200, it's the same at the place like Whitby
ОтветитьStuck at work currently, looking forward to watching this with a cuppa when I get home, ty ❤
Ответитьyou know that you can change the quality when you buy trucks/buses? where it says '1', you can change that as there is arrows next to the number, also, you can duplicate them once they are on a line
ОтветитьIt's 1856 and there's a plastics factory?
ОтветитьYou really should work on building the simpler routes - the ones chosen are probably the hardest to get going :)
Ответить"This factory needs steel and plastic, and we get 'goods'."
Ooh, 'goods'! My favourite!
Sorry, but the very non-specific description just makes me giggle 😅
Hi Biffa
For the steel and plastic line: one each has a town for its own to dorp of the goods. Plastic has only one logical town and steel hast 2 but one is the same as Plastic so i wouled use the other town.
Also so you know, in truck-stops that have multiple lines going in or out, you might want to give each line its own platform. This also helps reduce congestion and speeds up turn arounds. You can fully edit your platforms so that you have an inroad and an out road, and add a platform for each line. It takes a bit of tweaking to figure out the best setup for the inroad and outroad, but its worth it.
Also, you might want to think about creating a bus route between cities.
Eventually, you will want to create new highways and on/offramps and do alot of traffic management. But you are skilled at that. In a lot of ways, this game is more complicated then cities skylines when it comes to traffic management. use your imagination to design your roads
Another tip: The further away the destination of the goods, the more valuable the product when you sell...
69th like! Nice....
ОтветитьNice Video!
ОтветитьThe exclamation mark means you dont have enough storage for them ,i think i have been told before that longer journeys make more money but unsure, also maybe do a route from the bigest city to the second biggest city
ОтветитьIs the distance exploit still in this? Just take something from one side of the map to the other and make millions.
Ответитьoil > fuel stops are out of order?
ОтветитьBiggest differences between TTD and TF2:
1. Curvy roads and rail
2. Far superior graphics
3. I didn't download TF2 on Limewire
Edit, spelling
Mr B I could do with some help starting cs1 if you have the time!!
ОтветитьI've been playing this and thought Goods boxes were square loaves of bread 🤦😅
ОтветитьSo do we actually get to see that megapolis in the still this time? 🤣
ОтветитьWith Central hubs trains are the key
ОтветитьI think you may have to replace some of the vehicles, they don't have infinite lifespan
ОтветитьHope you are having a wonderful day
ОтветитьBiffa some notes on buses/trams
1. Bus routs NEVER make Money, but if you don't put one in the city will never grow.
2. To prevent your buses from causing complantes you need to bump up the repaires one ste-p.
3. Bus routes need to be placed in pair's on clockwise and one counter, you dont need to hit 100% coverage stops, just your stations and 'factory' building as thes act as destinations for population.
4. when making inter-city buses be cariful to leave 'gaps' in the high speed roads so as to discurage travelers from just jumping in there own vehical and ignoring the bus.
5. Don't be afraide to build your own city streets if neeeded to 'circularise' your buses/trams. its exspencive but earns you more money overall. After all houses built along that road pay you rent.
Personally, I give truck stations more space so they can be expanded and warehouses added otherwise I run the risk of losing goods
ОтветитьThe percentage values in the city don't say anything about how much of the traffic you're covering. They only indicate the amount of growth to the population due to the number of destinations reachable by car or public transport.
Also in my experience it's much easier and profitable to try and max out one industry before looking at others.
Have you seen the TF2 gameplay by Squirrel? the way he sets up the loading station it a lot better than the standard set up
ОтветитьKeep an eye on the health of your vehicles. If you go to the vehicles icon on the bottom and sort by condition, you can simply replace the old ones with new ones without having to reassign them. Old and poor condition vehicles cost you more money and run slower. You can also replace them with faster and updated vehicles when they become available.
ОтветитьThe term TRUCK refers to a flatbed vehicle used for hauling. You are correct to use it in reference to a horse drawn wagon
ОтветитьLove this Series. Keep it going biffa.❤
ОтветитьYou can check how much profit each line is making by going into 'Finances' after you select each line. The +/- money on each vehicle only show the profit for the independent vehicles in the latest 12 month period 👍
Ответитьyou've got 2 small wagons on your oil route. Don't know if the game considers then carrying the same amount of oil, but worth a check!
ОтветитьYou should only wait for a full load at the base materials depots, especially if the carts are doing dual-duty to deliver the composite good. The stations near the composite goods factories might do well with multiple stalls in the depot.
There were warnings at the top of the screen to tell you that several vehicles were about to get replaced, right before you ran out of cash...
Truck stations dont need to be right next to the factory. You can move them along the road till you find the max distance where they stay connected to the factory. That way you can cut down travel time between two truck stations. Less travel time means more goods being delivered per hour/day etc.
ОтветитьAh! You added two different 'trucks' to the oil line! I am not sure they can carry the right goods.
Fun vid.
You're taking steel from Ferndown steel works to a factory to produce goods and returning EMPTY through Ferndown WHICH ACCEPTS GOODS (I think). Add a goods stop in Ferndown and make money on both legs of the journey.
ОтветитьYour transferring crude to oil farther away,you have 2 crude right beside the oil refinery. Biffa blinders are on.
ОтветитьLike Transport Tycoon for the 21st century! Happy days indeed.
Rail? Mid 19th Century rail really started to get traction (forgive the pun or don't) and can haul a lot more. Does that hold true in this game?
I love the way you just chat to us as if we’re in the room with you. “I just bit my tongue”. Classic Biffa and very engaging.
ОтветитьCorsham could be the second biggest Hub in the game. after Whisby.
ОтветитьPlastic in 1857?
ОтветитьCan't wait how you grow those cities and clear traffic congestions
Been playing TpF2 too and learning all the quirks it has....a bit frustrating on how little explanation within the game but it's been fun so far
Innercity passenger lines hardly make money. Intercity passenger lines can make lots of money depending on distance (longer = more) and speed (faster = more).
Use innercity bus lines on all stations to feed intercity train lines to increase passenger load.
For trains 3-city lines make much more money than point-2-point lines between 2 cities.
Love the idea of a freight hub. While lots of people play TF2 to just game the system and make bespoke homeruns to each part of the chain, having hubs that store lots of goods and exchange between source and destination is way more fun! Especially when you get to the trains!
ОтветитьYou should play some of the fan made maps biffa.
ОтветитьThere is a really good line you can setup around South Molton. Crude to Oil to Fuel 3 spots very close together where you can deliver it to the town right by it as well. You can do it as a single line and make a lot of money that way.
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