Комментарии:
Cool, ty
ОтветитьOne question: Is this based on the new gameplay tag system or an other tag system?
ОтветитьHi, can you help me?
I have an actor with tag and some components in this actor on the scene.
I try to get this actor from an user interface, if im using "get all actor with tag", i get the actor but cannot access to components in the actor.
If i using "get all actor of class", i can access to components in the actor.
The tag is ok, because the array get that actor with the tag.
Can the actor tag or component tag be set in 3ds max prior to import?
ОтветитьThanks a lot!
ОтветитьNot sure why the actor tags are hidden so well lol, this saved my life thank you!
ОтветитьI love your videos. You start just where a wtf moment happens and explain perfectly!
ОтветитьOh, thanks man, it really helped me)))
ОтветитьI try to recreate my Project from Unity to Unreal for testing (PNode Movement) and I have a question. Which class type of Blueprint you use for your Blueprint to get the actors by tag.?
ОтветитьThis is ridiculous
ОтветитьHow I can doit in pure c++?
Ответитьsuch a life saver!
ОтветитьDoes this node, Get All Actors With Tag create hard references in runtime? I ask because the get all actors of class or get actor of class actually does.
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