Комментарии:
I wish a game would allow a build-your-own type critter economy. Some units would be:
- Scourge: small air frame + explosive charge
- Baneling: small ground frame + explosive charge
- Zergling - small ground unit + melee attack + speed - hit points
- Hydralisk - small ground unit + ranged attack
This way you would have players first starting off as Zerg and attacking. They can use existing Zerg units, or design their own creatures. Later on when they play as the Zerg opponent you would have to deal with either existing Zerg units, or whatever custom units the player designed. The best designs might even be uploaded to the main company server, and those upgrades get sent around for other players to fight. it would also allow for the company to tweak the costs of different Zerg components to make the game more 'fair'. I.e. the Scourge might have a toned-down explosive charge, reduced armor, or even develop a rapid-fire anti-air ability for other factions.
they could had included the scourge nest in zerg campaign to multiplayer game but just nerf it even more. it will be a cool one time static arial defense for the zerg.
ОтветитьI am contempt uwu
But scourge were planned for development? Fascinating! :0
im from the future, you forgot 1. the queen .
ОтветитьThese are all units in campaign and some in co-op.
ОтветитьNGL the design the of swarm guardian looks cool
ОтветитьWhat accent, u from russia?
ОтветитьSo much Tya channel cuts
ОтветитьI like how 90% of the scourge clips are from tya's videos.
ОтветитьWe need Scourge now, we needed it 10 years ago. What the hell!
Ответить1 minute of silence for the Infested Marine
ОтветитьArtosis probs celebrating in silence about the scourges…
ОтветитьAm I wrong or during the start of HoTS. Tempests were totally different. Their attacks are good vs "many" instead of Capital Ships.
ОтветитьThe third unit look like Dowadiru tho :v
ОтветитьYou forgot the original concept of corrupters turning defeating air units into infested turrets
ОтветитьI miss that Corruptors were able to corrupt enemies on kill, turning them into turrets. :(
Ответитьdont give zerg cabal any ideas
ОтветитьI want scourges, corrupters are terrible really against any air!
ОтветитьThis is horoshiy anglijski akzent Basset
Ответитьwhere's the infested bunker?
ОтветитьI personally wish we could still infest buildings
Ответитьbro all of these are just sc 1 units that got re-worked. infestors were just defilers without devour.
ОтветитьIts insanely hard to defend against scourge, even in StarCraft 1 where you can actually need to micro the scourge....
I can literally focus all my attention on AI controlled scourge and i still take damage like 50% of the time 😂😂😂
Scourge would be so good vs interceptors
ОтветитьCorruptors and Infestors actually lived up to their name back then.
ОтветитьBlizzard and balance have never existed in the same universe, but it's funny to think just how much worse it was in hots. It's why I quit the game back then. HotS balance was a fucking disaster.
ОтветитьWhat about aberation? I think it would be cool to have it in multiplayer.
Ответитьits weird that you only see the toned down sunken colony once in the hydralisk evolution mission during HotW
ОтветитьDamn I forgot about swarm guardians. I thought they added them at some point. Maybe early liberty beta ? Also those early infestors were pretty cool. Wish they'd just try new things or allow us to try out their ideas. Highly doubt they'll make another SC, than again rts games are on the rise.
Ответитьscourge was completely worthess in SC1.
Ответитьi enjoy your vids very much mr esports storyteller
ОтветитьThey could have save the infestation ability I suppose. I mean, Queen in Brood War had it. It was rarely ever used in competetive match, but it was there.
Ответитьthese were starcraft 1 units and abilities for some of these
Ответитьim glad they went w brood lords instead of guardians, gotta get those tanks to friendly fire somehow
ОтветитьYou didnt play starcraft one did you? I also noticed this in another video of yours. Scourge was from starcraft one. Its understandable that they tried to add it to the sequel.
Ответитьthe SC 2 developers are such virgins...
ОтветитьI think scourge is not that powerful in Starcraft1. The AI of the scourge in Starcraft 1 dosen't perform that smart in the game, it probably needs a few second to aiming, they're normally just roaming around for a while before hitting the target. Secondly, the scourge always overkill the target. For example, if the battlecruiser need 4 scourges to kill, but you select a dozzen of scourges to that battlecrusier, they might just kill themself, like how baneling works in Starcraft 2.
ОтветитьScourge worked in sc1, how could they not work in sc2. If they just remade sc1 with sc2 engine, call it BW2 then merged them for custom games. I'd pay 100 bucks for that.
ОтветитьThey should rework Scourges not remove.
New Scourges should be parasite ground or air units like Infestors.
Its almost like the opposite of a sequel. I guess Blizzard was too busy abusing their employees to bother
ОтветитьThis is why SC2 is not going to be topped anytime soon, and definitely not by Stormgate, which is being built up front for multiplayer, and isn’t considering units like this that are really fun, but too broken for 1v1.
But these units are bombastic and crazy, and so fun for campaign. It helps build the world, and makes you want to play the game. Every good RTS is built for campaigns with big bombastic armies, and then whittled down for 1v1. Blizzard knew how to do this so well, and cared about the world as much as we do.
The old infestor is the thing in miner evac
Ответитьin fact dark swarm was too strong. in sc1 dark swarm is OP and the only reason its not winning you ever ZvT is the fact that spellcasters in sc1 are awful to control
Ответитьwhat about the infested terran buildings that walk?
ОтветитьMaybe they should have gone with a C&C 3 style and make two different Terran/Protoss/Zerg factions, one using the old BW units and the other using the SC2 units and allow players to choose the one they like the most.
ОтветитьI had completely forgotten that those wierd beetles were ever infestors, as well as the old abilities.
ОтветитьLooks like you didnt know of SC/BW scourges ? BC took them down with 1 shot. But SC II BC is a weakling. Guardians were the same in SC I/BW. BL is bad design free unit combo. Check out SC I defiler.
ОтветитьThe reason that scourge worked in broodwar is because the AI is dumb theoretically you could use all 200 of them on one air unit if they are stacked correctly
Where as in SC2 the AI is a lot smarter